Author Topic: Suggestions for adding diversity to/buffing the one-handers  (Read 2343 times)

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Offline Palurgee

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Suggestions for adding diversity to/buffing the one-handers
« on: August 04, 2014, 10:29:27 pm »
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All the 1handers are pretty similar and boring compared to the greatly diverse 2h and polearm departments, which have recently seen a number of buffs. Here are some suggestions to spruce the 1hs up.

1.) One-handed axe revamp. Make one-handed axes unbalanced and dramatically increase their speed, and reduce damage slightly. This will make the axe a more realistic and diverse weapon (currently the axes are just shorter military cleavers with Bonus vs. Shield)

2.) Make all 0-slot weapons able to be drawn with dagger quick draw. The short swords are very versatile, and simply having a faster speed isn't representing their versatility well enough. Dagger quick draw is also a pretty useless feature at the moment (very rarely used on the battlefield).

3.) Give falchions bonus vs. shield.

4.) Remove the brief stun when a projectile hits an undeployed shield.

5.) Let weight affect the size of the chamber window (not sure if possible with WSE2). The lighter the weapon, the larger the chamber window is. This could apply to all weapons but would buff the smaller one handed swords especially. This reflects the speed and frequency of parrying during a sword fight.
« Last Edit: August 28, 2015, 08:02:18 pm by Palurgee »

Offline Kafein

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Re: Suggestions for adding diversity to/buffing the one-handers
« Reply #1 on: August 04, 2014, 10:32:31 pm »
+1
5.) Let weight affect the size of the chamber window (not sure if possible with WSE2). The lighter the weapon, the larger the chamber window is. This could apply to all weapons but would buff the smaller one handed swords especially. This reflects the speed and frequency of parrying during a sword fight.

Actually that would be a nice thing to give to 1h no shield users.

Offline San

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Re: Suggestions for adding diversity to/buffing the one-handers
« Reply #2 on: August 04, 2014, 11:02:20 pm »
+1
1. Interesting. You're thinking of stats similar to the italian falchion, but with the unbalanced tag and bonus against shield? I'm not a fan of how unbalanced would work for 1h, but that would make them unique. I think axe damage wouldn't need to be reduced with the unbalanced tag.

2, 4, and 5: I don't think WSE is getting an update anytime soon.

2. I'm not really sure how great it would be for players to quickdraw a weapon capable of manual blocking. That takes away the risk of being caught unaware.

3. If this is implemented, they would just be axes and have to be balanced as such. The suggestion from number 1 would be the best way to set them apart, though.

4. In my biased opinion I would like this. Someone else would need to look at that with a more impartial outlook. I think it's fair to get stunned since you avoided damage with that passive block.

5. Finally the buff the hatchet deserves. Seriously though, I think the current window is pretty good. Even if it's increased, a mistimed chamber would be blocked so it wouldn't be OP if something like this was added for the lighter weapons. I definitely wouldn't want the heavier weapons to be worse at it, though.


Offline Phew

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Re: Suggestions for adding diversity to/buffing the one-handers
« Reply #3 on: August 05, 2014, 06:32:09 pm »
0
It's true, there isn't enough diversity among the 1h axes. The four most expensive axes each have their niche, and the Fighting Axe has one as well (longest 1h axe, and 2h mode). However, the Light 1h Battle Axe, One Handed War Axe, and One Handed Axe are all flat out outclassed by higher-tier axes. They should at least gain some speed so they have a purpose. Particularly, I love Final Boss' Heirloom texture for the One Handed War Axe, so I wish its stats weren't so deficient.

I also like the idea of Unbalanced 1h axes; sometimes you just want an axe that just breaks shields the fastest, so you don't care about feinting. I could see how the Iron axes could fit this niche, just add some damage to compensate.



Offline Joseph Porta

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Re: Suggestions for adding diversity to/buffing the one-handers
« Reply #4 on: August 07, 2014, 12:00:22 am »
0
My light one handed axe needs some love!

But really, it is currently the case that its not worth it in any way to pick a lower tier axe except for fabulousness, or a secondary mode. And besides that, I have always found the higher tier axes crap looking.
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Offline Artyem

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Re: Suggestions for adding diversity to/buffing the one-handers
« Reply #5 on: September 02, 2014, 07:45:55 pm »
+1
It's a bit of a necro, but I would like to say that throwing the unbalanced tag on all axes would be great.

Realistically, axes were made to be unbalanced, as the civilian purpose is to chop through wood.  The intended military purpose is to chop through shields, armor and limbs.  Just look at how an axe is designed, it has a large chunk of metal sticking off one side of a wooden shaft.  Something like this isn't going to be balanced, period.

In-game, as the OP stated, axes are basically shorter versions of other weapons with the ability to break shields.  Why not add some diversity and let them live up to their intended purpose?  I know that a decent chunk of the two handed axes were recently balanced, and are basically just cheap swords that can't stab.  One handed axes are good, but aside from breaking shields, what makes them different?

