Author Topic: Current shielder meta  (Read 2776 times)

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Offline Yuang

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Re: Current shielder meta
« Reply #30 on: June 13, 2014, 02:37:44 am »
+2
My point is all the non-round-shaped shield should get an increase in their size.

I agree with you!
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Offline Konrax

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Re: Current shielder meta
« Reply #31 on: June 13, 2014, 03:19:59 am »
0
I think shield nudge range should be increased, having short weak damaging weapons should give them more utility to interrupt other players and have more utility other than blocking in frontline combat.

Offline Smoothrich

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Re: Current shielder meta
« Reply #32 on: June 13, 2014, 03:44:51 am »
+3
Any shielder who just holds down RMB while backpedaling and being too scared/bad to attack deserves any bug, exploit, or glitch possible to get them killed, its a terrible playstyle that should be nerfed to the ground.

Whenever I play shielder I have attack held down way more than block, and just tap blocks like any other melee class unless I'm shieldwalling or hiding from ranged. Never notice any downsides, "shield lag," or whatever like this, just that I can put all my effort into offensive positioning and let the RMB bubble handle my defense.
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Offline Yuang

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Re: Current shielder meta
« Reply #33 on: June 13, 2014, 04:28:06 am »
+14
In CHN servers, the big strength archer has become BUG. Their arrows so accurate, so great hurt. Their numbers so much that a lot of players do not like to play. Next patch, please change about this situation.
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Offline Dan lol

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Re: Current shielder meta
« Reply #34 on: June 13, 2014, 05:03:32 am »
0
nerds just need to lern how to sheeld yo
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Offline San

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Re: Current shielder meta
« Reply #35 on: June 13, 2014, 05:05:52 am »
0
While the elite cav shield is excellent in many areas, it's less durable than almost every shield around it. HP can decrease by 10-15, but overall it's in a good spot IMO (look at the plain round shield & round cavalry shield that would be arguably more cost effective if the elite cav is nerfed too much, then there are the great non-round 3-4 diff shields).

I read in the past that shield sizes were altered to be more realistic. Do the 46-50 width values make sense? I don't know what sizes were like, but under 50cm doesn't feel like it would be that good. Feels like many of the non-round non-green crescent widths would benefit with +5cm. The heights also feel off when looking at some of the current proportions, but I don't think gameplay-wise it would really matter. Shields are already better than ever, so it's not really needed imo. You can always increase your forcefield with more shield, though it would be helpful to know how much it increases to understand the exact benefits.

Offline Kafein

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Re: Current shielder meta
« Reply #36 on: June 13, 2014, 10:37:10 am »
0
I dunno why you people say shielders arent good in duels, maybe not necessarily with a shield but just having a 1h weapon in a duel is really good because of the high speed and often slim sword weapons with left swing and overhead being very easily confused with eachother. Some feints like left>overhead>left or just overhead feint spam is IMO incredibly confusing and hard to follow. There are few feints from 2h that gets me, and pretty much none in polearm. Hold attacks are the best because everyone is impatient.

Everytime on battle when im at low hp i do everything to avoid shielders because im most likely to miss a block vs them compared to a 2h or polearmer.

Well that's just you. Being worse than other weapons in every aspect, 1h are supposed to have some other advantage over other weapon types, and that is the ability to use a shield. But shields have become terrible. First because they are barely helpful as a defense against ranged, and second because few player need a shield to block properly these days. If anything, a shield makes melee fighting harder in general because of the lag and its weight.

Offline Grumbs

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Re: Current shielder meta
« Reply #37 on: June 13, 2014, 10:58:06 am »
0
Their arrows so accurate, so great hurt.

I agree. They should have to time their shots more and be punished more for missing. Slower projectiles and longer time spent drawing the bow back and less ammo. Being accurate is OK (as long as you put a decent amount of WPF into bows) but it should be harder to hit players consistently by tweaking other game mechanics

1 handers are a bit too good too, especially 0 slot ones

About shields...they are still awesome and the lower weight is a good thing for manoeuvrability. If you want to have a heavy shield you can take your pick
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Offline Eddy

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Re: Current shielder meta
« Reply #38 on: June 13, 2014, 11:10:14 am »
-1
You can always increase your forcefield with more shield

Wait, what? Wasn´t the bonus forcefield from shieldskill removed or nerfed so it is almost non-existend?

Offline Phew

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Re: Current shielder meta
« Reply #39 on: June 13, 2014, 02:51:01 pm »
0
Wait, what? Wasn´t the bonus forcefield from shieldskill removed or nerfed so it is almost non-existend?

The forcefield against ranged appears to only extend downwards (covering legs/feet). It is practically nonexistent laterally or upwards.

Offline EyeBeat

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Re: Current shielder meta
« Reply #40 on: June 13, 2014, 03:26:15 pm »
+2
If you are a shielder and you can not pick your own fights then either you are out of position or you are wearing way too much armor.

That is a shielders strength.  You can pick your fights. 

Most 2h's do not have that advantage since they wear tons of armor.  The 2h's I encounter that wear less armor seem to be more risky in melees since they know it is easier for archers to pick them off.

I prefer to strike and move out on to another target or out of sight.  Then return and engage when  they do not expect you to.  At least that is my strategy towards armored 2hers.

Did somebody say shielders get bad KDs or are underpowered?

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« Last Edit: June 13, 2014, 03:48:21 pm by EyeBeat »
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Offline Lethwin Far Seeker

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Re: Current shielder meta
« Reply #41 on: June 13, 2014, 04:01:04 pm »
0
Its good to see someone looking at shields as more than "autoblock for noobs".  Have fun dealing with all the butthurt 2h heroes that don't want their kd's challenged.
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Offline stickher

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Re: Current shielder meta
« Reply #42 on: June 14, 2014, 07:55:05 am »
-1
If the person your fighting wont let you play around feint etc then consider your shield broken or run away. If you know how to block this is good for you because they most likely  assume your a noob and you could possibly surprise him and kill him quickly.