Author Topic: Player numbers  (Read 4276 times)

0 Members and 2 Guests are viewing this topic.

Offline zoecoco1992

  • Noble
  • **
  • Renown: 21
  • Infamy: 17
  • cRPG Player
  • Earth is too tiny
    • View Profile
  • Faction: Human
  • Game nicks: I_Kalonice_I
  • IRC nick: What is IRC?
Re: Player numbers
« Reply #45 on: November 29, 2014, 08:11:25 am »
+1
I will not join a room which has less than 30 players a side (or 60 players in server, not include the bot mode)
So right now I only play in stratBattle but one day I would quit again( forever) because even stratBattle is lacking players
I would rather play prophesy of pendor or 1257's thousand men batttle because at least its a war not some kind of street fight
Let life be beautiful like summer flowers and death like autumn leaves

Offline Torost

  • Count
  • *****
  • Renown: 292
  • Infamy: 109
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Player numbers
« Reply #46 on: November 29, 2014, 02:41:11 pm »
0
If they just patch the game already, so I can play my mounted thrower I would be playing.
As it is , it is no use...

Maybe infantryplayers play abit more with the new patch, but lost alot of ranged/cav players in the process.

Offline hellou

  • Knight
  • ***
  • Renown: 38
  • Infamy: 42
  • cRPG Player
    • View Profile
Re: Player numbers
« Reply #47 on: November 29, 2014, 05:26:59 pm »
-2
Want people play, give them new challenge. Dont give people same Wienerschnitzel for years every day and then wonder why they dont visit your restaurant anymore.

1. Make attack speed faster than turn around speed (weniger Behindertenkombat)
2. People around you (and walls) should not disable swings but instead of this even get hurt (take care of theirselves)
3. Buff shielders, this class is just no fun, low damage bad shields, low reach...
4. Remove siege maps from conquest server let maybe only the native siege desert map
5. Fix problems with conquest maps, f. ex. people break gates at flags they cant conquer at that time because the gates are undefended.
6. Make upkeep for heavy endgame armor less but impact on movement more like it was before Fasader has stolen the looms.
Back to the roots!
« Last Edit: November 29, 2014, 05:33:20 pm by hellou »

Offline zoecoco1992

  • Noble
  • **
  • Renown: 21
  • Infamy: 17
  • cRPG Player
  • Earth is too tiny
    • View Profile
  • Faction: Human
  • Game nicks: I_Kalonice_I
  • IRC nick: What is IRC?
Re: Player numbers
« Reply #48 on: November 29, 2014, 05:30:43 pm »
0
If they just patch the game already, so I can play my mounted thrower I would be playing.
As it is , it is no use...

Maybe infantryplayers play abit more with the new patch, but lost a lot of ranged/cav players in the process.

I agree with you about losing ranged players because 10, 20 players total you can't play range or it will be a quick lose or a quick win.
But cav players still there last night I saw a team with 3 cav slaughter 10 inf's team ( with several archers)...
Let life be beautiful like summer flowers and death like autumn leaves

Offline San

  • Developer
  • ******
  • Renown: 1456
  • Infamy: 143
  • cRPG Player A Gentleman and a Scholar
  • 1/Sympathy = Divide By Zero
    • View Profile
    • My youtube Brawl videos
  • Faction: Chaos
  • Game nicks: San_of_Chaos
  • IRC nick: San
Re: Player numbers
« Reply #49 on: November 29, 2014, 05:31:54 pm »
0
Next patch is just taking forever, lol.

Offline Krex

  • Earl
  • ******
  • Renown: 403
  • Infamy: 165
  • cRPG Player Sir Black Bishop
  • How did I get here?
    • View Profile
    • Steam
  • Game nicks: Krex
Re: Player numbers
« Reply #50 on: November 29, 2014, 05:59:43 pm »
+2

4. Remove siege maps from conquest server let maybe only the native siege desert map

Its the siegeserver,not the conquest server.ffs.
Quote from: Tomeusz link=topic=45416.msg717346#msg717346
horse just standing on 2 feets and does "yhohohohoh".

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Player numbers
« Reply #51 on: November 29, 2014, 07:08:00 pm »
0
It's an old game, you wouldn't try to revive pong, you wouldn't download a car; necromancy is a crime.

As far as I know, necromancy isn't actually a crime, but cemetery desecration is.

Offline lombardsoup

  • Earl
  • ******
  • Renown: 387
  • Infamy: 222
  • cRPG Player
    • View Profile
Re: Player numbers
« Reply #52 on: November 30, 2014, 12:46:57 am »
0
Was fun while it lasted

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 1262
  • Infamy: 2841
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Player numbers
« Reply #53 on: November 30, 2014, 01:05:15 am »
-1
Was buggy, rage inducing and hella gay while it lasted :lol: