Author Topic: [Blizzard] Overwatch  (Read 61420 times)

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Offline Jona

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Re: [Blizzard] Overwatch
« Reply #420 on: July 06, 2016, 04:13:59 pm »
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Nobody does. I'd say the safest bet right now would be hitting Roadhog hooks

As a tracer player, I can confirm that roadhog hooks are my #1 downfall, with junkrat traps being a close 2nd. If there is a really skilled junkrat on the opposing team I think he's probably a much larger threat than a roadhog could ever be, but it is far easier asroadhog to hook someone than play a really smart junkrat, imo. I played one game where I got stuck in his trap probably two thirds of the time I died...  he placed them really well and when I managed to dodge his trap he did a good job covering the entire floor with grenades making it impossible for me to approach, even with teleports. You may assume that the bear traps are really easy to avoid, but when you're going sanic speed all the time, they are insanely easy to miss. Roadhog hooks on the other hand are just downright annoying how easily they can get a tracer... if I teleport as soon as he throws the hook it still hits me since it is somewhat-homing. The only plus is that there are surprisingly some awfully shitty roadhogs that will miss a direct hit on me after I've been hooked and only hit me with some of their spray, leaving me with maybe 5 health but still very much alive, at which point I can rewind time and fully heal. This happens less and less of course, but it's nice when it does.

On a side note, any tips for attacking on payload maps? Even when I've got a team of maybe 3 guys we seem to absolutely suck at attacking on payload. All it takes to beat us is the opposing team to dig in at a great chokepoint and have bastions and/or torbjorn turrets up on a rooftop somewhere, with a reinhardt and support class to back them up. I don't know what it was, but last night it seemed like every single time we were on attack the other team absolutely crushed us, even if we were going even with them if not destroying them in earlier rounds. When they'd attack on payload we'd normally at the very least go even, and we'd usually do pretty well even if we did lose. But on attacking... nothing seemed to ever work. Suggestions for team comp and strats? I've seen reinhardts and bastions just sitting on the payload and turning it into a tank when on offense, I've yet to try that but I try to stay away from bastion as much as possible, however effective he might be.
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Offline Gravoth_iii

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Re: [Blizzard] Overwatch
« Reply #421 on: July 06, 2016, 04:34:58 pm »
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On a side note, any tips for attacking on payload maps? Even when I've got a team of maybe 3 guys we seem to absolutely suck at attacking on payload. All it takes to beat us is the opposing team to dig in at a great chokepoint and have bastions and/or torbjorn turrets up on a rooftop somewhere, with a reinhardt and support class to back them up. I don't know what it was, but last night it seemed like every single time we were on attack the other team absolutely crushed us, even if we were going even with them if not destroying them in earlier rounds. When they'd attack on payload we'd normally at the very least go even, and we'd usually do pretty well even if we did lose. But on attacking... nothing seemed to ever work. Suggestions for team comp and strats? I've seen reinhardts and bastions just sitting on the payload and turning it into a tank when on offense, I've yet to try that but I try to stay away from bastion as much as possible, however effective he might be.

Flexible character switching, counter enemy heros, always do double support and prevent it before it happens by pushing quickly ahead of the payload while leaving someone to escort it. Just try to survive and harass so that they cant set up. But generally at the last payload points its just a lucky push to win.
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Offline Butan

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Re: [Blizzard] Overwatch
« Reply #422 on: July 06, 2016, 05:02:25 pm »
+1
The only plus is that there are surprisingly some awfully shitty roadhogs that will miss a direct hit on me after I've been hooked

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Offline Kafein

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Re: [Blizzard] Overwatch
« Reply #423 on: July 06, 2016, 05:22:35 pm »
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A few times I shot a Tracer square in the head after hooking and it didn't kill her. It's very rare, but it can happen. Roadhog's left click shotgun has the most spread of any weapon in the game, it only deals 300+ damage against large targets.

By the way if you're not aware, you can shoot and immediately melee after hooking. Unless they use a skill to save themselves, that's a surefire way to deal a little more than 200 damage in total very quickly.

