Author Topic: Factorio  (Read 10670 times)

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Offline Gravoth_iii

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Re: Factorio
« Reply #60 on: March 10, 2016, 11:41:04 pm »
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Is there a peaceful mode where I can experiment with shit?

YEah, when you generate your world you chose peaceful mode. There are still enemies but only you can force them to be hostile by shooting them.
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Offline Vibe

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Re: Factorio
« Reply #61 on: March 10, 2016, 11:42:36 pm »
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Is there a peaceful mode where I can experiment with shit?

When you're in the world creation screen you have the option to tick 'peaceful mode', which means the aliens won't attack you until you attack first.

Offline Kafein

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Re: Factorio
« Reply #62 on: March 11, 2016, 11:03:06 pm »
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Mmh, might consider playing this again, it was pretty damn cool.

Offline Leshma

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Re: Factorio
« Reply #63 on: March 12, 2016, 01:31:31 am »
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How come I'm not producing any waste with all those factorios?

Offline Turkhammer

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Re: Factorio
« Reply #64 on: March 13, 2016, 03:49:47 am »
+1
How come I'm not producing any waste with all those factorios?

-aliens will be more agressive and will attack you depending on your air pollution
-smoke from your factory will reduce solar energy production if it is right over solar panels

pollution plays a very big role in this game. It makes the aliens evolve much faster and expand (grow their existing nests and build new ones). If you produce huge amounts of pollution without getting enough products in return, you'll end up with a weak, defenceless base, and huge alien colonies all over the entire map

Offline Casul

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Re: Factorio
« Reply #65 on: March 13, 2016, 11:49:02 pm »
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got a nice map there + playing with a bunch of non-op mods.

A Mod made it possible to build dirt bridges out of stone (a fucking lot of stone) which I will use for railway transport, its a bit more challenging than few other maps I played before

current playtime: 4:30h (I may update this post in the future)

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Offline Armpit_Sweat

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Re: Factorio
« Reply #66 on: March 15, 2016, 12:12:53 am »
+3
got a nice map there + playing with a bunch of non-op mods.

A Mod made it possible to build dirt bridges out of stone (a fucking lot of stone) which I will use for railway transport, its a bit more challenging than few other maps I played before

Clean and lots of place to extend belts/production :)

Although that map looks almost like cheating - have you removed some land to isolate yourself on an island?..  :P
The research array looks impressive, I can barely support a single one, using Marathon mod.

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Made a "circular" furnace layout to utilize beacons/speed cards. Leaves more space for solar panels :)

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« Last Edit: March 15, 2016, 12:20:37 am by Armpit_Sweat »
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Offline Casul

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Re: Factorio
« Reply #67 on: March 15, 2016, 11:39:37 pm »
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No cheating :D   we discovered its an island after 1 hour playtime (spawned next to coal copper and iron so no need to explore) and since we do have a landfiller mod we just agreed on making the island our base and to provide it through trains over tiny dirt bridges.

Its more fun this time, also less annoying since creeps cant really attack

also how are you doing those gifs?
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Offline Armpit_Sweat

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Re: Factorio
« Reply #68 on: March 16, 2016, 04:52:46 am »
+1
No cheating :D   we discovered its an island after 1 hour playtime (spawned next to coal copper and iron so no need to explore) and since we do have a landfiller mod we just agreed on making the island our base and to provide it through trains over tiny dirt bridges.

Its more fun this time, also less annoying since creeps cant really attack

I see, well, it certainly makes initial defense much easier :)  Still need to clear out nests before setting up a mining station, so there will be opportunities for action.

also how are you doing those gifs?

This will let you save any non-fullscreen activity on your desktop directly as a GIF

This will let you edit GIFs in an easy frame-by-frame way. It's a wiki link, click on a "References" link to download.

Both are freeware. Both have a simple interface, and do only what they need to do.
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Offline Leshma

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Re: Factorio
« Reply #69 on: March 18, 2016, 05:22:38 pm »
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This game has horrible user interface, they really should work on that. Playing it can become a chore mainly because interface is crap. If it was properly made, many things could be done faster. Basically half of the time you spend playing this game is wasted on wrestling with user interface.

Offline Lennu

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Re: Factorio
« Reply #70 on: March 18, 2016, 07:03:53 pm »
+1
Leshma what do you mean? I haven't really noticed anything worth complaining about

Offline Leshma

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Re: Factorio
« Reply #71 on: March 18, 2016, 09:43:10 pm »
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First of all, you need to use keyboard a lot. In a game where complete interaction via mouse should not just be possible but preferable. Keyboard controls aren't the best either. Haven't figured how to split stacks easily, there should be an option to assign shortcut to stack sizes I prefer (split 100 something into ten stacks of 10 each, for example). Everytime I place something in inventory it adds up. Maybe I would like it to stay the way I put it? Introduce inventory arrangement options. There is no close button (X) on windows. That is insane...

Heard there are mods that add bunch of extra functionality, even some in game modding by writing code in C++. Will have to try that out. Still, stuff like that should be part of base game.

I love the graphics in this game, they are so delightfully retro. Truly looks like a game from 1995. Unfortunately, it plays like one. Good thing I've played Diablo, Commandos and Crusader series recently, because I would go nuts. Those old games are excellent but have same interface/control issues. Modern games let you do some things easier way.

Offline Lennu

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Re: Factorio
« Reply #72 on: January 27, 2017, 02:19:18 pm »
+1
https://youtu.be/LeHEj_sEKnw?t=1s

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Offline Casul

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Re: Factorio
« Reply #73 on: January 27, 2017, 08:55:49 pm »
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https://youtu.be/LeHEj_sEKnw?t=1s

If anyone sees this, check this shit out

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Offline Banok

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Re: Factorio
« Reply #74 on: March 07, 2017, 06:56:07 pm »
+1
Such a great concept but I found the lack of legit challenge ultimately made the game a bit too dull. I put all alien settings to hardest always expecting to get wiped, but they were still never able to scratch my defenses, then I was just afking the last hours until I produced enough shit to launch the rocket.

I guess in the end this is just one of those games for people who like building stuff for the sake of building stuff, like minecraft, not really my thing. I give it credit for being very original gameplay, but kinda more tedious than fun or challenging imo.