Author Topic: [Blizzard] Overwatch  (Read 61644 times)

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Offline Vibe

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Re: [Blizzard] Overwatch
« Reply #285 on: June 13, 2016, 11:14:39 am »
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I want to cry about Widowmaker again. This guy describes my feels the past week or two perfectly.

https://www.reddit.com/r/Overwatch/comments/4nrze5/its_gotten_to_the_point_where_i_am_almost_ok_with/

McCree is nothing compared to how infuriating it can be playing versus a good Widowmaker.

I honestly think that 80% of my games have come down to this:
"It's gotten to the point where, if my teams Widow is worse then we lost, if ours is better we win."

Offline Gravoth_iii

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Re: [Blizzard] Overwatch
« Reply #286 on: June 13, 2016, 12:37:35 pm »
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Playing a couple of solo queue games for the first time, and people are so incredibly stupid and bad that i might as well be alone or with bots.

3-4 gold medals every round, game is hard.
« Last Edit: June 13, 2016, 01:13:59 pm by Gravoth_iii »
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Offline Jona

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Re: [Blizzard] Overwatch
« Reply #287 on: June 13, 2016, 04:04:42 pm »
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I want to cry about Widowmaker again. This guy describes my feels the past week or two perfectly.

https://www.reddit.com/r/Overwatch/comments/4nrze5/its_gotten_to_the_point_where_i_am_almost_ok_with/

McCree is nothing compared to how infuriating it can be playing versus a good Widowmaker.

I honestly think that 80% of my games have come down to this:
"It's gotten to the point where, if my teams Widow is worse then we lost, if ours is better we win."

Any clue if a tracer can be shot in the middle of her teleport? Cuz in a kill cam I saw the enemy widowmaker take a shot at me and it hit me right in the middle of my "blue lightning" teleport animation and it counted as a fully charged body shot and I died. Was some hella crazy lag, or that guy is insane(ly lucky).
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Re: [Blizzard] Overwatch
« Reply #288 on: June 13, 2016, 04:23:27 pm »
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Any clue if a tracer can be shot in the middle of her teleport? Cuz in a kill cam I saw the enemy widowmaker take a shot at me and it hit me right in the middle of my "blue lightning" teleport animation and it counted as a fully charged body shot and I died. Was some hella crazy lag, or that guy is insane(ly lucky).

*cought*aimbot*cough*

Offline Gravoth_iii

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Re: [Blizzard] Overwatch
« Reply #289 on: June 13, 2016, 04:48:54 pm »
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Why do widowmakers have 200 hp? Makes no sense to me.
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Offline Butan

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Re: [Blizzard] Overwatch
« Reply #290 on: June 13, 2016, 04:52:18 pm »
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Why do widowmakers have 200 hp? Makes no sense to me.

One reasonable nerf to her would be to reduce her HP to 150, as you imply. Make her way more fragile to medium-long distance counter-sniping by heroes which arent very accurate to these distances.

I'm mostly playing McCree, and its hard to hit her due to her slim body, but when I do I still need to hit her like 3-4x in a row without her one-shotting me in the head.

Offline Kirman

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Re: [Blizzard] Overwatch
« Reply #291 on: June 13, 2016, 07:36:54 pm »
+1

Offline Vibe

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Re: [Blizzard] Overwatch
« Reply #292 on: June 13, 2016, 07:41:31 pm »
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Why do widowmakers have 200 hp? Makes no sense to me.

200 hp, close quarters combat capability with her SMG, a good escape with the chain, basically everything to get away from (or kill) flankers trying to kill her

that all on top of a ridiculously fast gun charge rate with insane damage and one of the most OP and completely uncounterable ults in the game that even persists through her death

like there's so much wrong with this hero it's not even funny

Offline POOPHAMMER

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Re: [Blizzard] Overwatch
« Reply #293 on: June 13, 2016, 08:18:57 pm »
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Wish I coulda made a better quality video

i just cant figure out how to not make it grainy :(

anyway I am super proud of this potg it felt amazing, we woulda lost otherwise

https://www.twitch.tv/poophammer_/v/72195709
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Offline Butan

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Re: [Blizzard] Overwatch
« Reply #294 on: June 13, 2016, 08:22:02 pm »
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Wish I coulda made a better quality video

i just cant figure out how to not make it grainy :(

anyway I am super proud of this potg it felt amazing, we woulda lost otherwise

https://www.twitch.tv/poophammer_/v/72195709

Always surprised when I see Reinhart's ultimate range  :mrgreen: (lenght-wise)
I like your potg skin and pose  :lol:  looks like old snake agility issues  :P

Offline Gravoth_iii

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Re: [Blizzard] Overwatch
« Reply #295 on: June 14, 2016, 04:28:55 pm »
+1
Love the people picking double genji, double snipers and not repicking when theres no support. And people who value K/D over objective. I wish more games didnt show K/D so that people wouldnt be scared of dying for an objective. Seriously, its such a shitty mindset to not rush an objective even if it kills you when all you need is to delay it for a couple of seconds. Winrate over K/D all day every day.

Whats with everyones obsession with genji? Half the twitch streamers seem to play him, every randomer i get instalocks genji.
« Last Edit: June 14, 2016, 04:45:38 pm by Gravoth_iii »
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Offline Vibe

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Re: [Blizzard] Overwatch
« Reply #296 on: June 14, 2016, 07:52:49 pm »
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Whats with everyones obsession with genji? Half the twitch streamers seem to play him, every randomer i get instalocks genji.

Well, quite possibly the hardest hero to play, but can still be effective when played right.

Also rejoice, small balance patch is out (McCree right click nerfed, Widow damage and quickscoping nerf).
http://us.battle.net/forums/en/overwatch/topic/20745235963


Offline POOPHAMMER

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Re: [Blizzard] Overwatch
« Reply #297 on: June 14, 2016, 08:50:18 pm »
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Got my video quality a bit better, will start streaming my games maybe

Symetra potg :3 https://www.twitch.tv/poophammer_/v/72404860
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Re: [Blizzard] Overwatch
« Reply #298 on: June 14, 2016, 08:53:35 pm »
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Also, 20 seconds in. I save the game as a lucio that joined in the last minute of this game https://www.twitch.tv/poophammer_/v/72406260
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Offline Butan

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Re: [Blizzard] Overwatch
« Reply #299 on: June 14, 2016, 08:55:25 pm »
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The McCree nerf sounds fair, but Widow is basically "stable" for the pro players.

Quote
Base damage decreased from 15 to 12

    Note: Scoped shot damage multiplier remains unchanged

Headshot damage multiplier increased from 2x to 2.5x

If you can land a lot of headshots, your damage is basically unchanged. It rewards player accuracy but I've encountered plenty of Widow that were delivering headshots consistently so...

Quote
Players must now wait for the unscoping animation to completely finish before scoping

Infra-Sight

    Ultimate cost increased by 10%

This is where its getting a bit better. I didnt play the game so maybe the unscoping animation is long enough to be called a "nerf"?
And the 10% ultimate feels a bit like piss in the wind, but its better than nothing.

Maybe it will be enough, time will tell.