Author Topic: Factorio  (Read 10685 times)

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Offline Armpit_Sweat

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Re: Factorio
« Reply #45 on: March 06, 2016, 07:05:34 am »
+4
I was playing it just now. Have a marathon mod installed for longer games + rich concentration deposits in map options:

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I dare you to build a bigger one! Have an absolutely ridiculous copper/green circuit demand:

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Here is my glorious 300+ solar panel field:

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And some exciting electrical / production statistics:

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Offline Golem

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Re: Factorio
« Reply #46 on: March 06, 2016, 12:13:30 pm »
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nerds










































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Offline Kafein

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Re: Factorio
« Reply #47 on: March 06, 2016, 01:07:23 pm »
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Is there a way to store energy for the night?

Offline Gravoth_iii

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Re: Factorio
« Reply #48 on: March 06, 2016, 01:10:09 pm »
0
Is there a way to store energy for the night?

Basic accumulators store em, just mass produce them.
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Offline Armpit_Sweat

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Re: Factorio
« Reply #49 on: March 06, 2016, 03:51:49 pm »
0
Basic accumulators store em, just mass produce them.

This will do the trick, though you need batteries for them, and that means you will need a proper oil production in place, oil -> petroleum -> sulfur -> acid -> battery, not to mention the usual coal, metal and copper consumption in the process.
Took me a while to get enough accumulators to last through the night.
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Offline Gravoth_iii

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Re: Factorio
« Reply #50 on: March 06, 2016, 04:39:48 pm »
0
Power armor mk2 with 6 exo skeletons is sooo wonderful, running faster than the car.

And for the solar energy, we like to pollute so we are in no hurry in replacing steam engines.
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Offline Vibe

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Re: Factorio
« Reply #51 on: March 06, 2016, 05:36:36 pm »
+1
Is there a way to store energy for the night?

If they didn't change much in the patches how solar power (and everything related to it) works, this should still do the trick:

Newest addition to the factory, solar power panels with a bunch of accumulators, because solar panels don't work over night (obviously), so tons of accumulators store energy gathered through day for night use. Mind you solar panel and accumulator production is automated and I have construction bots that build these squares of solar panels/accumulators automatically based on blueprints, it's really awesome.
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Offline Armpit_Sweat

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Re: Factorio
« Reply #52 on: March 09, 2016, 07:37:00 pm »
+1
Main base:

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Have most of the techs researched. Pushing to 600 Solar Panels. About 2Gj accumulator capacity.
Mining outposts are mostly autonomous - auto repaired by bots, auto-supplied with repair packs and mines by train.
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Offline Gravoth_iii

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Re: Factorio
« Reply #53 on: March 09, 2016, 08:44:02 pm »
0
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Damn, its so fancy. I myself prefer chaotic and crazy building orders. Effieciency can suck a schlong, im building a bunch of insterters chain grabbing things. And how do you feed ammo to your turrets? We got a long belt going around the entirety of our base dishing out ammo wherever needed. About 4Gj with like 400-500 solar panels, and like 400 more in storage but we cant be bothered placing them hehe.

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Offline Armpit_Sweat

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Re: Factorio
« Reply #54 on: March 10, 2016, 04:20:08 am »
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Damn, its so fancy. I myself prefer chaotic and crazy building orders. Effieciency can suck a schlong, im building a bunch of insterters chain grabbing things. And how do you feed ammo to your turrets? We got a long belt going around the entirety of our base dishing out ammo wherever needed. About 4Gj with like 400-500 solar panels, and like 400 more in storage but we cant be bothered placing them hehe.

Hmm... Are those ammo turrets efficient enough?... I am fighting them train-sized purple roaches, and bullets dont hurt them enough. I went for laser upgrades, so it might change if i research all the gun-turret related techs.
Besides, laser turrets need no ammo, so as long as accumulators hold - its free fun.

Yeah, and i have rebuilt my base from scratch some time ago - had to move everything because electric furnaces take more space. And to have a clean 2x2 roboport coverage.
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Offline Sir_Hans

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Re: Factorio
« Reply #55 on: March 10, 2016, 08:16:44 am »
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Damn armpit your base is so neat and tidy! Impressive.

My base kind of looks like I took all my buildings and threw them in yhatzee cup and then emptied them all onto the map and connected them with belts and power lines.

Offline Vibe

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Re: Factorio
« Reply #56 on: March 10, 2016, 09:02:42 am »
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Very clean base Armpit :) Yours looks nice as well tho Gravoth.
Hans, until you've played and then completely erased a couple of bases you probably won't have the feeling on how much space you need to leave empty between shit to make it look clean.

Offline Gravoth_iii

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Re: Factorio
« Reply #57 on: March 10, 2016, 12:54:48 pm »
0
Hmm... Are those ammo turrets efficient enough?... I am fighting them train-sized purple roaches, and bullets dont hurt them enough. I went for laser upgrades, so it might change if i research all the gun-turret related techs.
Besides, laser turrets need no ammo, so as long as accumulators hold - its free fun.

Yeah, and i have rebuilt my base from scratch some time ago - had to move everything because electric furnaces take more space. And to have a clean 2x2 roboport coverage.

I think the gun turrets scale better than anything else, because they get ammo damage upgrades, and turret upgrades. They kill anything way faster than i can with any gun on foot. Havent tried lazor turrets yet, but the bullet ones are imba still and we are polluting like crazy, only big spitters and stuff attack us.
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Offline Lennu

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Re: Factorio
« Reply #58 on: March 10, 2016, 05:06:49 pm »
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Yeah, the fire rate and damage in gun turrets is really good but some of the spitters will outrange them. So you'll need to mix in some laser turrets.

Offline Kafein

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Re: Factorio
« Reply #59 on: March 10, 2016, 10:49:40 pm »
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Is there a peaceful mode where I can experiment with shit?