Travelling should, imo, be fairly safe. But there should also be a rewarding risk to it.
Roads should be PvP free area's over which you can travel safely, but as soon as you go off the road, say 10 meters from it, you are able to be attacked by others.
You might think that this is boring but wait, i'm not done yet.There should be considerable shorter roads to your destination, but with the shorter travel time also comes a risk, these roads will have PvP enabled.
A little paint drawing on how I think the world could be devided into parts.
red: dangerous road
Blue: safe road
Green: major towns
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loginThis is just a rough example, Obviously
safe roads should follow geological logical roads, whilst shortcuts should go through forests, mountain passes and that kind of stuff. Keep in mind that bandits will most likely operate from a place from which they will be able to escape the law easily, thus making forests ideal for this.
Wy would you take the shorter road then?With this question we come to the next idea that was in my mind:
trade caravans.It will function as a quest, but the reward will be bound to the time it takes you to get to the destination. The profit for a fast delivery should be exponentially(balanced, ofc.) bigger then one that takes the regular safe road. Naturally this should be balanced with the minimum time the short and long roads take to get there in mind.
This is seriously interesting for the
group making aspect aswell, if you have more people that need to make a delivery you can group up and take on the dangerous road together, everyone will profit more! Social aspects etc etc.