Poll

Should balancers make it a clear goal to make crpg more infantry friendly?

Yes. Melee mechanics are the core of crpg, we should play on that strength.
53 (50%)
No. Ranged and Cav are just as valuable when it comes to gameplay.
53 (50%)

Total Members Voted: 105

Author Topic: Dear balancers.  (Read 12347 times)

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Offline agweber

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Re: Dear balancers.
« Reply #120 on: September 28, 2014, 09:55:40 pm »
0
Balancers should kill off HA.
You could play a class that doesn't run off by itself that then gets targeted by those HAs.

Frankly, HA don't do shit damage anymore and a block of infantry usually just gets ignored. HA will usually run off and try to find an easier kill.

Offline Templar_Steevee

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Re: Dear balancers.
« Reply #121 on: September 28, 2014, 11:58:36 pm »
0
The only archer i know on there who is good (Never seen the NA guys play and stevee sucks imo) is bagge and i know for a fact when he uses a bow less than 6PD he can headshot people all day long.

Also watch druzhina nebun with his horn bow the guy can pull headshots off all day too.

The bows are perfectly balanced, if you want to kill other ranged take less than 6 PD.
Both archers you mentioned are way better than I am in shooting and in melee, but Bagge isn't playing c-rpg ATM as far as  know. I'm a kind o archer that can make a quite good stats in strat battles, I made my 18/27 especially for strat battles.

Also missile speed in nomad and tatar are a bit too high IMO.
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Offline agweber

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Re: Dear balancers.
« Reply #122 on: September 29, 2014, 06:03:04 pm »
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Also missile speed in nomad and tatar are a bit too high IMO.
I actually don't understand why lower strength bows have higher missile speed. Although, if it were switched so that long bows had faster missiles my character would have a harder time picking off other archers =[

Perhaps missile speed should be tied to the type of arrow instead of the bow? (if that's even possible)

Offline Algarn

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Re: Dear balancers.
« Reply #123 on: September 29, 2014, 06:19:56 pm »
+1
I actually don't understand why lower strength bows have higher missile speed. Although, if it were switched so that long bows had faster missiles my character would have a harder time picking off other archers =[

Perhaps missile speed should be tied to the type of arrow instead of the bow? (if that's even possible)

It isn't. I actually believe all bows should have roughly the same missile speed, to not have instant bows like nomad.

Offline agweber

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Re: Dear balancers.
« Reply #124 on: September 29, 2014, 06:22:00 pm »
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It isn't. I actually believe all bows should have roughly the same missile speed, to not have instant bows like nomad.
Stats show the missile speed decreasing the higher damage bow you go. I wonder if in-game missile speed = missile speed + damage or something.

Offline Algarn

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Re: Dear balancers.
« Reply #125 on: September 29, 2014, 08:52:34 pm »
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Missile speed is missile speed value displayed in shop/game, + some PD bonus.

Offline Huscarlton_Banks

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Re: Dear balancers.
« Reply #126 on: September 30, 2014, 11:20:33 pm »
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The stronger bows are supposed to be using heavier arrows or something, but warband doesn't natively support restricted ammo access across one weapon type.

Offline Algarn

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Re: Dear balancers.
« Reply #127 on: September 30, 2014, 11:29:08 pm »
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And with this flawed logic about realism, we get instant shooting from nomad to horn bows (talking about missile speed, once again ...). Realism in the game is good in itself, but it's shit since it's not well implemented. 

Offline MURDERTRON

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Re: Dear balancers.
« Reply #128 on: October 01, 2014, 05:36:05 pm »
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The stronger bows are supposed to be using heavier arrows or something, but warband doesn't natively support restricted ammo access across one weapon type.

Can arrows be assigned str or PD requirements?
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Offline Huscarlton_Banks

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Re: Dear balancers.
« Reply #129 on: October 01, 2014, 06:34:55 pm »
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Technically yes, but it'd just be some kludgy thing where your character drops them instead of not being able to pick them up in the first place.

Offline Protemus

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Re: Dear balancers.
« Reply #130 on: October 05, 2014, 01:40:28 am »
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Balancers should kill off HA.

I actualy agree with Thomek, if they would remove HA and buff a little bit Inf I would surely retire and go on Inf again (I would still play cowardly like an HA but that's something else)

Why would I bother with playing Inf and dying to archers when I can top the scoreboard annoy others, pretty much survive every round, kite everyone, it's AWESOME.
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Offline San

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Re: Dear balancers.
« Reply #131 on: October 05, 2014, 01:44:28 am »
+2
I learned the other day that horse speed factor can be set in the code. I already have a number of things that can be added that help fix HA if voted.

Offline Templar_Steevee

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Re: Dear balancers.
« Reply #132 on: October 05, 2014, 02:28:14 am »
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I learned the other day that horse speed factor can be set in the code. I already have a number of things that can be added that help fix HA if voted.
any examples?
Archer forever :D

Offline San

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Re: Dear balancers.
« Reply #133 on: October 05, 2014, 03:39:09 am »
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That's the one most likely. I tried making ammo work with the not usable on horseback tag, but all I can do is force bow/ammo drops. Not really the most elegant solution. A riding penalty makes it so that if you get dismounted, you can't get back on the horse (don't know how to store the variable).

Offline Jack1

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Re: Dear balancers.
« Reply #134 on: October 05, 2014, 03:58:54 am »
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Can you make it so that if you have a not useable on horseback weapon on horseback you can't spawn? Like weapon slots but you can't have both a horse and non horse gear?


Also just dropping the ammo would wnt be bad at all.
We're all nerds here, so it doesn't really matter.