Author Topic: The [MMO] RPG Brainstorm Thread  (Read 2927 times)

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Offline Joseph Porta

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The [MMO] RPG Brainstorm Thread
« on: July 01, 2014, 08:41:01 pm »
+2
Disclaimer: Sorry for my english I might have fucked up here and there...  :mrgreen:

Hello and welcome to this thread!

I have now been around here for a little while, and I think that our community consists of fairly concious gamers that know what is good and what isn't in games. So I wondered what game mechanics would attract you to a game.

So, my request for you guys is to share the ideas you have for a game that you would buy, and play as much as you have played Mount & Blade.

With the upcoming Donkey Crew game I think it'd be relevant and interesting to brainstorm with TOP SECRET in your mind, and to be more precise the [EPIC]gekados side of the game.

What is it that you would like to see? How would you regulate PvP? Or how do you picture the Hunting & Gathering mechanics? Would you like something akin to an auction house? Or should trade only go player to player? How would travelling work? Would your game include Fast-Travel? Or would it not.

I think you guys could bring up very interesting idea's about how and in what way things could work.

A request:
please spoiler your idea's with titles that state the category it belongs to, for example: trade, PvP, Questing, PvE or Social. Ofcourse there are far more options but that is somewhat obvious.


I'll start!

Trading

(click to show/hide)

I think alot of you guys are bloody excited about TOP SECRET, and have fantasized aswell about how you hope it will look like in the end.

Maybe we can even conjure some good ideas with which the Donkey Crew can do something with!
« Last Edit: July 02, 2014, 12:12:11 am by Joseph Porta »
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Offline Joseph Porta

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Re: The [MMO] RPG Brainstorm Thread
« Reply #1 on: July 01, 2014, 08:43:29 pm »
0
Reserved, I will archive and categorize all your ideas because I have nothing to do with my life!
(click to show/hide)
« Last Edit: July 02, 2014, 01:18:29 am by Joseph Porta »
I loot corpses of their golden teeth.
But he'll be around somewhere between Heaven and The Devil, because neither of them will take him in, and he'll be farting loudly and singing a filthy song.

i'll be there at around
chadztime™

Offline Thryn

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Re: The [MMO] RPG Brainstorm Thread
« Reply #2 on: July 01, 2014, 08:46:30 pm »
+3
I'd buy Mount & MMO

like a good PW



that isn't shitty

like pw is

thx
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Offline Joseph Porta

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Re: The [MMO] RPG Brainstorm Thread
« Reply #3 on: July 01, 2014, 08:48:20 pm »
+1
Naturally that is what I want too, but I made this thread to discuss individual mechanics, not the overall idea.

(Not hating btw :D)
I loot corpses of their golden teeth.
But he'll be around somewhere between Heaven and The Devil, because neither of them will take him in, and he'll be farting loudly and singing a filthy song.

i'll be there at around
chadztime™

Offline Joseph Porta

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Re: The [MMO] RPG Brainstorm Thread
« Reply #4 on: July 01, 2014, 11:52:02 pm »
0
travelling, world infrastructure, PvP, merchanting

(click to show/hide)

Trade caravans

(click to show/hide)
« Last Edit: July 02, 2014, 12:05:58 am by Joseph Porta »
I loot corpses of their golden teeth.
But he'll be around somewhere between Heaven and The Devil, because neither of them will take him in, and he'll be farting loudly and singing a filthy song.

i'll be there at around
chadztime™

Offline Berserkadin

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Re: The [MMO] RPG Brainstorm Thread
« Reply #5 on: July 02, 2014, 12:00:06 am »
+1
For trading, you could always use shops. Would also be interesting with fairs, auctions and such, like events where players can meet up and trade in a more accesible way. This way players will have to interact to trade, and it's even better if prices of goods will flaculate due to supply & demand (bartering is !FUN!).
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Offline Joseph Porta

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Re: The [MMO] RPG Brainstorm Thread
« Reply #6 on: July 02, 2014, 12:08:24 am »
0
For trading, you could always use shops. Would also be interesting with fairs, auctions and such, like events where players can meet up and trade in a more accesible way. This way players will have to interact to trade, and it's even better if prices of goods will flaculate due to supply & demand (bartering is !FUN!).

I definetly want player to player trading aswell, but I also think this is a way to make the world very alive and immersive. Naturally not everything will be available in shops just the basic raw materials everyone needs. What is created out of them will not be in shops, besides a basic sword and board, or some pants and boots.

