Author Topic: Melee: Battlegrounds Q&A  (Read 38954 times)

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Offline Dupre

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Re: Melee: Battlegrounds Q&A
« Reply #120 on: November 01, 2014, 05:24:04 pm »
+1
Will M:BG have a mode like DTV?
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Offline Tydeus

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Re: Melee: Battlegrounds Q&A
« Reply #121 on: November 01, 2014, 05:25:41 pm »
+3
I don't really understand the fuss with admins. Sure large games have "Game Admins" but they don't really have much in common with cRPG admins, and I don't see how M:BG "admins" would need to be similar to cRPG admins in functionality either. Generally, Game Admins are not in game (or if they are, they don't play, they simply have a presence in towns so that players are aware of who to address their problems/issues to, rather than submitting a ticket or seeking help on the forums) and they're not police. They handle tickets and serious issues, not your more minor things like cRPG admins, generally that's left up to server admins (like in Warband Native multiplayer. You have a server owner, and the owner appoints his own admins). Anything else and you're pretty much looking at your standard forum moderator which, really, doesn't require anything different from now aside from perhaps better guidelines or accessibility. No major reworks or protocol updates are required.
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Re: Melee: Battlegrounds Q&A
« Reply #122 on: November 01, 2014, 05:31:00 pm »
+9
The problem with cRPG admins is that they have to enforce rules that should be enforced by mechanics, and that can lead to all kind of problems, fictional or real.

We won't have that problem.
« Last Edit: November 01, 2014, 05:52:31 pm by Jacko »
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Re: Melee: Battlegrounds Q&A
« Reply #123 on: November 01, 2014, 05:48:54 pm »
+1
My question is, will Thomek be Admin in M:BG, I mean that guy is awful, he comes on EU_1 once per month and that one time when he's on if he's in a bad mood he'll ban you for nothing, in BEST CASE SCENARIO he will kick you if you don't start to run toward the flag the moment they show up.

Alright chadz, give me your honest answer, I'm ready for everything

He is an awesome admin, he is not afraid to take the unpopular decisions.
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Re: Melee: Battlegrounds Q&A
« Reply #124 on: November 01, 2014, 06:07:15 pm »
+3
My question is, will Thomek be Admin in M:BG, I mean that guy is awful, he comes on EU_1 once per month and that one time when he's on if he's in a bad mood he'll ban you for nothing, in BEST CASE SCENARIO he will kick you if you don't start to run toward the flag the moment they show up.

Alright chadz, give me your honest answer, I'm ready for everything

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Offline Turkhammer

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Re: Melee: Battlegrounds Q&A
« Reply #125 on: November 01, 2014, 06:20:04 pm »
0
On 100 vs 100 battles it would be a clusterfuck. Maybe the commander gets voted in with a poll like similar to something now in crpg and only he can use voice chat ingame? Dunno how this would be implemented just throwing ideas out there.

Nope.  It works very well in Planet Side 2 and Arma 3.

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Re: Melee: Battlegrounds Q&A
« Reply #126 on: November 01, 2014, 09:01:27 pm »
+1
fin pls make music similar to erik satie. He is my favorite composer. Also it would be great for the really sad moments in game, like when someone clutches against your team 1v20
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Re: Melee: Battlegrounds Q&A
« Reply #127 on: November 01, 2014, 11:32:07 pm »
+4
fin pls make music similar to erik satie. He is my favorite composer. Also it would be great for the really sad moments in game, like when someone clutches against your team 1v20

I know what you mean. However, a Piano won't fit my musical vision of that game - BUT the contrast between beautiful tunes sometimes fitting "horrible" scenes - or the way of "painting" with music is very important to me - so this will not be one of those "typical ooomph game-soundtracks".

Have you read the story about or well - behind the soundtrack?

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Re: Melee: Battlegrounds Q&A
« Reply #128 on: November 01, 2014, 11:45:17 pm »
0
1) Could you possibly mention what technologies you've used so far to make the game (if that isn't too invasive a question)?

2) How deep will character customisation be outside of gear (i.e. skins, face customisation, gender etc)?

Offline Smoothrich

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Re: Melee: Battlegrounds Q&A
« Reply #129 on: November 02, 2014, 12:59:07 am »
+9
For the love of god have some decent official servers and no public admins on it. Give the devs admin to spawn funny stuff when they play sometimes, and leave the cesspool of neurotic autism to buggy unpatched "community servers" that only fellow-minded roleplaying/rule spergs use so we can all not play with them.

edit with actual question: hey someone talk about sound design please. for sound effects like combat or environmental or I guess labored man grunting.
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Re: Melee: Battlegrounds Q&A
« Reply #130 on: November 02, 2014, 02:03:10 am »
0
For the love of god have some decent official servers and no public admins on it. Give the devs admin to spawn funny stuff when they play sometimes, and leave the cesspool of neurotic autism to buggy unpatched "community servers" that only fellow-minded roleplaying/rule spergs use so we can all not play with them.

edit with actual question: hey someone talk about sound design please. for sound effects like combat or environmental or I guess labored man grunting.

Well said Smootrich

...also your pic and signature are both equally disgusting and disturbing so please for the love of sanity change them.
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Re: Melee: Battlegrounds Q&A
« Reply #131 on: November 02, 2014, 05:22:52 am »
+3
What functions from the c-rpg website will be moved to be an in-game feature of M:BG? Will things like the marketplace, shop, mail system, etc. be part of the tavern server? Or will you still rely upon a website to do those sort of things? Or will you guys make M:BG heavily dependent upon a website, similar to how c-rpg is now?
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Re: Melee: Battlegrounds Q&A
« Reply #132 on: November 02, 2014, 10:19:28 am »
0
Might have been answered already... what is the timeline, if there is any? Obviously Im missing Samurai armor [Genkokujo mod is awesome for that - wish the items from it got added to cRPG].
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Offline Harald

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Re: Melee: Battlegrounds Q&A
« Reply #133 on: November 02, 2014, 12:01:12 pm »
+4
What functions from the c-rpg website will be moved to be an in-game feature of M:BG? Will things like the marketplace, shop, mail system, etc. be part of the tavern server? Or will you still rely upon a website to do those sort of things? Or will you guys make M:BG heavily dependent upon a website, similar to how c-rpg is now?
Everything will be available ingame, but we want to replicate some stuff on a website too where it makes sense (messages, marketplace, probably clan).

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Re: Melee: Battlegrounds Q&A
« Reply #134 on: November 02, 2014, 09:36:15 pm »
0
face customisation
this is all that is important in my life
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