Author Topic: Why crpg mod died?  (Read 1753 times)

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Offline Tomeusz

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Why crpg mod died?
« on: October 03, 2014, 01:42:01 pm »
I havent been here for a while, but when i log in on EU1 this days its barelly 10 ppl on it and thats like only battle serwer for eu. In old days EU1 was always filled with minimum 50 ppl on it and now its empty.
« Last Edit: October 03, 2014, 07:16:18 pm by Kalam »

Offline Rico

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Re: Why crpg mod died?
« Reply #1 on: October 03, 2014, 01:52:39 pm »
Some people never learn:

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Offline Tomeusz

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Re: Why crpg mod died?
« Reply #2 on: October 03, 2014, 01:55:45 pm »
true hurts?

Offline Rebelyell

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Re: Why crpg mod died?
« Reply #3 on: October 03, 2014, 02:00:36 pm »
stupidity too
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Offline Rico

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Re: Why crpg mod died?
« Reply #4 on: October 03, 2014, 02:15:41 pm »
Have some faith in the donkeys and other volunteers. Stuff is gonna happen before the mod dies out.
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Offline Tomeusz

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Re: Why crpg mod died?
« Reply #5 on: October 03, 2014, 02:39:24 pm »
Shame, it was best mod ever made for a game making it 100% more enjoyable.

Offline Sparvico

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Re: Why crpg mod died?
« Reply #6 on: October 03, 2014, 03:01:18 pm »
Mod is only dead in EU if you're a battle scrublord. Mod is life in conquest still.

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Offline LordBerenger

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Re: Why crpg mod died?
« Reply #7 on: October 03, 2014, 03:03:55 pm »
I havent been here for a while, but when i log in on EU1 this days its barelly 10 ppl on it and thats like only battle serwer for eu. In old days EU1 was always filled with minimum 50 ppl on it and now its empty.

Because devs thought their nerfs and buffs to the system were what's best for the mod.
« Last Edit: October 03, 2014, 03:47:04 pm by LordBerenger »
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Offline Penitent

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Re: Why crpg mod died?
« Reply #8 on: October 03, 2014, 03:41:37 pm »
Mod being ded is a relative term, it wont truly die out until the servers are removed because you'll never stop getting a few people who cling to the past and keep playing cos they grinded too much in the past to consider leaving even for bannerlord. Those lvl 35+ tryhards in full loomage will still return here time and again but in smaller numbers.

From another perspective, based on the population and activity the mod is already ded.

I'm just a lv 31 tryhard...but I plan on sticking around for a long time.  Not because of the grinding, but because I actually like the game more than others that I have.

Offline Kaido

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Re: Why crpg mod died?
« Reply #9 on: October 03, 2014, 03:54:38 pm »
Yesterday, work/school day, 90ppl EU2 40EU1.Mod is nowhere close to die.It's just work/school season just deal with it already.You cant have full servers at these periods of the year.
Also to devs:Bring new patch soon..

Offline Tomeusz

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Re: Why crpg mod died?
« Reply #10 on: October 03, 2014, 03:58:18 pm »
There were many clans like bisantium and many, many others playing on EU1 battle all the time. Back in early 2012 serwer was filled with ppl and mods. Now its a ghost town. Battle was always more popular than siege.

Offline Grumbs

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Re: Why crpg mod died?
« Reply #11 on: October 03, 2014, 04:13:04 pm »
HA's
No modding restrictions + discussions about it lately probably don't make the game appealing to play
Game is too hard for newbies to get into
Game is old + some new games are out
No patches for a while too, or the patches don't address problems with the mod like pewpew classes
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Offline jtobiasm

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Re: Why crpg mod died?
« Reply #12 on: October 03, 2014, 04:31:37 pm »

Offline Algarn

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Re: Why crpg mod died?
« Reply #13 on: October 03, 2014, 04:33:27 pm »

Offline Bittersteel

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Re: Why crpg mod died?
« Reply #14 on: October 03, 2014, 04:41:33 pm »