(Check my latest post, i ninja edited it!  :oops:)
I loot corpses of their golden teeth.
But he'll be around somewhere between Heaven and The Devil, because neither of them will take him in, and he'll be farting loudly and singing a filthy song.

i'll be there at around
chadztime™

Offline Grumbs

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Re: The [MMO] RPG Brainstorm Thread
« Reply #7 on: July 02, 2014, 12:09:37 am »
+4
I just want a spiritual successor to Ultima Online before they split the realms in two so you couldn't attack people. That pretty much nailed MMO design for me. Risk vs reward, freedom, full loot, thievery, sandbox housing + player owned shops, proper alignment system, dynamic events just by wandering around (well you stumbled upon people and would decide how to engage with them), traps you could set etc. Looking back I guess the combat wasn't great, but it did a lot of stuff right and hasn't been successfully emulated since

Darkfall and Mortal Online come closest, but each have their own problems. DF isn't really much of a sandbox and Mortal I don't think ever had a good engine, but I didn't play past the beginning
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Offline Joseph Porta

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Re: The [MMO] RPG Brainstorm Thread
« Reply #8 on: July 02, 2014, 12:14:19 am »
0
I just want a spiritual successor to Ultima Online before they split the realms in two so you couldn't attack people. That pretty much nailed MMO design for me. Risk vs reward, freedom, full loot, thievery, sandbox housing + player owned shops, proper alignment system, dynamic events just by wandering around (well you stumbled upon people and would decide how to engage with them), traps you could set etc. Looking back I guess the combat wasn't great, but it did a lot of stuff right and hasn't been successfully emulated since

Darkfall and Mortal Online come closest, but each have their own problems. DF isn't really much of a sandbox and Mortal I don't think ever had a good engine, but I didn't play past the beginning

I have heard about ultima, but neveer personally played it, neither the other two.. So i'm kind of blind here, so to speak.
I loot corpses of their golden teeth.
But he'll be around somewhere between Heaven and The Devil, because neither of them will take him in, and he'll be farting loudly and singing a filthy song.

i'll be there at around
chadztime™

Offline Thryn

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Re: The [MMO] RPG Brainstorm Thread
« Reply #9 on: July 02, 2014, 12:31:31 am »
+1
Mortal = great idea, poor execution


Lord British is coming out with a new mmo btw, https://www.shroudoftheavatar.com/
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Offline Joseph Porta

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Re: The [MMO] RPG Brainstorm Thread
« Reply #10 on: July 02, 2014, 12:34:34 am »
0
Mortal = great idea, poor execution


Lord British is coming out with a new mmo btw, https://www.shroudoftheavatar.com/

Looks pretty cool! Ill keep my eye on this one
I loot corpses of their golden teeth.
But he'll be around somewhere between Heaven and The Devil, because neither of them will take him in, and he'll be farting loudly and singing a filthy song.

i'll be there at around
chadztime™

Offline Grumbs

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Re: The [MMO] RPG Brainstorm Thread
« Reply #11 on: July 02, 2014, 12:36:29 am »
+1
Yeah I feel like Richard Garriott is kind of past it when it comes to games. I don't really think hes got the interest in making something that builds on the strengths of UO. I've seen some interviews a while ago and I just didn't get much of a positive impression. Hes more into WoW style game design I think now
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Offline Joseph Porta

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Re: The [MMO] RPG Brainstorm Thread
« Reply #12 on: July 02, 2014, 12:38:48 am »
0
Besides texture/art it doesnt look very wow-ish to me.
I loot corpses of their golden teeth.
But he'll be around somewhere between Heaven and The Devil, because neither of them will take him in, and he'll be farting loudly and singing a filthy song.

i'll be there at around
chadztime™

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Re: The [MMO] RPG Brainstorm Thread
« Reply #13 on: July 02, 2014, 12:44:53 am »
0
i just really love his take on player housing
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Offline Joseph Porta

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Re: The [MMO] RPG Brainstorm Thread
« Reply #14 on: July 02, 2014, 01:09:55 am »
+1
Do you guys also like elaborate crafting systems?
I loot corpses of their golden teeth.
But he'll be around somewhere between Heaven and The Devil, because neither of them will take him in, and he'll be farting loudly and singing a filthy song.

i'll be there at around
chadztime™