Miwiw, I hear you...
TL;DR
That's the point, rich players can drain their coffers on expensive stuff, poor players need to back it up with "skill"(survivability).Long version:
There's just a few things I like to point out:
WHY are you broke?
- Due to upkeep
- Bought something on market
- Equipping a new alt
- New player
1-3=Deal with it, more farming less whining
4=This makes cRPG a lot more unforgiving for new players on battle servers with this suggestion.
The point with forcing people to be more careful with their lives on battle server is to make it a lot more skirmish like, where survival is prioritized higher.
For new players: It rewards your personal skill improvement(not character xp/stats etc.). If you die fewer times it leads to that you can afford better gear. My intention with this suggestion is to get poor/new players to appreciate more expensive gear as an indicator of "skill"(survivability) instead of using it as a crutch* for skill.
*=Bring on the rage! Tbh, playing Tincan with less than 6ath demands some very good skill in forcing glances and reach+footwork awareness and the most important thing... you need to know when to commit to a fight because it's almost impossible to fall back unless your opponent(s) lets you.
For rich players: huh? More upkeep if I die? Ok I'll be more defensive and gank more.
@Tydeus
A bit extreme imo there needs to be something to draw in all fantasy players that wants plate armour.
Which tbh was one of the MINOR reasons I stayed around once I realized how slow(aka. how many hours of intense fighting) 30-31 was was going to take for my first retirement. I play a few rounds of tincan a month... I think that tincans are overrated.
and...
ranged still needs fixing(lower average dmg, increased variability of dmg output, and major damage decrease over range so that
mailhauberk can soak horn bow arrows sometimes.)
*This will most likely be an upcoming suggestion now that you mention it... including *gasp* spreadsheets