Author Topic: Revival patch build thread  (Read 10919 times)

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Offline Umbra

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Re: Revival patch build thread
« Reply #60 on: October 17, 2014, 09:15:29 am »
0
He doesent need a shield tbh, go with the 1st build
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Offline Kasigi_Yabu

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Re: Revival patch build thread
« Reply #61 on: October 17, 2014, 10:00:12 am »
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When it comes to 1h cav
Should I go with 18/24
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or 21/21?
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Offline Umbra

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Re: Revival patch build thread
« Reply #62 on: October 17, 2014, 02:01:56 pm »
+1
I would say 18/24. 1h cav i guess you need to be as mobile as possible.

Also, i think that PS 6 + more speed bonus from more riding > 7 ps + less speed bonus
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Offline Hearst_

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Re: Revival patch build thread
« Reply #63 on: October 17, 2014, 02:13:18 pm »
+1
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Offline karasu

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Re: Revival patch build thread
« Reply #64 on: October 17, 2014, 03:32:03 pm »
+1
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Them wpf penalties :p

Offline Lars

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Re: Revival patch build thread
« Reply #65 on: October 17, 2014, 03:36:05 pm »
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If I manage to reach lv 36 with the thrower char, i might add 3 iron flesh

Offline WITCHCRAFT

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Re: Revival patch build thread
« Reply #66 on: October 17, 2014, 06:12:22 pm »
+1
Level 35: Fisticuffs of doom.
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Level 37: The Only Non-Bitch Build.
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Well, now I know what I am doing on my STF after the patch hits.
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Offline Jona

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Re: Revival patch build thread
« Reply #67 on: October 17, 2014, 07:47:26 pm »
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I like what my countdown clock says better:

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Offline Jona

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Re: Revival patch build thread
« Reply #68 on: October 17, 2014, 08:03:42 pm »
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I am waiting for full patch notes with balance changes and new items before I decide, but this looks like it will be fun:

Level 36

21 Strength
24 Agility

5 Ironflesh
7 Power Strike
8 Athletics
8 Weapon Master

All WPF into 2H or polearm (probably polearm)

Going by the formula San posted, my WPF malus should let me wear 17 weight of armor with 0 WPF penalty. That means that plate would barely reduce my WPF. I would have 1 less PS and 1 more athletics/weapon master than the build on my recently retired level 35 char. And 5 Ironflesh to boot for extra HP.

I think you must have misread something... the new formula for wpf malus is whichever is greater, either your IF*2 or your str/3. In this case you can wear a total effective weight of only 10 (5IF*2=10) before you receive wpf malus. Your str divided by 3 only allows for 7 weight, but the new formula takes the larger value, so it goes based off of your IF. 10 was the weight before malus prior to the patch, so actually your wpf malus won't change at all. I am guessing that you thought the new formula was IF*2 + str/3?
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Offline Falka

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Re: Revival patch build thread
« Reply #69 on: October 17, 2014, 08:36:02 pm »
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I think you must have misread something... the new formula for wpf malus is whichever is greater, either your IF*2 or your str/3.

According to calculator on the website that's not true. Every point in IF above 4 decrease effective armor weight and wpf penalty.
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Offline San

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Re: Revival patch build thread
« Reply #70 on: October 17, 2014, 08:50:45 pm »
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Max of 6, IF*2, and Str/3 is the threshold. If you have low strength and IF, you'll just have a threshold of 6.

Currently: 2 * head weight + body weight + leg weight + 4 * glove weight - 10 with a small exponential scaling at the end for the weight penalty.
Post patch (potentially): 2 * head weight + body weight + leg weight + 6 * glove weight - the threshold listed above with the same exponential scaling

Offline Jona

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Re: Revival patch build thread
« Reply #71 on: October 17, 2014, 09:20:59 pm »
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Post patch (potentially): 2 * head weight + body weight + leg weight + 6 * glove weight - the threshold listed above with the same exponential scaling

Given this, my total effective weight is: 2(2.4) + 12.9 + 0.8 + 6(0.7) = 22.7

22.7- 2(6) = 10.7 wpf malus due to weight.

What exactly does this 10.7 mean? I have a maximum of 184 wpf, and according to all the calculators, post-patch I will have an effective wpf of 167.

184 - 10.7 = ~173 =/= 167.

