Author Topic: [DTV] Woodland Fort  (Read 5238 times)

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Offline Rannepear

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Re: [DTV] Woodland Fort
« Reply #15 on: May 24, 2011, 06:58:23 am »
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That big ass bridge, I'd just change the values to make ONE really big one instead of putting like...3 together...All the posts kinda look strange.
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Offline Dragonette

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Re: [DTV] Woodland Fort
« Reply #16 on: May 24, 2011, 08:05:55 am »
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I didn't know you could do that.  Thanks for the info. I'll check it out )

Offline Blaint

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Re: [DTV] Woodland Fort
« Reply #17 on: May 24, 2011, 03:49:54 pm »
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if you need some help, PM me.

(i had some stupid problems at the beginning, but now i think i figured it out ;) )
The demons are falsehood. They are the  taken shape of lies, which were given power by the chaos.

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Offline Dragonette

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Re: [DTV] Woodland Fort
« Reply #18 on: May 24, 2011, 04:48:41 pm »
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if you need some help, PM me.

(i had some stupid problems at the beginning, but now i think i figured it out ;) )

Thanks for offering Blaint.  I will hit you up. 8)

Offline Dragonette

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Re: [DTV] Woodland Fort
« Reply #19 on: May 24, 2011, 11:58:45 pm »
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New overhead shot

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Scaled the bridges instead of stacking them wide

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Changed the door/platforms to towers.  Same idea, just better.

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access to the inside of the gatehouse is blocked



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Ravine spawn for NPC's on backside of Fort.  I did a lot with the terrain this time.  Mountain walls surround the map. 

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Shot from front side looking back.

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Backside looking forward.

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Scaled the rope bridge also

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Offline Rannepear

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Re: [DTV] Woodland Fort
« Reply #20 on: May 25, 2011, 01:13:29 am »
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Looks much better.
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Offline Dragonette

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Re: [DTV] Woodland Fort
« Reply #21 on: May 25, 2011, 01:34:26 am »
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Looks much better.

Thanks, your suggestions helped a lot )

Offline Radament

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Re: [DTV] Woodland Fort
« Reply #22 on: May 25, 2011, 04:13:16 am »
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waiting your map to become official and finally i can change it on the server :P
best map for dtv now , balanced , more team based , seems polished and glitch free , gratz !
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Offline Dragonette

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Re: [DTV] Woodland Fort
« Reply #23 on: May 25, 2011, 09:06:19 am »
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Thanks for the kind words ).  I'm in the process of laying down the ai mesh now and testing the spawns.  hopefully I'll be able to get it out soon 8)

Offline TucKMuncK

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Re: [DTV] Woodland Fort
« Reply #24 on: May 25, 2011, 04:39:20 pm »
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I'd like to see abandoned minings or caves. Which are only 1 way in or maze style.

I marked ideal places for those mines/caves with blue squares.
(click to show/hide)
Would be kinda cool if you could see only Left mine enterance from tower.
In memory of TucKMuncK_Wolper, member of River Pirates, ruler of Amashke

Offline Blaint

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Re: [DTV] Woodland Fort
« Reply #25 on: May 25, 2011, 10:30:20 pm »
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Map looks good...
I hope i can test the map, on the next maptest :)
The demons are falsehood. They are the  taken shape of lies, which were given power by the chaos.

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Offline Dragonette

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Re: [DTV] Woodland Fort
« Reply #26 on: May 29, 2011, 03:46:36 am »
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Fort from front
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Guard Tower
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View of base/watch tower and signal fire from Southeastern mountain area
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Added a rope bridge leading across the ravine to a cluster of treehouses
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Treehouse cluster
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View of Fort from Treehouses
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View from west bridge
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New overheard map


The AI mesh is finally ready for testing.  I've had a few people test the map for me but I have yet to see it played with more than 5.  I ended up adding quite a bit to it compared to my original idea, and I think it turned out well, at least visually. 

I'm going to test it some more before posting the download link tomorrow




Offline Rannepear

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Re: [DTV] Woodland Fort
« Reply #27 on: May 29, 2011, 04:15:06 am »
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Looks MUCH nicer. Im sure, as long as the mesh is done correctly, it will be a pretty nice play. The stone keep does throw me off still though, but it's blended in much more now that you have the terrain looking good. Good job.
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Offline Dragonette

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Re: [DTV] Woodland Fort
« Reply #28 on: May 29, 2011, 08:04:02 am »
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Thanks I thought so too.  Yeah it's interesting to look at the ss's and watch the map evolve. 

I think I imagined the stone gatehouse/keep as having existed there long before the wooden structures were added, which seemed to make sense in my mind... 8)

I tested it for a while today with about 3-6 people at a time and found that the AI mesh still needs some work in certain areas.  It's a huge map, perhaps a little too big, hard to tell until I get 20 people on it.

Once again, thanks for the input

Offline Dragonette

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Re: [DTV] Woodland Fort
« Reply #29 on: May 29, 2011, 08:35:25 am »
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Well...I have more work to do on the ai mesh than I realized.  Might not be able to release it tomorrow