Author Topic: The death of Horse archery  (Read 4623 times)

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Offline FRANK_THE_TANK

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Re: The death of Horse archery
« Reply #15 on: October 25, 2014, 07:37:33 am »
+1
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Offline agweber

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Re: The death of Horse archery
« Reply #16 on: October 25, 2014, 06:36:02 pm »
0
And I cant HS anymore peopleā€¦
5) Dmg capped to 15

Damage cap is before or after headshot multiplier? If after, that is fucking ridiculous.

Offline Nehvar

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Re: The death of Horse archery
« Reply #17 on: October 25, 2014, 07:42:12 pm »
0
It seems to be applied after.

Also,
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Offline FRANK_THE_TANK

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Re: The death of Horse archery
« Reply #18 on: October 27, 2014, 11:44:27 am »
0
Damage cap is before or after headshot multiplier? If after, that is fucking ridiculous.

After, max damage output is 15 no matter what you do. Speed + PD + head = 15 max.
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Offline San

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Re: The death of Horse archery
« Reply #19 on: November 01, 2014, 01:27:59 am »
+3
In addition to Tydeus increasing/possibly removing the cap, I was able to get variable speeds to work based on your equipped weapon.

Ranged equipped = 80%
Ranged in inventory but not equipped = 90%
No ranged = 100%
Donkey = 100%

There is no trigger for dropping, so you have to switch to a melee weapon to get the 100%.

This is tentative, since I have to propose the idea for acceptance. There will be some more strategy instead of no hope at all against other cav by out-skilling them at their own game. Unfortunately, I couldn't get it to work for throwing alt modes. That's always treated as ranged.

Offline BlindGuy

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Re: The death of Horse archery
« Reply #20 on: November 01, 2014, 02:35:14 am »
0
In addition to Tydeus increasing/possibly removing the cap, I was able to get variable speeds to work based on your equipped weapon.

Ranged equipped = 80%
Ranged in inventory but not equipped = 90%
No ranged = 100%
Donkey = 100%

There is no trigger for dropping, so you have to switch to a melee weapon to get the 100%.

This is tentative, since I have to propose the idea for acceptance. There will be some more strategy instead of no hope at all against other cav by out-skilling them at their own game. Unfortunately, I couldn't get it to work for throwing alt modes. That's always treated as ranged.

That's pretty cool.
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Offline FRANK_THE_TANK

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Re: The death of Horse archery
« Reply #21 on: November 01, 2014, 06:28:32 am »
0
In addition to Tydeus increasing/possibly removing the cap, I was able to get variable speeds to work based on your equipped weapon.

Ranged equipped = 80%
Ranged in inventory but not equipped = 90%
No ranged = 100%
Donkey = 100%

There is no trigger for dropping, so you have to switch to a melee weapon to get the 100%.

This is tentative, since I have to propose the idea for acceptance. There will be some more strategy instead of no hope at all against other cav by out-skilling them at their own game. Unfortunately, I couldn't get it to work for throwing alt modes. That's always treated as ranged.

That's a nice compromise. Could it work by sheathing the weapon? That cut to horse is one of the biggest hits. The 15 dmg cap and the horse jiggering are almost perfectly even for me as far as fun killing goes.
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Offline San

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Re: The death of Horse archery
« Reply #22 on: November 01, 2014, 06:37:31 am »
0
Yep, sheathing the weapon would give 90%, enough to deal with other horsemen if you have +1 riding compared to them. If a guy does this when last on the field, that's a good enough excuse for an admin to warn :), best to just switch to a melee weapon.

For some reason, using all your ammo with throwing only gives 90%, so you'll have to switch to a melee weapon or pick one up to get 100%.

Only a few more votes needed.

Offline Macropus

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Re: The death of Horse archery
« Reply #23 on: November 02, 2014, 06:38:33 pm »
0
For some reason, using all your ammo with throwing only gives 90%, so you'll have to switch to a melee weapon or pick one up to get 100%.
The game counts it like you still have it, even after you run out of ammo. Not sure if the weight is applied, but, for example, on a duel server if you throw all your stuff before duel, then win a duel, your ammo gets replenished.
So it could be that even switching to melee weapon wouldn't help, as the empty throwing slots would count as sheathed.