Mostly a complaint dealing with realism so it'll probably be disregarded, but whatever, I tried.
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Offline BlindGuy

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Re: Suggestions for adding diversity to/buffing the one-handers
« Reply #6 on: September 02, 2014, 07:59:55 pm »
+2
LOL yes lets make 1h axes unbalanced for realism: then we can add feinting with massive 2h axes and poleaxes instantly dislocate your wrists, cause realism, then we can arbalest reload times quadrupled, cause, your know, realism, then we can have any injury to a horse's legs cripple it, spewing the rider for, you know, realism, then we can have players intantly killed when their horses is killed and they smash their face into the floor at 30 miles an hour, for, you know, realism.

I could go on but 2 things to consider: 1/ This is game hugely unrealistic

2/  Im surprised when you cannot see the differences presented by 1handers, which include things from knockdown weapons which also have pierce damage WITHOUT changing modes, and swords that can outrange 2handers while at the same time are faster...
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Offline San

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Re: Suggestions for adding diversity to/buffing the one-handers
« Reply #7 on: September 02, 2014, 08:19:43 pm »
+3
I don't agree with increasing speed and reducing damage. They're axes FFS. They should have increased damage compared to swords, and if they get the unbalanced tag, increased damage and speed.

Offline GOBBLINKINGREATLEADER

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Re: Suggestions for adding diversity to/buffing the one-handers
« Reply #8 on: September 02, 2014, 08:43:41 pm »
+3
I want to see hammers, maces, picks, and axes used on NA_1 instead of just a whole bunch of s-keying stabbers and 105-length cav sword users.

Especially hammers. Hammers are cool as fuck.

Offline AwesomeHail

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Re: Suggestions for adding diversity to/buffing the one-handers
« Reply #9 on: September 02, 2014, 09:21:41 pm »
0
some of the 1hers Panos found, like machete n stuff. or the european cav sword :)
Hammers indeed look amazing, and I always wanted +3 miltary hammer, but no one was selling it :c

if the 1h axes get unbalanced and more speed, DRZ shielders will just all get an axe and spam everyone down? :|
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Offline Larry

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Re: Suggestions for adding diversity to/buffing the one-handers
« Reply #10 on: September 02, 2014, 10:18:34 pm »
+4
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Offline Artyem

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Re: Suggestions for adding diversity to/buffing the one-handers
« Reply #11 on: September 02, 2014, 10:25:22 pm »
+1
LOL yes lets make 1h axes unbalanced for realism: then we can add feinting with massive 2h axes and poleaxes instantly dislocate your wrists, cause realism, then we can arbalest reload times quadrupled, cause, your know, realism, then we can have any injury to a horse's legs cripple it, spewing the rider for, you know, realism, then we can have players intantly killed when their horses is killed and they smash their face into the floor at 30 miles an hour, for, you know, realism.

Right, this is cRPG, where "realism" is everybody's trigger word and can't be mentioned without a ludicrous hyperbolic response.

I'm suggesting that we add a little more variety to the game.  Yes, there are knockdown and pierce weapons, but they all function exactly the same as every other weapon.  There's no real difference aside from reach and damage type.

Is it really so absurd to ask that a weapon with a specific design actually, I dunno, function as intended?

I don't agree with increasing speed and reducing damage. They're axes FFS. They should have increased damage compared to swords, and if they get the unbalanced tag, increased damage and speed.

I don't think speed or damage would need any major changes, perhaps some slight tweaks to make it work properly, but that's about it.  I just want axes to work like axes.


how about some sort of incentive to get people to use other weapons aside from swords?
« Last Edit: September 03, 2014, 03:59:48 am by Artyem »
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Offline agweber

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Re: Suggestions for adding diversity to/buffing the one-handers
« Reply #12 on: September 02, 2014, 10:32:37 pm »
0
how about some sort of incentive to get people to use other weapons aside from swords?
How about exactly what San said? If you're adding a hindrance to the weapon class, you need to buff them to account for it. Even more so if people aren't using them because of better alternatives.

Offline Larry

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Re: Suggestions for adding diversity to/buffing the one-handers
« Reply #13 on: September 03, 2014, 04:01:58 am »
+2
Right, this is cRPG, where "realism" is everybody's trigger word and can't be mentioned without a ludicrous hyperbolic response.

I'm suggesting that we add a little more variety to the game.  Yes, there are knockdown and pierce weapons, but they all function exactly the same as every other weapon.  There's no real difference aside from reach and damage type.

Is it really so absurd to ask that a weapon with a specific design actually, I dunno, serve that intended purpose?

I don't think speed or damage would need any major changes, perhaps some slight tweaks to make it work properly, but that's about it.  I just want axes to work like axes.


how about some sort of incentive to get people to use other weapons aside from swords?

Just predicting what your buddy there will see next and decide to comment on.
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Offline Artyem

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Re: Suggestions for adding diversity to/buffing the one-handers
« Reply #14 on: September 03, 2014, 04:02:32 am »
+1
I don't know if the unbalanced tag is really a hindrance, there are plenty of weapons that perform well with it.  But it definitely brings new advantages and disadvantages with it.
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