Author Topic: anti spawnrape thingy on strat maps  (Read 3430 times)

0 Members and 1 Guest are viewing this topic.

Offline Torben

  • King
  • **********
  • Renown: 2011
  • Infamy: 352
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • still prepare to get sexed
    • View Profile
  • Faction: by my overly nerfed heavy lance.
anti spawnrape thingy on strat maps
« on: May 19, 2011, 10:25:57 am »
0
i want that.
Yes, I know from whence I came! Discontented as a flame, Upon myself I live and glow. All I grasp like lightning flashes, All I leave behind is ashes
Flame I am - that much I know!

visitors can't see pics , please register or login

Offline Torben

  • King
  • **********
  • Renown: 2011
  • Infamy: 352
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • still prepare to get sexed
    • View Profile
  • Faction: by my overly nerfed heavy lance.
Re: anti spawnrape thingy on strat maps
« Reply #1 on: May 19, 2011, 10:30:58 am »
0
the thingy where team spawns outside of the maps boarder.

make us spawn in waves like that and their wont be spawnraping.

coolest thing ever (not realy) would be a countdown to penalty outside of maps boarder  like in battlefield,  not beeing an invisable wall but an 3-2-1-dead thing.

a)  boarder camping less effective
b) no more spawncamping archers that arent reachable
c) instant leacherdeatch

(k so this is also for crpg not only strat sry)
Yes, I know from whence I came! Discontented as a flame, Upon myself I live and glow. All I grasp like lightning flashes, All I leave behind is ashes
Flame I am - that much I know!

visitors can't see pics , please register or login

Offline Torben

  • King
  • **********
  • Renown: 2011
  • Infamy: 352
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • still prepare to get sexed
    • View Profile
  • Faction: by my overly nerfed heavy lance.
Re: anti spawnrape thingy on strat maps
« Reply #2 on: May 19, 2011, 11:19:53 am »
0
meh.


ty ^^
« Last Edit: May 19, 2011, 11:26:46 am by Torben »
Yes, I know from whence I came! Discontented as a flame, Upon myself I live and glow. All I grasp like lightning flashes, All I leave behind is ashes
Flame I am - that much I know!

visitors can't see pics , please register or login

Offline PhantomZero

  • Earl
  • ******
  • Renown: 384
  • Infamy: 53
  • cRPG Player
  • I'm going to need you playing at 6AM on Saturday..
    • View Profile
  • Faction: BIRD CLAN
  • Game nicks: POSTMASTER_PHANTOM0_OF_BIRD
  • IRC nick: PhantomZero
Re: anti spawnrape thingy on strat maps
« Reply #3 on: May 19, 2011, 03:04:16 pm »
0
No because then people just sit in the unreachable zone and wait for the other people to just leave the game out of boredom. Or keep their archers in this zone to protect from flanking cav.

Better to have your army be overrun if you get pushed back into your spawnpoint than anything else.
visitors can't see pics , please register or login

Offline Torben

  • King
  • **********
  • Renown: 2011
  • Infamy: 352
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • still prepare to get sexed
    • View Profile
  • Faction: by my overly nerfed heavy lance.
Re: anti spawnrape thingy on strat maps
« Reply #4 on: May 19, 2011, 03:40:16 pm »
0
see op  countdown
Yes, I know from whence I came! Discontented as a flame, Upon myself I live and glow. All I grasp like lightning flashes, All I leave behind is ashes
Flame I am - that much I know!

visitors can't see pics , please register or login

Offline Gamerofthegame

  • Peasant
  • *
  • Renown: 1
  • Infamy: 1
  • cRPG Player
    • View Profile
  • Faction: LLJK
  • Game nicks: LLJK_Desu, LLJK_McSteve, LLJK_Gamer
Re: anti spawnrape thingy on strat maps
« Reply #5 on: May 20, 2011, 03:23:59 am »
0
Basically what would happen is what Phantom described. I don't really think the spawn thing is a wise idea and beside that it wouldn't be a help on Siege battles, which to my knowledge is the main Strat' thing.

Making varied spawn points where you spawn the furthest from a enemy or something to that degree is the only real thing I can think of. Maybe giving spawned in people a few moments on invincibility?

Offline Goretooth

  • Duke
  • *******
  • Renown: 634
  • Infamy: 237
  • cRPG Player
    • View Profile
Re: anti spawnrape thingy on strat maps
« Reply #6 on: May 20, 2011, 06:39:44 am »
0
No because then people just sit in the unreachable zone and wait for the other people to just leave the game out of boredom. Or keep their archers in this zone to protect from flanking cav.

Better to have your army be overrun if you get pushed back into your spawnpoint than anything else.
:D
visitors can't see pics , please register or login

Braeden - Clanless maybe? or Free Peasant not sure - Rarely plays, plus might be retarded
Tydeus - Nord EU Scum - Hates adminning

Offline panderson

  • Noble
  • **
  • Renown: 14
  • Infamy: 4
  • cRPG Player
    • View Profile
  • Faction: The White Company
  • Game nicks: Pandersonsonsonsonson_WCo
  • IRC nick: Panderson
Re: anti spawnrape thingy on strat maps
« Reply #7 on: May 26, 2011, 04:01:37 am »
0
Total Spawn rape is risky enough since it stretches one team so far away from their spawn.  If you let yourself get spawn raped, you did something wrong.