Offline Vibe

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Re: [Blizzard] Overwatch
« Reply #424 on: July 06, 2016, 05:26:00 pm »
+1
Also hook sometimes bugs out and doesn't pull your target directly in front of you

Offline Vibe

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Re: [Blizzard] Overwatch
« Reply #425 on: July 06, 2016, 06:28:30 pm »
+1
That feel when playing against world rank #13 and #26

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Offline Jona

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Re: [Blizzard] Overwatch
« Reply #426 on: July 06, 2016, 06:54:56 pm »
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That feel when playing against world rank #13 and #26

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we won 8-)

I've yet to play ranked... what's the stars beneath certain people mean? Is that just part of the character portrait border? And how come you don't have a rank associated with yourself, do you just not see your own on that screen?

Flexible character switching, counter enemy heros, always do double support and prevent it before it happens by pushing quickly ahead of the payload while leaving someone to escort it. Just try to survive and harass so that they cant set up. But generally at the last payload points its just a lucky push to win.

Yeah I guess that the problem was we started to try and counterpick too late in the game, after they already dug in. We had one unlucky push where we almost all died allowing them to get set up really well. I went genji to counter their bastion, but it was the city level (I still don't know the names of levels too well) and he was up on some sI love youcraper balcony making it hard for me to approach without getting slaughtered by his whole team... they had all the flanks locked down and only really needed that bastion and torbjorn turret to control the main path.

I still can't get over the fact that torbjorn turrets can track you through walls and you can't even approach them from above as they can look straight up. Couple that with the fact that you can't sneak up behind one either, and it's easily the most simplisticallly-frustrating thing in the game. All it really needs is a nerf to its turn speed, but Blizzard saw fit to only nerf its damage on consoles and assumed PC gamers with a mouse could cope with its unrealistic aimbotting abilities. If you can't outrange it and have a shitty team comp since you're playing with pubs, a simple well-placed turret is so devastating.  :?
« Last Edit: July 06, 2016, 07:01:54 pm by Jona »
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Offline Vibe

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Re: [Blizzard] Overwatch
« Reply #427 on: July 06, 2016, 07:15:02 pm »
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I've yet to play ranked... what's the stars beneath certain people mean? Is that just part of the character portrait border? And how come you don't have a rank associated with yourself, do you just not see your own on that screen?

That icon means you're in the top 500 or something but I think it's bugged atm

Offline Butan

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Re: [Blizzard] Overwatch
« Reply #428 on: July 06, 2016, 07:19:39 pm »
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The icon alongside the competitive rank?

Offline Vibe

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Re: [Blizzard] Overwatch
« Reply #429 on: July 06, 2016, 07:30:27 pm »
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Oh nvm I'm stupid. The stars below people mean they've already prestiged once (got to level 100)

Offline Osiris

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Re: [Blizzard] Overwatch
« Reply #430 on: July 06, 2016, 08:09:54 pm »
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Offline Kafein

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Re: [Blizzard] Overwatch
« Reply #431 on: July 06, 2016, 10:00:15 pm »
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Also hook sometimes bugs out and doesn't pull your target directly in front of you

This so much. I had a junkrat get pulled behind me once.

Offline Vibe

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Re: [Blizzard] Overwatch
« Reply #432 on: July 07, 2016, 12:37:36 am »
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This so much. I had a junkrat get pulled behind me once.

Oh yeah, I've had that happen a couple of times. So fun to hook an ulted genji, hehe im gonna destroy your weeb ass oh poop he's behind me

Also new patch http://imgur.com/a/gblmK (mostly bugfixes, but much needed)

Fix for leaver penalty affecting winners coming later: "We have a fix coming for this. Hopefully today. Worst case, this week. We definitely don't want people getting shrekt."
« Last Edit: July 07, 2016, 12:46:25 am by Vibe »

Offline Umbra

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Re: [Blizzard] Overwatch
« Reply #433 on: July 07, 2016, 10:19:20 am »
+3
HERE COME DAT TRANQUILTY

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OH SHIT, HEAL UP!
« Last Edit: July 07, 2016, 11:55:46 am by Umbra »
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Offline Butan

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Re: [Blizzard] Overwatch
« Reply #434 on: July 07, 2016, 01:07:23 pm »
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HERE COME DAT TRANQUILTY

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OH SHIT, HEAL UP!

Almost though that Zenyatta got buffed in the patch due to your post, ffs.
I want to play him more  :(