Is 10.7 the percent of wpf we lose? In that case 184 * .107 = 19.688

184 - 19.688 = ~164 =/= 167

So it still doesn't work out nicely... any insight you could give us as to what the number left over after finding your effective weight and subtracting the threshold actually means?
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Offline Corwin

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Re: Revival patch build thread
« Reply #72 on: October 17, 2014, 10:36:53 pm »
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I don't get it why people are making lvl 36 and lvl 37 builds. Is it possible that everyone is such a grinder?

Anyway, how's crossbow these days? I haven't played in a while and I am wondering is it worth it or still overnerfed?
I mean, what have you got to lose? You know, you come from nothing, you're going back to nothing, what have you lost? Nothing!

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Offline Huscarlton_Banks

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Re: Revival patch build thread
« Reply #73 on: October 17, 2014, 11:05:59 pm »
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Math stuff

The math seems a bit convoluted to me as well, I don't know when the math.pow(eweight, 1.12) line got added.

It could help if you looked at crpg_functions.js via firebug or this direct link.

Related functions:

Code: [Select]
/* Gets effective wpf properly! */
function getEffectiveWeight(helmet, chest, hand, feet, strength, ironflesh) {

helmet = parseFloat(helmet);
chest = parseFloat(chest);
hand = parseFloat(hand);
feet = parseFloat(feet);
strength = parseFloat(strength);
ironflesh = parseFloat(ironflesh);
threshold = Math.max(Math.max(ironflesh * 2, strength / 3), 6);

var eweight = Math.pow(Math.max(0, 2*helmet + chest + feet + 6*hand - threshold), 1.12);
return eweight;
}

function getPowerPenalty(ps, weaponType){

var penalty = 0;

if(weaponType == "Bow")
penalty = - Math.round(Math.max(14 * ps - Math.pow(1.35,ps) - 35, 0) * 10) / 10; //round to nearest decimal place
else if(weaponType == "Throwing")
penalty = - (ps * 11);
else penalty = 0;
return penalty;
}

function getHaWpfPenalty(ha, weaponType, mounted){

var haPenalty = 0;
var ifRanged = (weaponType == "Bow" || weaponType == "Throwing" || weaponType == "Crossbow");
if(mounted && ifRanged)
{
haPenalty = - ha * 10;
}
return haPenalty;

}

function getWeightPenalty(nerfed_wpf, effectiveWeight, weaponType, ha, mounted) {

var ifRanged = (weaponType == "Bow" || weaponType == "Throwing" || weaponType == "Crossbow");
var weightMulti;
if(ifRanged) //ranged receive an extra penalty from armor weight
{

weightMulti = Math.abs(effectiveWeight - 100);
}
else
{
weightMulti = Math.abs((2 * effectiveWeight)/3 - 100)

}

var wpf_penalty = ((weightMulti * nerfed_wpf) / 100);

return wpf_penalty - nerfed_wpf; //results in a negative
}

/* Gets effective wpf properly! */
function getEffectiveWPF(wpf, ps, effectiveWeight, weaponType, ha, mounted) {


var nerfed_wpf = wpf + getWeightPenalty(wpf,effectiveWeight,weaponType,ha,mounted);
nerfed_wpf += getHaWpfPenalty(ha,weaponType,mounted);
nerfed_wpf += getPowerPenalty(ps,weaponType);

/*if(weaponType == "Crossbow")
{
nerfed_wpf *= 1.5;
}*/
if (nerfed_wpf < 1)
nerfed_wpf = 1;

return nerfed_wpf;
}



Offline Voncrow

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Re: Revival patch build thread
« Reply #74 on: October 17, 2014, 11:19:08 pm »
+2
Level 38 (657 839 195 xp)

Strength: 51
Agility: 3
Hit points: 86
Skills to attributes: 22
Ironflesh: 0
Power Strike: 0
Shield: 0
Athletics: 0
Riding: 0
Horse Archery: 0
Power Draw: 0
Power Throw: 17
Weapon Master: 0
One Handed: 1
Two Handed: 1
Polearm: 1
Archery: 1
Crossbow: 1
Throwing: 20

He's a professional Rock Thrower who part times as a boxer. In his light weight jimmy's wearing his stainless steel boxing gloves, he take his foes out one masterwork stone at a time. He is the ... thrower puncher man guy... (fuck)
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