Hello all!
Before you read, please keep in mind that there is always counter-examples against caricatural examples. Just like we all know that GET A SHIELD LOL does not provide a 360° protection from arrows, my observations are certainly not the absolute truth, but I think I found a tendency I personally dislike. If I am just not skilled enough to play a shielder well, please excuse I have said anything. And as usual, I hope I am not making you bored or offended with this opening thread.I am very happy about additional speed for many weapons. The greatswords and long polearms are viable alternatives to their more spammish familiars. The last patches were successful.
However, it turned out that one-handed players do no longer have any class-specific speed advantage at all. My favorite example is a Long War Axe vs. Round Steel Buckler fight. Please ignore that the Buckler would die in a few hits whatsoever, let's assume a shielder with 8 shield skill, a Round Steel Buckler +3 and a very short fight, which is exactly what happened to me several times:
- Shielder (S) holds block.
- Polearmer (P) holds sideswing.
- S has a plan to kill P: "I pretend to attack for a split second, but immediately right-click again. P will release the swing, I will block. It's my turn now, I can make one feint, hold my next swing and get a hit on P."
- S pretends to attack for a split second and immediately right-clicks, even before the character executes the attack animation on the screen with a ping of 25.
- P observes that the shield goes down for a split second and releases the swing.
- S's shield is not ready to block yet and the sideswing kills S.
Let me generalize this observation a bit! The result is certainly not always this extreme, comparing a relatively fast polearm with the fastest useable shield. But it is a tendency that shows:
Compared to the now faster polearm and twohand weapons, the time a shield needs to get ready to block after the shielder right-clicks is too high.
Viable shielder gameplay is now restricted to
- stabbing weapons like Espada, Side Sword and Spathion to have a fast attack and distance to the enemy
- Arabian Cavalry Sword when mounted for bumpslashes
- Steel Pick and Warhammer which have been the strongest onehanders ever since just because of their high damage in spite of heavy armor
In the current meta of fast polearmers and twohanders, all other weapons are only viable when one has the level advantage. A Niuweidao might stop glancing with 3 LVLs higher than the enemy, i.e. 1 PS or 1 WM more. A Winged Mace can be deadly when you are level 35 or 36. But when a shielder of level 30 fights against a polearmer or twohanded of level 30, and the shielder is not using one of the weapons listed above, all odds are against the shielder. At the same time, the polearmer or twohander can use any weapon apart from special-purposes stuff such as Pike, Long Maul or Flamberge. By the way, if the shielder knows how to block manually, his chances are better when he puts the shield on the back before the duel to block the enemy hits sufficiently fast.
Responsive footwork commands (S-key
), fast feints, instant blocks with any weapons but shields and unbalanced stuff, and the easy way you can turn the camera with your swing to hit faster or even hiltslash without glancing create a balance in strong favor of big weapons. This is not necessarily a bad thing in general, but I feel like shielder is very restricted in the choice of weapons and play style unless the character is some levels over 30, just like 1h+crossbow at level 30 or less became all about the Heavy Crossbow, rendering all other Crossbows useless or simply unusable.
This is why I suggest to make shields more responsive to the block command, at least some of them, such as the bucklers and maybe Elite Cavalry/Knightly Kite/Knightly Heater and the like. Perhaps other changes in the internal balance of one-handed weapons would also help.
Thank you for your time!