Author Topic: Crytek in trouble  (Read 3827 times)

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Offline Leshma

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Re: Crytek in trouble
« Reply #30 on: June 23, 2014, 09:43:16 pm »
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Game industry isn't collapsing, it is in process of transformation. It may seem like a bubble is ready to burst, but it will become more of a sports-like activity rather than to serve for personal entertainment of individuals. That is already happening, soon criminals will take over and pump even more money into gaming. Just like it happened with every major sport in the world.

Offline cmp

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Re: Crytek in trouble
« Reply #31 on: June 23, 2014, 09:45:27 pm »
+1
It is needed for big ass TVs (60 inches+) as well.

I'm not a fan of the kind of games you play on 60 inch TVs.

As for ray tracing, there is progress but won't become standard for another 10 years. Unless they start making dedicated ray-tracing accelerators and sell them to gamers.

Wat. Have you missed the last 15 years of graphics card history, with most of the fixed function stuff getting progressively replaced by generic programmable units? There is no "dedicated" in the future of graphics.

Even then ray tracing will never fully replace rasterization.

Who said anything about fully replacing? The two can happily coexist.

Offline Banok

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Re: Crytek in trouble
« Reply #32 on: June 23, 2014, 11:03:56 pm »
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Crysis 1 multiplayer mode called "power struggle" was the most underated thing in gaming.

It was like counterstrike buying weapons + 32 player battlefield map/vehicles + bunch of RTS stuff

Game ran fantastic even back then on my old PC, still looks better than most FPS, had day night cycles and wildlife in multiplayer.



crytek knew how to do GREAT innovative gameplay, but it got mostly ignored while CoD boomed like crazy. So they scraped all the above for a cod clone. But please don't say crysis 1 was just "ok".

Offline Leshma

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Re: Crytek in trouble
« Reply #33 on: June 24, 2014, 12:04:45 am »
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Wat. Have you missed the last 15 years of graphics card history, with most of the fixed function stuff getting progressively replaced by generic programmable units? There is no "dedicated" in the future of graphics.

There is no decent framework for it, CUDA is proprietary and OpenCL is a mess. When GPUs become easy to program like CPUs are, when they create high performance (C/C++ class), multiparadigm, concurrent programming language and GPU MANUFACTURERS FULLY SUPPORT IT ON HARDWARE LEVEL then we'll have serious breakthroughs in many areas, including ray tracing. So far doesn't look like that is going to happen, even though Rust seems to be shaping as perfect candidate for that role.

What we have now is just bunch of unused potential. Hopefully Valve will be able to push nVidia, AMD and Intel to open source as much as possible of their GPU designs and together work on direct implementation of drivers in huge megadriver blob which will have light framework on top.

Apple seems to be working on everything I mentioned but who cares about Apple, they are just a small portion of market and that isn't going to change.

Offline LordBerenger

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Re: Crytek in trouble
« Reply #34 on: June 24, 2014, 01:00:48 am »
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Less focus on gameplay more on graphics. Too much of this these days, cutscenes and fancy scenery sell more than interesting gameplay. Game industry is going downhill. Atleast the indie scene is keeping things interesting, because they actually have to make interesting games to sell. So crytek crashing?  ¯\_(ツ)_/¯

Well. The funny part about indie scene is that ALOT (not saying everyone) of Indie devs got a fetish for old school graphics/perspective. Like...you could atleast go for a game with slightly better graphics.

Nobody thinks your game is a masterpiece just because of your game with hipster graphics.
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Offline Gravoth_iii

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Re: Crytek in trouble
« Reply #35 on: June 24, 2014, 01:16:47 am »
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Well. The funny part about indie scene is that ALOT (not saying everyone) of Indie devs got a fetish for old school graphics/perspective. Like...you could atleast go for a game with slightly better graphics.

Nobody thinks your game is a masterpiece just because of your game with hipster graphics.

Why even care about the graphics? If the game is enjoyable then i dont care about the pixelcount. Oldschool graphics is a big thing for indie devs probably because its easy to make look good etc, while if you are going for a realistic approach there is a pretty big time investment to get that shit to look good, and even then small things can ruin it like bad shadows, reflections etc.

The indie games that become successful are good because they have a concept which they pull off, not because they chose a certain graphic style. If a game is considered a masterpiece because of graphics, then something is really wrong.
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Offline LordBerenger

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Re: Crytek in trouble
« Reply #36 on: June 24, 2014, 01:19:34 am »
+1
Why even care about the graphics? If the game is enjoyable then i dont care about the pixelcount. Oldschool graphics is a big thing for indie devs probably because its easy to make look good etc, while if you are going for a realistic approach there is a pretty big time investment to get that shit to look good, and even then small things can ruin it like bad shadows, reflections etc.

The indie games that become successful are good because they have a concept which they pull off, not because they chose a certain graphic style. If a game is considered a masterpiece because of graphics, then something is really wrong.

Kind of true but it feels like they try to downgrade the graphics more than needed to suit some hipster fanbase that thinks of games as art.
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