i dont agree that crpg players are more skillful
It's hard to discuss with you if you don't want to agree that veteran/hardcore players who spent in game 1000+ hours
on average are better/more skilled than new/casual players with circa 100 hours. And it's blatantly obvious that almost all players in cRPG are veterans. Every time I join the game I know 3/4 of the players on the server, some of them since 2010, and those few who I don't recognize are mostly alts
On the other hand on most populated servers in native every second player can not block consistently or can not block at all, so it's safe to assume they're newbies/casual players.
I ofc don't say that top tier native players are worse than top dogs from cRPG.
Teeth and Thomek, ye, new players need other new players to kill. Crpg is a mod and always will be a mod that favours the best gear, build and ping. 'Skill' is a factor, but if you consider that until very recently a new player does not have the physical ability to stagger someone in proper armour it's easy to see why so many quit,
Go online to find the 'optimal' builds and gear, grind some levels, max loom everything, know which mechanics actually differ from native, make sure your ping is nice. Now Average Joe Native is ready to compete with the top 90% of crpg. I consider those things to be the real 'skill-ceiling' of crpg,
That's ofc true that you need proper gear (not necessarily loomed) and build to compete on more or less equal footing with other players. But it was incomparably easier to start playing in cRPG 3-4 years ago than it's now, even though leveling was much harder, level difference was much bigger and looms were more powerfull. And that's because there were plenty of new players on the servers. I was awful in 2010 and early 2011 (not that I'm better now
), hardly could block more than 2 swings in a row and still was able to get a fair share of kills, thanks to all these peasants populating cRPG at that time. These days your average joe who plays 5 hours per week will not meet another peasant, because among 50 players on all cRPG servers there are none of them. And that's the main reason why new/casual players won't play in cRPG, not gear or build.