I hope we finally get some grappling or disarm mechanics, ringen had whole sections in historical fencing manuals.
I just want there to be a meaty crunch-sound punch you can do if you are using a 1hander or bastard sword. Along with the ability to toggle between two-handed and 1-handed no shield mode for the bastard swords. Would open up a real rewarding playstyle for aggressive agile people doing the whole duelist/swashbuckler thing.
Which I guess is a good question on its own. You guys working on a general idea of controlling a "meta" that heavily favors backpedaling long polearms and greatswords? Cuz that is real boring if too powerful. Chivalry has the swashbuckler class that gets combat dodges and crap for a buff and it works good, but that's a "class" based game that is easier to balance than what cRPG is like.
So, any ideas of "limiting" overpowered hybrids or pure builds using game mechanics or item balance, or giving new skillsets to weaker playstyles to make them useful? Would be cool to hear any general impressions on this part of game design.