Author Topic: Suggestions for adding diversity to/buffing the one-handers  (Read 2347 times)

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Offline Larry

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Re: Suggestions for adding diversity to/buffing the one-handers
« Reply #15 on: September 03, 2014, 04:11:48 am »
+1
Now, silly smartassery aside, axes simply aren't balanced. They are literally designed to be unbalanced for extra chopping power. An axe is a pound or two of metal mounted on the end of a totally straight, balanced, wooden haft, like a teeter totter with a fat, bald headed serial killer on one end. Calling an axe balanced isn't just some sort of realism issue, It's literally saying you don't believe the laws of physics should apply.

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Offline San

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Re: Suggestions for adding diversity to/buffing the one-handers
« Reply #16 on: September 03, 2014, 04:42:07 am »
+1
I don't know if the unbalanced tag is really a hindrance, there are plenty of weapons that perform well with it.  But it definitely brings new advantages and disadvantages with it.

It makes feinting less effective. Not sure what advantages 'unbalanced' without any other change brings. That's why it would make sense to give them the unbalanced tag with power and speed increases. They deal less damage than a samurai katana.
« Last Edit: September 03, 2014, 05:21:35 am by San »

Offline Kadeth

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Re: Suggestions for adding diversity to/buffing the one-handers
« Reply #17 on: September 03, 2014, 05:24:59 am »
0
It makes feinting less effective.

This, and it makes cancelling your attacks late in the animation impossible too. Making them unbalanced would be too much of a nerf imho.
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Offline MURDERTRON

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Re: Suggestions for adding diversity to/buffing the one-handers
« Reply #18 on: September 03, 2014, 07:03:14 am »
+2
It makes feinting less effective. Not sure what advantages 'unbalanced' without any other change brings. That's why it would make sense to give them the unbalanced tag with power and speed increases. They deal less damage than a samurai katana.

Not completely true.  You ever see Aries Gremory with a War Cleaver?  If you have WSE2 on, you will drop frames in the feints, and some swings will start earlier than they actually appear then correct what it displays, usually not in time to block.  It may not be the intended, but its very real.
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▒█▒▒█▄█▒█▒█▒██▒██▒█▄█▒▒▄▄█▒█▒█▒▄▄█▒█▒█▒█
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Offline AwesomeHail

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Re: Suggestions for adding diversity to/buffing the one-handers
« Reply #19 on: September 03, 2014, 07:21:23 am »
0
i often get slashed by QQoray with his near to undetectable feint

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Your binary primitive low capacity of thinking is not relevant.

Offline Macropus

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Re: Suggestions for adding diversity to/buffing the one-handers
« Reply #20 on: September 03, 2014, 07:58:24 am »
+1
i often get slashed by QQoray with his near to undetectable feint

(click to show/hide)
Such feints are quite easy to block once you get used to it, so even if its macros, it doesn't give too big advantage.

Offline Larry

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Re: Suggestions for adding diversity to/buffing the one-handers
« Reply #21 on: September 03, 2014, 11:20:39 am »
+1
I agree with what San suggests, all axes unbalanced, but an increase in speed and damage. There simply has to be something to set them apart, otherwise axes are just swords that can't stab. Plus it's pretty fucking retarded to make axes and hammers and such as deft in the hand as a fucking sword. The point of balance on most medieval one handed swords is about 7 inches in front of the crossguard. The point of balance on an axe, is practically the axe-head.
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Offline BlindGuy

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Re: Suggestions for adding diversity to/buffing the one-handers
« Reply #22 on: September 03, 2014, 01:55:54 pm »
-8
We need different forum sections: 1 for discussion about balance etc, and another for fucking NA scrubs to spout bollocks, cause with 150 ping and my shitty FPS I still get huge KDR, when you guys as an average learn to play in NA, you can rejoin discussion.
I don't know enough

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Offline AntiBlitz

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Re: Suggestions for adding diversity to/buffing the one-handers
« Reply #23 on: September 03, 2014, 04:00:02 pm »
0
We need different forum sections: 1 for discussion about balance etc, and another for fucking NA scrubs to spout bollocks, cause with 150 ping and my shitty FPS I still get huge KDR, when you guys as an average learn to play in NA, you can rejoin discussion.

shut the fuck up..........

Offline Larry

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Re: Suggestions for adding diversity to/buffing the one-handers
« Reply #24 on: September 03, 2014, 05:15:59 pm »
+1
We need different forum sections: 1 for discussion about balance etc, and another for fucking NA scrubs to spout bollocks, cause with 150 ping and my shitty FPS I still get huge KDR, when you guys as an average learn to play in NA, you can rejoin discussion.

I'm sorry, I fail to see how that bears any relevance whatsoever to the ongoing conversation. If you're done furiously stroking your E-cock we can get back to the discussion at hand.
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Re: Suggestions for adding diversity to/buffing the one-handers
« Reply #25 on: September 03, 2014, 05:28:48 pm »
0
i want more 1hs
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Offline Utrakil

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Re: Suggestions for adding diversity to/buffing the one-handers
« Reply #26 on: September 03, 2014, 07:54:36 pm »
0
An other way to bring more axes into battle would be to reduce their cost. so every 1Her can bring an axe as secondary weapon without loosing his income. I love to bring a sword and an axe but together with the shield there are 3 Items that break all the time compared to only one for most 2h/pole charakters.
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Offline San

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Re: Suggestions for adding diversity to/buffing the one-handers
« Reply #27 on: September 03, 2014, 07:56:28 pm »
+1
We have very cheap axes, they just kind of suck :)

Offline Kafein

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Re: Suggestions for adding diversity to/buffing the one-handers
« Reply #28 on: September 03, 2014, 08:21:35 pm »
0
We have very cheap axes, they just kind of suck :)

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 (two handed axe, 700g), something I can only dream of with visitors can't see pics , please register or login
 (one handed axe, 1600g).

Offline Phew

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Re: Suggestions for adding diversity to/buffing the one-handers
« Reply #29 on: September 03, 2014, 08:30:26 pm »
0
We have very cheap axes, they just kind of suck :)

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