Today's fun revelations:
1. Shields nearly never break, can smack a shield about for days and nothing will happen. As expected of a mod designed by Wolves players (expect steel pick to fire lightning too, will check some other day).
2. Hoplites get 2D of stab, the animations are nearly identical, and facehugging insta-stab is easier than ever.
3. Shield-bash can 1-shot light armour.
4. Upkeep is broken too much to wear anything that isn't light armour.
I think i'll call it quits on the mod for now, it's clearly designed with a certain couple of classes in mind. If crpg is a mod designed by 2hand fanboys to be a paradise for 2hand heroes, this is a mod designed by lolstabbing polearmers for lolstabbing polearmers.
1. Never experienced unbreakable shield till yet, mostly destroyed them with 4-5 hits but im also using a axe.
2. I think its ok to have the overheadstab, after a while you get used to it, facehugging stab is difficulter in Crpg because they tweaked that
3. He propably had some skillpoints in offhand which increases the shieldbash damage but also the shieldbash is a pain in the ass because of that you can feint with a shield (it activates if you block and klick attack)
4. Actually i can afford to wear a medium armor all the time, but i aint doing it because wearing armor drains you stamina (which is a good thing). Also it seems like you also get more gold if you get generations which is a downer for me since it means that high-generation people do not only get the loombonuses but also more goldgain which allows them to afford better armor (increasing the gap between new players and old one is always good as we know ;)
Until yet i like the mod and for a just released one its quite good, ofc. it needs some balancing but thats going to change with time. *hints* Alpha *hints*
Edit:
Looks like there was a patch this morning/yesterday which gives you a discount on the unkeep, there are no patchnotes yet so i cant tell you how it works, but it seems to solve the unkeep proplem.