Author Topic: Why crpg mod died?  (Read 1756 times)

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Offline Bittersteel

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Offline Bittersteel

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Offline Tomeusz

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Re: Why crpg mod died?
« Reply #17 on: October 03, 2014, 04:47:27 pm »
thank you for bumping up

Offline KaMiKaZe_JoE

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Re: Why crpg mod died?
« Reply #18 on: October 03, 2014, 05:00:28 pm »
NA isn't dead yet.

Its dying, and not as full as it used to be, but battle had like 50 people last night.

Nothing like the 70-80 people parties we had going on not too long ago, but still...

I mostly lament Strat. It was fun as hell before it became a chore.
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Offline Combaticus

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Re: Why crpg mod died?
« Reply #19 on: October 03, 2014, 05:02:21 pm »
RIP Best Mod ever

Tydus killed it with bad buffs/nerfs  :cry:

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Offline Rico

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Re: Why crpg mod died?
« Reply #20 on: October 03, 2014, 05:05:09 pm »
bisantium
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« Last Edit: October 03, 2014, 05:13:07 pm by Panuru »
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Offline Bittersteel

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Re: Why crpg mod died?
« Reply #21 on: October 03, 2014, 05:11:27 pm »
Dem photoshop skillz tho

Offline Rico

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Re: Why crpg mod died?
« Reply #22 on: October 03, 2014, 05:14:27 pm »
Dem photoshop skillz tho
Haha, just realized it doesn't look like a bison shoulder protector at all. Decided to move flag to the bottom. Less embarrassing, and now it looks like a military marketing pic where each country presents their tanks.
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Offline Algarn

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Re: Why crpg mod died?
« Reply #23 on: October 03, 2014, 05:15:56 pm »
But really, bisantium is fucking gold. Remember all these fights mercs vs bisantium, 10/10 crpg battles, would play again.

Offline Rico

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Re: Why crpg mod died?
« Reply #24 on: October 03, 2014, 05:22:54 pm »
I havent been here for a while, but when i log in on EU1 this days its barelly 10 ppl on it and thats like only battle serwer for eu. In old days EU1 was always filled with minimum 50 ppl on it and now its empty.
To finally answer your question, the average multiplier is higher on EU2 since the last Conquest patch. EU1 tends to have less players than EU2 since then, and the people who never played on any other server but EU1 think the mod is dying because their one and only home is less crowded than before.

The total number of players is fluctuating a lot, which you can see on the player count displayed on the website. It is often inaccurate however. Last time I looked, it said there are 132 players online, but there was a Strat battle on EU3 with 80 players, EU1 with 25 players and Siege with 50 players. Adding together the EU servers only without even looking at NA, OC and CN shows there have been more than 132.
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Offline Penitent

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Re: Why crpg mod died?
« Reply #25 on: October 03, 2014, 05:36:12 pm »
We need more fun/zany strat XP battles.
Everyone abandon their factions, and farm troops and silver to build great armies decked in full plate and cudgels.

Offline Prpavi

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Re: Why crpg mod died?
« Reply #26 on: October 03, 2014, 07:19:19 pm »
Horse Archers and Dota
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Franke

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Re: Why crpg mod died?
« Reply #27 on: October 04, 2014, 01:45:33 am »
Bisantium disappeared, just like fallen breegayd and age are eee
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Offline Bittersteel

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Re: Why crpg mod died?
« Reply #28 on: October 04, 2014, 02:47:22 am »
But what about... gr8 KKan


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Offline Radament

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Re: Why crpg mod died?
« Reply #29 on: October 04, 2014, 01:28:03 pm »
never joined a clan (Legio apart) but definitively would join Bisantium.
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