Offline San

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Re: The death of Horse archery
« Reply #24 on: November 02, 2014, 07:15:46 pm »
+2
I got it to work now. The 0 ammo check only occurred when picking up a new item. I added it to the unwield trigger which happens after using all of your ammo, so it'll drop your ghost ammo when you run out. If you have two stacks, you need to use up all of your ammo or switch weapons after using 1 stack.

Edit: Automatic for throwing, but you need to switch/sheathe afterwards for archery and xbow. Also, sometimes you'll have 2 stacks with only a few ammo each, and will incur the weight penalty for both no matter what.
« Last Edit: November 02, 2014, 07:29:45 pm by San »

Offline kojiro34

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Re: The death of Horse archery
« Reply #25 on: November 07, 2014, 06:48:42 am »
0
Hmm honestly i am to new theses changes,  but right now the game suck. I have NO ability in mele but i am most of the time 1//3 and i get mele valor 2 or 3 times when i play Pole Arm or 2 handed...... WTF... Of course i was often of the 1/3 in top score or even 1st ( iam some time in mele) But fuck i spend 2 years.... To learn it.
Now i see only 2 handed spammer or cav.... Come on guys... If you suck at 1 style dont nerf it.

* sorry was drunk lol
« Last Edit: November 08, 2014, 01:42:21 am by kojiro34 »

Offline BlindGuy

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Re: The death of Horse archery
« Reply #26 on: November 07, 2014, 02:49:28 pm »
0
Kojiro: Horse archery should be rebuffed, if we could get some realism changes: arrows at angles completely glancing off plate, often mail aswell, horses refusing to trample men, horses taking damage from bumping into stuff/people, horses tiring, and best of all permanent skeleton deformation for the player using horse archery.

Horse archery wasnt nerfed because devs suck at it: its archery, but even less demanding in terms of awareness and strategy, since prior to this patch the only real danger to a HA was crossbows, since a smart guy with high riding can avoid arrows with ease if he doesn't get greedy, and being able to shoot a player on foot AFTER your horse has bumped him down is beyond retarded. It was an easy class played by scumcunts, and your defence of it puts you firmly inside that description.

If you can "of course" as you put it always do so amazingly well in melee then be happy! Im happy for you that you are so amazing at polearms.

The only real surprise to me is that horse crossbows still exist at all since without very specialised crossbows, riding at speed while reloading a crossbow of any meaningful size would be next to impossible without mechanical aids, and having your bolt rest safely in your groove while galloping would demand crossbows of which there is no historical evidence: I am of the opinion that noone did it, since a crossbow that you can knock one handed is not going to have the power and accuracy to make it effective at anything but hunting squirrels from very close range.
« Last Edit: November 07, 2014, 02:53:41 pm by BlindGuy »
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Offline Soldier_of_God

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Re: The death of Horse archery
« Reply #27 on: November 07, 2014, 08:57:08 pm »
0
This must be pretty evil of me, but I don't miss horse archers one bit. I really wish it would stay the same just because horse archery is gay.

HOWEVER

the balancing really does suck, and i'd say a 20% damage and speed nerf is much more reasonable than a 15 damage cap. any good horse lancer can catch up at that speed, archers cant machine gun off arrows, and damage is at a reasonable level. The arrow limiting helps a lot too, but i'd make all bows 2 slot, and buff the accuracy a bit overall. maybe the damage too, just a little bit. It hardly seems balanced for foot archers at the moment either.

Offline San

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Re: The death of Horse archery
« Reply #28 on: November 08, 2014, 12:18:07 am »
+1
If you make the bows 2 slots, the cheap bows will lose one of their best advantages over the other ones. A similar problem arose when I proposed making all arrows 2 slots with more ammo except for the cheapest ones.

I removed the damage cap for next patch and also added the stuff that makes you faster if you equip a melee weapon or drop your ranged gear. The 20% damage penalty is still in place, though, just to go one step at a time.

So, it's 80% speed while having the ranged weapon out, 90% when sheathed, and 100% when having no ranged weapons. You may need to switch to a weapon after dropping to trigger the speed increase. Maneuver/acceleration seems to be unchanged or minimally changed, couldn't tell much of a difference. This will make horse ranged good against other light horses (no 20% penalty to horses), ranged, and agi builds. You may get chased down with the ranged equipment out, so you'll need above average riding or melee proficiency when forced to switch.

Offline Ikarus

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Re: The death of Horse archery
« Reply #29 on: November 08, 2014, 03:07:18 am »
0
my arch-enemy is close to extinction

my destiny is almost fulfilled
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