Author Topic: 0.3.3.9.1  (Read 52118 times)

0 Members and 1 Guest are viewing this topic.

Offline Tydeus

  • King
  • **********
  • Renown: 1422
  • Infamy: 351
  • cRPG Player A Gentleman and a Scholar
  • Item re-unbalance guy
    • View Profile
  • Game nicks: Tydeus
  • IRC nick: Tydeus
Re: 0.3.3.9.1
« Reply #360 on: August 11, 2014, 04:22:39 pm »
0
A rough calculation says 18/24s got at least a 6-10% damage increase vs +3 destriers depending on their armor layout with the patch, not counting leg/headshots, but increased accuracy seems like a far more likely explanation, unless someone messed with/accidentally rolled back soak/reduction/speed bonus.

Haven't noticed anything weird with the damage on NA though.
What periods in time are you comparing, exactly? Post 3.3.9.1 to now should be a decrease, as it would have less wpf.

I noticed that my horse was taking more damage sometimes, but it might just be a few more strength or long bow archers on at that time.
Pretty sure this is the case. Whenever I play I try to mentally take note of what items I see on the battlefield. Since we've been doing a lot with bows lately, I've been particularly focused on those. When the first patch came out, I noticed a drop in the number of long and rus bows. When the fixed system was implemented, not only did long bows and rus bows resurface, it seemed like 1 slot bows were being used less frequently as well.

Likely what happened is you got used to to your horse consistently taking low amounts of damage from archers (due to few long/rus bows) during the 0.3.3.9.1 patch, then when the newest patch came out and the tables turned, things undoubtedly looked much different.
chadz> i wouldnt mind seeing some penis on my character

Offline Spleen

  • Earl
  • ******
  • Renown: 310
  • Infamy: 79
  • cRPG Player A Gentleman and a Scholar
  • But I am already in my pyjamas...
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Spleen
  • IRC nick: Spleeno
Re: 0.3.3.9.1
« Reply #361 on: August 11, 2014, 06:36:46 pm »
-1
the cRPG rage cycle is always on.

INF with no shield> QQ ranged
INF with shield> QQ Cav
Ranged> QQ Cav
Cav> QQ Ranged

the solution: go mounted ranged
l2p noobs!
visitors can't see pics , please register or login

Offline Huscarlton_Banks

  • Earl
  • ******
  • Renown: 404
  • Infamy: 15
  • cRPG Player
  • Blatant nudge spammer
    • View Profile
Re: 0.3.3.9.1
« Reply #362 on: August 11, 2014, 06:40:19 pm »
0
I was comparing the penalties that San just posted with a calculator I had with this formula:

wpf= wpf - (14*PD - max((1.35^PD)-35,0))

I have no idea what patch it's from, but I think it was back in July.

Offline San

  • Developer
  • ******
  • Renown: 1456
  • Infamy: 143
  • cRPG Player A Gentleman and a Scholar
  • 1/Sympathy = Divide By Zero
    • View Profile
    • My youtube Brawl videos
  • Faction: Chaos
  • Game nicks: San_of_Chaos
  • IRC nick: San
Re: 0.3.3.9.1
« Reply #363 on: August 11, 2014, 08:05:16 pm »
-1
That's the current formula. The old one had something like 1.4^PD without the -35, then min(result^1.1, base wpf of the character).

Offline Huscarlton_Banks

  • Earl
  • ******
  • Renown: 404
  • Infamy: 15
  • cRPG Player
  • Blatant nudge spammer
    • View Profile
Re: 0.3.3.9.1
« Reply #364 on: August 11, 2014, 08:40:37 pm »
0
Alright now I'm confused.

Is the formula

wpf - (max(14*PD -(1.35^PD)-35,0))     (-43 WPF with 6 PD)

or

wpf - (14*PD - max((1.35^PD)-35,0))    (-84 WPF with 6 PD)
« Last Edit: August 11, 2014, 08:47:53 pm by Huscarlton_Banks »

Offline San

  • Developer
  • ******
  • Renown: 1456
  • Infamy: 143
  • cRPG Player A Gentleman and a Scholar
  • 1/Sympathy = Divide By Zero
    • View Profile
    • My youtube Brawl videos
  • Faction: Chaos
  • Game nicks: San_of_Chaos
  • IRC nick: San
Re: 0.3.3.9.1
« Reply #365 on: August 11, 2014, 08:57:16 pm »
-1
I apologize, I wasn't looking too closely at the formula since it didn't cross my mind that you were talking about the error, definitely the first. I think what was being stated was that there is less wpf than before the alteration to the PD formula in general. From last patch to this patch, however, archers received around 40-50wpf back.

Offline Huscarlton_Banks

  • Earl
  • ******
  • Renown: 404
  • Infamy: 15
  • cRPG Player
  • Blatant nudge spammer
    • View Profile
Re: 0.3.3.9.1
« Reply #366 on: August 11, 2014, 09:45:57 pm »
0
Ah that makes sense.