Offline DeathDealler

  • Peasant
  • *
  • Renown: 1
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: anti spawnrape thingy on strat maps
« Reply #8 on: May 26, 2011, 10:24:43 am »
0
SpawnRape already fixed  :wink: so if u can SpawnRape = Win  :mrgreen:

Offline Phazey

  • Count
  • *****
  • Renown: 222
  • Infamy: 51
  • cRPG Player
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Phaz, Merc_Phazh, Merc_Phazhe, Merc_Phazhey and Merc_Phazey
  • IRC nick: Phazh
Re: anti spawnrape thingy on strat maps
« Reply #9 on: May 27, 2011, 12:16:40 pm »
0
Just thinking out loud...
Instead of creating a safe area to spawn in, how about this:

Make each spawn also have a flag that can be captured. If enemy team is able to get a proper presence in the enemy spawn (more than 10% of the players or something), the flag begins to drop.

So basicly, you can capture their spawn, winning the battle.

Offline Jacko

  • OKAM Developer
  • ***
  • Renown: 839
  • Infamy: 99
  • cRPG Player Sir White Knight
  • Mappers Guild
    • View Profile
  • Faction: Fffnanguard!
  • Game nicks: Jacko
Re: anti spawnrape thingy on strat maps
« Reply #10 on: May 27, 2011, 03:09:28 pm »
0
Just thinking out loud...
Instead of creating a safe area to spawn in, how about this:

Make each spawn also have a flag that can be captured. If enemy team is able to get a proper presence in the enemy spawn (more than 10% of the players or something), the flag begins to drop.

So basicly, you can capture their spawn, winning the battle.

...Forcing the army to retreat, not losing everything (as it is now), but simply pushing them away from the "battle objective" (and of course losing, say 50% of the men and supplies).
Monkeys!

Offline Boss_Awesome

  • Earl
  • ******
  • Renown: 338
  • Infamy: 65
  • cRPG Player
  • I am the Kwisatz Haderach
    • View Profile
  • Faction: The Fallen Brigade (Not the Coalition)
  • Game nicks: Boss_Awesome
Re: anti spawnrape thingy on strat maps
« Reply #11 on: May 28, 2011, 10:22:25 pm »
0
spawn raping is an important part of the game.  It gives a strategus battle an objective point rather than just being team deathmatch.  I hope it stays as is.  However, they need to remove the invisible wall protecting spawn points in a few maps because people abuse it.

Offline Keshian

  • King
  • **********
  • Renown: 1176
  • Infamy: 992
  • cRPG Player
  • Diggity diggity
    • View Profile
  • Faction: FCC (Bridgeburner, Unicorn, Cavalieres, Narwhal)
  • Game nicks: Red-haired bitch from hell
  • IRC nick: Bitch, pleasssse.
Re: anti spawnrape thingy on strat maps
« Reply #12 on: May 28, 2011, 10:29:47 pm »
0
spawn raping is an important part of the game.  It gives a strategus battle an objective point rather than just being team deathmatch.  I hope it stays as is.  However, they need to remove the invisible wall protecting spawn points in a few maps because people abuse it.

Objective in a pitched field battle: Stand on top of where they spawn and stab continually so they die the instant they appear  -- LAME
Creating multiple spawn points would help a lot in removing lame game mechanics based objectives like that.  More realistic would be a chance of fleeing if the casualties become too high or losing equipment at a steady rate as long as enemies are in your spawn point.  But racking up insane number of kills because the servers can't handle 300 people at same time (why we have to respawn to emulate having 300 soldiers) while just standing in a circle and left clicking over and over again is pretty lame.  Its not a real tactic, its just another form of game mechanic glitching that was rabidly abused in the old strategus to get cheap wins of 200 guys somehow killing 4000.
http://keshoxford.com/  - Where middle-eastern meets red-hot and spicy!

"[Strat 5]... war game my ass, tis more like a popularity contest"  Plumbo

Offline Oberyn

  • King
  • **********
  • Renown: 1578
  • Infamy: 538
  • cRPG Player
    • View Profile
  • Faction: Lone Frog
  • Game nicks: Oberyn
Re: anti spawnrape thingy on strat maps
« Reply #13 on: May 29, 2011, 01:42:22 pm »
0
Total Spawn rape is risky enough since it stretches one team so far away from their spawn.  If you let yourself get spawn raped, you did something wrong.

That. It was never "abused" as far as I know. Any of the battles I participated in when spawnrape occured, it was due to human failure, most often a total lack of enough equipment, enough players or rarely a tactical mistake, but in the latter case the spawn rape was easily pushed back because it stretches the line too far into enemy territory. The only way to get a persistant spawn rape is in case of massive logistical fail. Although I'll agree it was totally friggin lame. When the entire enemy team but 1 guy has left and you have to kill him 250 times, it starts getting very, very boring. The way I see it if you get spawnraped for more than one minute your army should rout. A percentage of equip/troops remaining gets chopped off, you get to keep whatever's left.
« Last Edit: May 29, 2011, 01:45:18 pm by Oberyn »
visitors can't see pics , please register or login

Offline kinngrimm

  • King
  • **********
  • Renown: 1026
  • Infamy: 320
  • cRPG Player A Gentleman and a Scholar
    • View Profile
    • The Betrayer of Nations
  • Faction: Wolves of Fenris
  • Game nicks: kinngrimm, Karma
  • IRC nick: kinngrimm
Re: anti spawnrape thingy on strat maps
« Reply #14 on: May 29, 2011, 02:08:25 pm »
0
How about flexible spawn by battalion flags?

You only can spawn next to it as long it is carried. That way you always spawn in proximity to your battalion commander or when he died and no one was able to grab the flag you start at original spawn and have to go all the way.

How long was the respawn period in strat or has there been one at all?
learn from the past, live the moment, dream of the future