Well, the other buckler (steel buckler, the 'expensive' one) seems oddly placed. It's a good looking shield but I'm not sure does that warrant stats being so strange. If I'm not mistaken, shield skill affects only radius of the shield or width stat. That makes round shields superior to those with both width and height stats. Maybe this was changed in the meantime, haven't been playing for a long time.
Internal shield balance confuses me in general. Not sure how you rank them. Noticed they have pretty much the same price (differences in price aren't that big), which should mean they are all good but still, I'm kinda used to linear progression of items (tiers still exist among weapon categories, not pronounced as before but still there).
Just for the record, I'm not using a shield and not planning to use one. Just something I've noticed, that seemed strange to me while browsing the shop.
Question regarding gloves buff. What is the threshold for lordly status of +3 gloves? Or is it manually chosen? Because if giving gloves 2 AR, means they will become lordly, then it isn't a good idea as a thought it was. If they still keep reinforced prefix, then it works as intended (6 AR vs 8 AR for next glove tier, 2 AR difference for 1.2 effective weight).