I was just saying that archers do a bit more damage now than they did with the bugged WPF from the alteration.

A gain of 40 wpf is around 7-8% more "real average damage" per hit with 6 pd, 184 base wpf, horn bow.

Offline WITCHCRAFT

  • Highborn
  • King
  • **********
  • Renown: 2174
  • Infamy: 227
  • cRPG Player Madam Black Queen
  • get hexed
    • View Profile
  • Game nicks: WITCHCRAFT, A_Hot_Elf_Princess, Yurnero_of_the_High_Plains, and secret alts
Re: 0.3.3.9.1
« Reply #367 on: August 12, 2014, 01:10:12 am »
0
You forgot one

Ranged cav = visitors can't see pics , please register or login


visitors can't see pics , please register or login
visitors can't see pics , please register or login


irl something shorted on the shuttle and laika overheated and died within a few hours of liftoff and for a brief while one could look up to the stars and see a light shooting across the sky that was actually a warm dog corpse slingshoting about the earth at thousands of miles per hour which was arguably humanity's greatest achievement so far

Offline Oberyn

  • King
  • **********
  • Renown: 1578
  • Infamy: 538
  • cRPG Player
    • View Profile
  • Faction: Lone Frog
  • Game nicks: Oberyn
Re: 0.3.3.9.1
« Reply #368 on: August 12, 2014, 12:15:14 pm »
0
Thanks, will use that one in the future. I just picked the first smallest one I could find on google images.
visitors can't see pics , please register or login

Offline crit1cal

  • Peasant
  • *
  • Renown: 7
  • Infamy: 5
  • cRPG Player
    • View Profile
Re: 0.3.3.9.1
« Reply #369 on: August 12, 2014, 12:35:45 pm »
0
Hello, did they bring out an hotfix for archers ? or I need to wait again to play

Offline Algarn

  • King
  • **********
  • Renown: 1230
  • Infamy: 268
  • cRPG Player Sir Black Bishop
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Algarn, Jorick
Re: 0.3.3.9.1
« Reply #370 on: August 12, 2014, 01:00:33 pm »
0
Hotfix got released.

Offline Tydeus

  • King
  • **********
  • Renown: 1422
  • Infamy: 351
  • cRPG Player A Gentleman and a Scholar
  • Item re-unbalance guy
    • View Profile
  • Game nicks: Tydeus
  • IRC nick: Tydeus
Re: 0.3.3.9.1
« Reply #371 on: August 12, 2014, 03:57:10 pm »
0
Ah that makes sense.

I was just saying that archers do a bit more damage now than they did with the bugged WPF from the alteration.

A gain of 40 wpf is around 7-8% more "real average damage" per hit with 6 pd, 184 base wpf, horn bow.
I see. I was just trying to ensure that no one was saying they started doing more now, than prior to this series of changes.
chadz> i wouldnt mind seeing some penis on my character

Offline Templar_Steevee

  • Duke
  • *******
  • Renown: 613
  • Infamy: 128
  • cRPG Player
  • Pew-pew for victory!!!
    • View Profile
  • Faction: Templar
  • Game nicks: Templar_Steevee, Templar_catchArabbit, Gangtroll
Re: 0.3.3.9.1
« Reply #372 on: August 14, 2014, 12:37:18 pm »
0
I played a bit with my main and archery looks quite good, I'm able to shoot acurate and dmg looks fine for  me.
Archer forever :D

Offline HappyPhantom

  • Earl
  • ******
  • Renown: 440
  • Infamy: 74
  • cRPG Player
  • Pew pew, your face!
    • View Profile
  • Faction: Dracul, Always Take the Shot.
  • Game nicks: HappyPhantom, Marys of the Sea, Ancient of Mu Mu.
Re: 0.3.3.9.1
« Reply #373 on: August 14, 2014, 04:34:23 pm »
+2
I played a bit with my main and archery looks quite good, I'm able to shoot acurate and dmg looks fine for  me.

Sssshhhhhh!
"Darklands" - The greatest game you never played: now on Steam http://store.steampowered.com/app/327930 | http://www.darklands.net/index.shtml
visitors can't see pics , please register or login

Offline Artemis13

  • Knight
  • ***
  • Renown: 36
  • Infamy: 3
  • cRPG Player
    • View Profile
  • Game nicks: Isseult
Re: 0.3.3.9.1
« Reply #374 on: August 14, 2014, 06:58:44 pm »
0
I've been fiddling with it quite a bit since the hotfix. I can definitely detect a drop from before all the recent changes, but they aren't as bad as they were. It's been a few days and I feel like I'm still re-learning how to shoot so the difference is significant, but I don't think it's impossibly bad like it was before. I'll know more about how balanced it all is as I settle into more comfort with it. Though, usually, it only takes me a day or two to adjust so maybe this is as good as it gets and my effectiveness is where it's going to stay, which is a bit of a sad sigh if so.