Author Topic: Upcoming "Revival" patch  (Read 56029 times)

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Offline Sagar

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Re: Upcoming "Revival" patch
« Reply #495 on: October 17, 2014, 07:46:10 pm »
+6
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Offline NejStark

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Re: Upcoming "Revival" patch
« Reply #496 on: October 17, 2014, 07:46:50 pm »
+5
Am I the only person who hasnt worked out a build yet? I plan to just click things til it looks right and have fun.

Fucking theorycrafters.
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Offline Daunt_Flockula

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Re: Upcoming "Revival" patch
« Reply #497 on: October 17, 2014, 07:57:14 pm »
0
Falka already messaged me about the link but still thank you Jona.

Offline Lars

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Re: Upcoming "Revival" patch
« Reply #498 on: October 17, 2014, 08:00:31 pm »
0


NVM* Sorry
« Last Edit: October 17, 2014, 08:03:37 pm by Lars »

Offline San

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Re: Upcoming "Revival" patch
« Reply #499 on: October 17, 2014, 08:09:23 pm »
+1
It seems the website page for gear was changed to http://c-rpg.net/?page=equipinvgear, updated it.

Offline Jona

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Re: Upcoming "Revival" patch
« Reply #500 on: October 17, 2014, 08:24:50 pm »
0
It seems the website page for gear was changed to http://c-rpg.net/?page=equipinvgear, updated it.

When I click on that link, I don't have the wpf thingy at the bottom, but I do when I just go to crpg.net and click on character>inventory, which gives me the url: http://c-rpg.net/index.php?page=equipinvgear

Not to be a pain, but if you are really looking for things to update...


(click to show/hide)

:P

Maybe I am misinterpreting it, but I would assume that it means wpf penalty due to weight, in which case I would subtract that value from my max wpf. However this obviously doesn't prove true when looking at my 1h or 2h wpf where I only lose 3 or 2 wpf points, respectively.
« Last Edit: October 17, 2014, 08:59:06 pm by Jona »
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Offline karasu

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Re: Upcoming "Revival" patch
« Reply #501 on: October 17, 2014, 08:55:09 pm »
+3
Am I the only person who hasnt worked out a build yet? I plan to just click things til it looks right and have fun.

Fucking theorycrafters.


Nah, nothing planned, specially with all the wpf penalties fucking up all my dreams. Guess I'll just see how viable the "fun" builds are in the first days. And laugh at the ragefest.  8-)

Offline Novamere

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Re: Upcoming "Revival" patch
« Reply #502 on: October 17, 2014, 09:59:25 pm »
0
God all the builds im making on here for lvl 36 and 37 are so jizztastic!!! My head is blown, you know which head.

Offline andreakarasho

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Re: Upcoming "Revival" patch
« Reply #503 on: October 17, 2014, 10:04:54 pm »
+1
It seems the website page for gear was changed to http://c-rpg.net/?page=equipinvgear, updated it.
why i havent this?
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Offline Suedehead

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Re: Upcoming "Revival" patch
« Reply #504 on: October 18, 2014, 12:24:59 am »
0
Hm...
Don't care about 2, 3, 5 points, maybe it will change something to better, and as for rest... :|

1. Levels & XP is totally disappointment for me, i loved so much to grow up slowly, from build to build, step by step changing gear with every new stat and observe how char became stronger with it... In overall, starting as a weak peasant suffering from everyone, then something like auxiliary or militia, and then nearly complete warrior, and then veteran(although i was and am a noob in combat at all levels), smoothly moving from stage to stage. :rolleyes:
Now it's all pretty destroyed - no more "intermediary" builds and gears, now "from rags to riches" for hours, lvl 5 - 4,814 xp - it's can be done by one round, lvlv 10 - 17,418 - can be done by one map. You want to make less grind, but you almost remove it on low levels, lovering values for levels not in 2,3 or maybe 5 -  but in ~10 times - just to much. What the point of low levels now, if you will play so little time at it?Earlier at least matters that low-tier crap stuff, because play hours with club is quite hard, and it were reasonable to change gear on 9, 12, 15 level, now i can't see the big point to touch your character to that levels.

Leave some peasant life for me!, in other worlds :?

As for 4. New players, see no big differences to starting new from 25, if there is 35 STF; if it's guy coming from Native etc. he can be good even at peasant level, and 25 level with starter kit do not much help to guys that asking how to buy equipment here  :rolleyes:


Almost everyone that can be involved in CRPG, are already in. I don't think this can much more and revive mod at any great level, player base decreasing with time movement, it's ok, not much can be done here

Offline Molly

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Re: Upcoming "Revival" patch
« Reply #505 on: October 18, 2014, 12:29:09 am »
0

Nah, nothing planned, specially with all the wpf penalties fucking up all my dreams. Guess I'll just see how viable the "fun" builds are in the first days. And laugh at the ragefest.  8-)
This ^
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Offline Mr Potato

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Re: Upcoming "Revival" patch
« Reply #506 on: October 18, 2014, 12:51:27 am »
+1

Nah, nothing planned, specially with all the wpf penalties fucking up all my dreams. Guess I'll just see how viable the "fun" builds are in the first days. And laugh at the ragefest.  8-)

I plan to test on my STF before I choose any build with my main :)

Offline Novamere

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Re: Upcoming "Revival" patch
« Reply #507 on: October 18, 2014, 02:14:48 am »
0
O yea you guys should also fix only being able to put 25 items into a clans armory it really sucks that it is limited!!!

Sometime in the future

Offline Thomek

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Re: Upcoming "Revival" patch
« Reply #508 on: October 18, 2014, 02:56:34 am »
0
New Ninja build:

Level 37 (110 099 555 xp)

Strength: 18
Agility: 33
Skills to attributes: 18
Power Strike: 6
Athletics: 11
Weapon Master: 3
One Handed: 20
Two Handed: 136
Polearm: 20

hmm.. :)  This is insane.
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Offline lombardsoup

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Re: Upcoming "Revival" patch
« Reply #509 on: October 18, 2014, 03:01:18 am »
0
I need to embark on the long journey to 37 (as well as 31-36)

Any recommended shielder builds?