Author Topic: Crytek in trouble  (Read 3822 times)

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Offline cmp

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Re: Crytek in trouble
« Reply #15 on: June 23, 2014, 01:30:11 am »
+4
More like back to normal graphics and good gameplay instead of awesome graphics and shit gameplay. Not like it's gonna happen, but still.

Offline LordBerenger

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Re: Crytek in trouble
« Reply #16 on: June 23, 2014, 01:49:11 am »
0
More like back to normal graphics and good gameplay instead of awesome graphics and shit gameplay. Not like it's gonna happen, but still.

Crysis had decent gameplay. Atleast first one. But pretty sucky in the story department.
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Offline cmp

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Re: Crytek in trouble
« Reply #17 on: June 23, 2014, 02:48:46 am »
+1
I think Crysis was ok. After that, nothing.

Offline SeQuel

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Re: Crytek in trouble
« Reply #18 on: June 23, 2014, 03:38:56 am »
+2
Crytek as a game developer crashing doesn't bother me too much - for some time now there was the prediction that the gaming market will crash like in 198something, this might be a foreshadow of this.

It would be a shame for the engine though, because many different game engines being in competition will help indie developers, and the indies, with their cheap production costs and high creativity, will be the one that shine when the AAA gaming market really collapses.

I should bother you, Crytek is one of the few developers that are actually PUSHING the industry forward. The Crytek engine is one of the most optimized engines out there and for good reason considering their 800 employees.

It's a shame they made shitty games after Crysis, they had some potential and didn't do much with it. What Crytek was good at was DEMO's and showcases, games not so much. Best case scenario is someone picks this up and does something useful with it and shows everyone what an amazing engine can do. Lets hope Wargaming doesn't get it -.- "best known for F2P games", no thanks.

Offline Leshma

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Re: Crytek in trouble
« Reply #19 on: June 23, 2014, 03:44:40 am »
0
Latest version of Dunia engine (Cryengine fork) looks just as good if not better than CE v3.63. Many games shown on E3 look on par or better than any Cryengine game. We'll definitely see graphical fidelity improvement with or without Cryengine.

Actually, current version of their engine is crap choice and only good for corridor or semi open FPS games. They have strong rendering pipeline and their engine can pump many polygons but thats about it. UE4 beat them when it comes to particles.

If they want their crown back, they should be the first to implement newest techniques and algorithms. PBR is so last year, this is era of sandbox games, massive worlds and advanced procedural generation. Optimization is the key and their engine needs complete overhaul. Implementing some of these is a good start: Coarse Pixel Shading ; Fast Global Illumination Approximations ; Streaming G-Buffer Compression for Multi-Sample Anti-Aliasing on Deep G-Buffers ; Layered Reflective Shadow Maps for Voxel-based Indirect Illumination ; Amortized Noise ; Extending the Graphics Pipeline with Adaptive, Multi-Rate Shading ; Adaptive Tearing and Cracking of Thin Sheets.

Offline cmp

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Re: Crytek in trouble
« Reply #20 on: June 23, 2014, 04:25:26 am »
+1
Amortized noise? Are you just linking random papers or what? :D

Offline Molly

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Re: Crytek in trouble
« Reply #21 on: June 23, 2014, 09:46:13 am »
0
Guess that happens when you produce tech demos instead of games.
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Offline Kafein

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Re: Crytek in trouble
« Reply #22 on: June 23, 2014, 09:57:34 am »
0
I suspect they could have succeeded if they were only doing engines and selling those instead of insisting on making bad games on top of the engines.

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Re: Crytek in trouble
« Reply #23 on: June 23, 2014, 11:29:27 am »
+1
I think Crysis was awesome. Not linear, you could run around the island and the Suit-thingy worked really well. Warheads Multiplayer was alright, and Crysis 2 was taking the piss. Dumbed down to the max, one of the very few games I never finished the Singleplayer of. (And never bothered with the multiplayer, was there one? :D)
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Offline LordBerenger

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Re: Crytek in trouble
« Reply #24 on: June 23, 2014, 01:12:24 pm »
0
I think Crysis was awesome. Not linear, you could run around the island and the Suit-thingy worked really well. Warheads Multiplayer was alright, and Crysis 2 was taking the piss. Dumbed down to the max, one of the very few games I never finished the Singleplayer of. (And never bothered with the multiplayer, was there one? :D)

Crysis 3 was pretty boring BUT DEM GRAPHICZZZZZ....fapfapfap. And there's even mods that make it even better looking beyond maxed settings.
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Offline Leshma

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Re: Crytek in trouble
« Reply #25 on: June 23, 2014, 01:28:40 pm »
0
Amortized noise? Are you just linking random papers or what? :D

Kinda, just c/p bunch of them from my personal stash. However, improved Perlin noise algorithm could help with procedurally generated planets, which is the ultimate goal of the most important Cryengine based game (Star Citizen).

Those new shading techniques are a must, if we want to see 4K gaming as mainstream. Per pixel shading is too expensive.

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Offline cmp

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Re: Crytek in trouble
« Reply #27 on: June 23, 2014, 09:01:24 pm »
+2
Those new shading techniques are a must, if we want to see 4K gaming as mainstream. Per pixel shading is too expensive.

I have to disagree with that. I think the future is in being able to use ray tracing-like algorithms in games, not figuring out how to optimize a decade old technique for something as useless as 4K.

Offline Leshma

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Re: Crytek in trouble
« Reply #28 on: June 23, 2014, 09:32:17 pm »
0
4K isn't useless, it's the backbone of great VR experience. It is needed for big ass TVs (60 inches+) as well.

As for ray tracing, there is progress but won't become standard for another 10 years. Unless they start making dedicated ray-tracing accelerators and sell them to gamers. Even then ray tracing will never fully replace rasterization. Ray tracing just like PBR (PBS) is used to deliver realistic looking images, but what about games with specific art style?

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Offline Gravoth_iii

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Re: Crytek in trouble
« Reply #29 on: June 23, 2014, 09:33:25 pm »
0
Less focus on gameplay more on graphics. Too much of this these days, cutscenes and fancy scenery sell more than interesting gameplay. Game industry is going downhill. Atleast the indie scene is keeping things interesting, because they actually have to make interesting games to sell. So crytek crashing?  ¯\_(ツ)_/¯
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