@Jack1
I think I understand what you mean. Murchad and Bullet are quite good and is high level as well, and I assume the same for most of the HA that cause grief on EU, but I mostly meant exact comparisons of reticule sizes. High level = possible +14% damage, Riding that propels them farther away from the average, and vastly increased accuracy with more wpf and 4-5 HA gets you really close to foot archer performance on horse while keeping that safety.
I think HA are in a decent spot as far as damage is concerned, but I think the playstyle should have pros and cons that others (including HA) can utilize. Higher risk = more reward, low risk = low reward. Unique HA ammo may still be needed, but I think people will still have problems if nothing else is done. I think horse ranged needs to be slowed down in some way to match the disadvantage that foot ranged endures. Riding penalties for the HA skill helps fight off the highest level HA with the greatest efficiency. High level HA would need to choose between a normal PD boost, normal WM boost, or a great power/accuracy boost from HA at the cost of speed/maneuverability. There may be a better implementation, but I think this is simple enough and I hope it can be accepted. Right now, there's no real discussion lol, so it's currently just wishful thinking on my part.
Armor, IF, and Shield already helps avoid damage for infantry. Melee cav would be disadvantaged from afar and gain the advantage as they get closer, and HA would have to be more careful to approach incoming projectiles and less damage while kiting -> easier on melee. Chasing would still be difficult with the speed bonus change, but heavy cav actually has a chance to catch up and light cav can blindside them much more easily. I hope this results in horse ranged being more demanding without neutering it. I'm on the side that thinks that it should just be removed if it's going to get nerfed to that effective level anyways.