Author Topic: Melee: Battlegrounds Q&A  (Read 38363 times)

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Offline Aprikose

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Re: Melee: Battlegrounds Q&A
« Reply #60 on: October 30, 2014, 07:53:13 pm »
0
how long does it take to get one loompoint? 100h like in old crpg or 20h like in todays crpg?
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Offline Aprikose

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Re: Melee: Battlegrounds Q&A
« Reply #61 on: October 30, 2014, 07:58:14 pm »
-1
And why reward for playing?  :?

lets be serious. we all were addicted to looms at the start of crpg
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Offline naduril

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Re: Melee: Battlegrounds Q&A
« Reply #62 on: October 30, 2014, 07:58:56 pm »
-2
lets be serious. we all were addicted to looms at the start of crpg
No. And many 1 level generation players are evidence of it.
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Offline Aprikose

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Re: Melee: Battlegrounds Q&A
« Reply #63 on: October 30, 2014, 08:35:28 pm »
-1
No. And many 1 level generation players are evidence of it.

pfff <"many"
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Offline Gnjus

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Re: Melee: Battlegrounds Q&A
« Reply #64 on: October 30, 2014, 08:36:37 pm »
+4
Will the Siege be at least somewhere close to realism ?
> No. Realistic sieges are no fun.
I recon we can live with that.
Right now Siege mode is a joke but will Castle/Village maps be more suitable for a proper siege ?
> too generic to answer
I think that the current Siege is more generic than my question.  :wink:
Winter/summer seasoned maps ?
> haven't thought about it
Thinking doesn't cost too much.
(click to show/hide)
[/color]
 Will there be underground & underwater ?
> underground: probably not in M:BG, but most likely in the strategus-like spinoff (later). underwater, no, doesnt seem to make much sense
True dat.
 Will there be critters when you fight in natural environment ?
> dont think so
I think I'm gonna cry.......I was hoping for some random boar's help during my random duel with some spammer on the edge of the woods now and then........  :(
Will you be able to use natural environment/objects/etc to your advantage if you fight near them ? :oops:
> more information needed
Was thinking in the line of......lets say......a fleeing archer (quite a natural thing in cRPG and probably in M:BG as well) runs among the trees and pulls some random branches on his way only to release them into the face of the enemy who runs after him, or..........two people fighting it out on NA1 near some random porch (where else would you have porches other then NA1 ?) and one of them (the one wielding a heavy maul or something) misses his swing but accidentally hits the pier holding the porch and it all crashes down on his/their heads...........or some random useless NA archer (because they're all skill-less up in the States) misses his enemy but hits a wasp nest above his head and executes a nasty swarm that helps him in his otherwise futile cause........or a guy running straight forward using his tilde key to look behind him (which is a kind of nonsense that shouldn't be doable at all in any normal online game) and as he "looks behind him" he forgets to look ahead of him and hits a tree/rock/water that kind of......stuns him, you know......  :rolleyes:
Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
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Offline chadz

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Re: Melee: Battlegrounds Q&A
« Reply #65 on: October 30, 2014, 08:40:56 pm »
+2
 :lol:

Offline Nessaj

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Re: Melee: Battlegrounds Q&A
« Reply #66 on: October 30, 2014, 09:25:25 pm »
+4
In regards to the camera/free-look question, it'll most likely (eventually) be locked to something similar like how ArmA does it, where you can't look directly behind you in third person.
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Offline Garner

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Re: Melee: Battlegrounds Q&A
« Reply #67 on: October 30, 2014, 09:42:55 pm »
0
There better be a leveling system.

Offline Umbra

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Re: Melee: Battlegrounds Q&A
« Reply #68 on: October 30, 2014, 10:01:00 pm »
0
Please keep the feature of increasing/decreasing FOW
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Offline chadz

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Re: Melee: Battlegrounds Q&A
« Reply #69 on: October 30, 2014, 10:07:10 pm »
+1
For those who want to support us: take the time and do some investigation :wink:
http://forum.melee.org/melee-task-force/call-to-arms-melee-task-force/

Offline chadz

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Re: Melee: Battlegrounds Q&A
« Reply #70 on: October 30, 2014, 10:13:11 pm »
+2
There better be a leveling system.

There will be, as harald said. It's more about sideways progression. You don't start as a weak peasant, you start as a generic soldier, and can customize your fighter to fit your style.

also: FOW? or you mean FOV?

Offline Jack1

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Re: Melee: Battlegrounds Q&A
« Reply #71 on: October 31, 2014, 01:47:05 am »
0
So the whole leveling system is going to be like c-rpg with the exception of starting as a peasant?

Specifically:

Can you retire?

Do you gain an XP(or other) bonus from retiring?

How customizable are the weapons from retireing? Is there a limit if any kind?
We're all nerds here, so it doesn't really matter.

Offline Rebelyell

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Re: Melee: Battlegrounds Q&A
« Reply #72 on: October 31, 2014, 02:14:22 am »
0
update on game client?
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And this is crazy,
You just killed me
Nerf you maybe?

Offline Harald

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Re: Melee: Battlegrounds Q&A
« Reply #73 on: October 31, 2014, 03:13:20 am »
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So the whole leveling system is going to be like c-rpg with the exception of starting as a peasant?
You start with a fully fleshed out but very generic build. As you level up you can specialize it point by point (e.g., remove 1 strength and add 1 agility instead).

Can you retire?
Do you gain an XP(or other) bonus from retiring?
Yes, don't know about bonuses yet.

How customizable are the weapons from retireing? Is there a limit if any kind?
For specialization (stats) probably up to 3 times. For customization (visuals) it depends on the item, some might have more options than others.

Offline Soldier_of_God

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Re: Melee: Battlegrounds Q&A
« Reply #74 on: October 31, 2014, 03:50:48 am »
0
Will it be subscription or one time purchase?

Will there be a strategus like thing that comes with it?
- not initially according to search.

Will there be singleplayer gameplay?