Author Topic: Arrows Complaint Wine thread  (Read 8557 times)

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Offline blackrose_Baron_Geoff

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Arrows Complaint Wine thread
« on: October 19, 2014, 07:18:55 pm »
+9
Bodkins should not weigh 8 and only have 10 arrows per
same goes with the rest of the arrows some players can take more then 10 shots to kills them
gotta love how you nerfed bows more aswell

Offline Algarn

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Re: Arrows Complaint Wine thread
« Reply #1 on: October 19, 2014, 07:21:56 pm »
+6
Brilliant idea to nerf archery when everyone is going to get more than 65 hp and plate + shield. Come with more retarded ideas like having 10 bodkins into a quiver that weights 8kg, and 14 in a quiver of 10kg.

Offline Jack1

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Re: Arrows Complaint Wine thread
« Reply #2 on: October 19, 2014, 07:33:51 pm »
+6
Go get a shield melee weapon.

It looks like ranged will either have to suffer the consequences of having a pure ranged build or will have to change themselves to be able to fight in melee to counter melee. Just like how every other class is supposed to "get a shield" you should "get a melee weapon".
We're all nerds here, so it doesn't really matter.

Offline San

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Re: Arrows Complaint Wine thread
« Reply #3 on: October 19, 2014, 07:35:23 pm »
-1
It was a choice between making certain ammo 2 slots, ~ the same ammo, and twice the weight, or 1 slot with less ammo. The amount of ammo at +3 was also increased slightly to 135%.

Offline blackrose_Baron_Geoff

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Re: Arrows Complaint Wine thread
« Reply #4 on: October 19, 2014, 09:42:23 pm »
+3
archery is a joke now  it was all ready nerfed and shitty

arrows are the heaviest ranged item in the game
3 throwing lance weights less then 4 arrows
« Last Edit: October 19, 2014, 09:46:11 pm by blackrose_Baron_Geoff »

Offline Suuper3

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Re: Arrows Complaint Wine thread
« Reply #5 on: October 19, 2014, 10:56:55 pm »
+5
great maul WEIGHT=8/ MW german great sword weight=2.2/ MW bodkin arrows weight=10 so why cant i shoot great swords and great mauls with my HA

Offline spooge666

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Re: Arrows Complaint Wine thread
« Reply #6 on: October 19, 2014, 11:07:02 pm »
0
sticken up WITH for HA, NERF MY STEED THEN FUCK WITH MY 2H STAB ITS ON  :mad:

Offline Algarn

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Re: Arrows Complaint Wine thread
« Reply #7 on: October 19, 2014, 11:09:57 pm »
+3
Go get a shield melee weapon.

It looks like ranged will either have to suffer the consequences of having a pure ranged build or will have to change themselves to be able to fight in melee to counter melee. Just like how every other class is supposed to "get a shield" you should "get a melee weapon".

Like I didn't have power strike on my archer character, and actually don't know how to block at a point I don't even bother bringing a melee weapon. What's the point being archer if I do as much kills with a short sword and 4 PS than a longbow with 10 PD ?  That's basically what I asked myself after playing 20 mins on EU with my STF.

Offline Adalwulf

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Re: Arrows Complaint Wine thread
« Reply #8 on: October 19, 2014, 11:28:30 pm »
+7
It was a choice between making certain ammo 2 slots, ~ the same ammo, and twice the weight, or 1 slot with less ammo. The amount of ammo at +3 was also increased slightly to 135%.

And you're in the game balancing department....what a joke.

Offline San

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Re: Arrows Complaint Wine thread
« Reply #9 on: October 20, 2014, 12:09:14 am »
+3
With 21-24 and 24-21 builds as a standard and ~28% more damage than before compared to melee's 16%, how much should ammo increase?
Assuming 2 stacks standard:
Arrows: 42
Barbed: 36
Tatar: 30
Bodkin: 26

In a standard round ~3 minutes of fighting at 180 seconds, You can consistently shoot every 4-7 seconds depending on what ammo you use. Also consider the fact that you can loot arrows on the ground and full quivers instantly next to any dead archer. With this in mind, how much ammo per round do you think an archer should have? Even though all bows received -3 damage, that's the equivalent of +2 accuracy for all bows as well.

Edit: I'll ask about increasing the ammo count by a few more and see how that works out.
« Last Edit: October 20, 2014, 01:07:33 am by San »

Offline jtobiasm

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Re: Arrows Complaint Wine thread
« Reply #10 on: October 20, 2014, 01:25:40 am »
+3
Why even nerf archery in the 1st place, it was perfectly balanced.

What doesn't make sense is you lower the damage of the bows and reduce the number of arrows and increase the weight.

Yet you can't even do something simple like increase the head shot damage to make horn bow, rus bow and long bow kill in 1 head shot which is something to reward the skilled archers.

Offline Little Lord Lollipop

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Re: Arrows Complaint Wine thread
« Reply #11 on: October 20, 2014, 01:37:15 am »
+4
Can't wait to get run down by some tin can who absorbed all my arrows.
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Offline LordRichrich

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Re: Arrows Complaint Wine thread
« Reply #12 on: October 20, 2014, 02:07:32 am »
+1
archery was balanced? is funny joke yes? you funny man.

I'm all for these archery changes, make them less useful as pure archer, try to force melee on them.

Hell, steve is fine with it

Offline Adalwulf

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Re: Arrows Complaint Wine thread
« Reply #13 on: October 20, 2014, 02:53:42 am »
+3
With 21-24 and 24-21 builds as a standard and ~28% more damage than before compared to melee's 16%, how much should ammo increase?
Assuming 2 stacks standard:
Arrows: 42
Barbed: 36
Tatar: 30
Bodkin: 26

In a standard round ~3 minutes of fighting at 180 seconds, You can consistently shoot every 4-7 seconds depending on what ammo you use. Also consider the fact that you can loot arrows on the ground and full quivers instantly next to any dead archer. With this in mind, how much ammo per round do you think an archer should have? Even though all bows received -3 damage, that's the equivalent of +2 accuracy for all bows as well.

Edit: I'll ask about increasing the ammo count by a few more and see how that works out.

Yeah nice, Accuracy buff that is useless. Why would I want 2 stacks of arrows that weight 10 KG each....either way I don't care went lancer cawawee now.

Based on the balancer and event manager's comments on here its clear that this mod is trying to remove archery all together. I mean xbows haven't been touched and neither have 2handers. Which is all the devs seem to play. Just wait for bannerlord.
« Last Edit: October 20, 2014, 02:58:36 am by Adalwulf »

Offline San

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Re: Arrows Complaint Wine thread
« Reply #14 on: October 20, 2014, 06:42:55 am »
+4
Xbows received around -2 to -3 ammo and Steel Bolts received +1 weight. Xbows aren't going to have their damage reduced since their damage values don't scale with anything.

I suppose asking you how many arrows you typically use in a round as grounds for an argument for an ammo increase was foolish? Any info from experienced archers would be helpful, and I'm interested in hearing how many arrows are used on average for a round when making shots count so it'll be at a comfortable level and mostly punish hit&run all round and firing blindly.

I was giving you (my perceived) reasons for the changes and how the game may play out when the whole server's ranged is at level 35-37 and 7-9 PD builds, since archers get some of the best benefits from high level and group play because of target switching and +14% damage per PD. +1 PD is ~+2 damage and +5 level is potentially +2-3 PD and +1 PD on average, while those who pump agi would also kite much more easily, so both extremes and worst case had to be looked at. On the average case with +1 PD, damage should be around the same as before with better accuracy. We're not psychic, so it's possible that some values may have been high/low when predicting how the meta will develop.