Author Topic: anti spawnrape thingy on strat maps  (Read 3406 times)

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Offline Torben

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anti spawnrape thingy on strat maps
« on: May 19, 2011, 10:25:57 am »
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i want that.
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Offline Torben

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Re: anti spawnrape thingy on strat maps
« Reply #1 on: May 19, 2011, 10:30:58 am »
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the thingy where team spawns outside of the maps boarder.

make us spawn in waves like that and their wont be spawnraping.

coolest thing ever (not realy) would be a countdown to penalty outside of maps boarder  like in battlefield,  not beeing an invisable wall but an 3-2-1-dead thing.

a)  boarder camping less effective
b) no more spawncamping archers that arent reachable
c) instant leacherdeatch

(k so this is also for crpg not only strat sry)
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Offline Torben

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Re: anti spawnrape thingy on strat maps
« Reply #2 on: May 19, 2011, 11:19:53 am »
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meh.


ty ^^
« Last Edit: May 19, 2011, 11:26:46 am by Torben »
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Offline PhantomZero

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Re: anti spawnrape thingy on strat maps
« Reply #3 on: May 19, 2011, 03:04:16 pm »
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No because then people just sit in the unreachable zone and wait for the other people to just leave the game out of boredom. Or keep their archers in this zone to protect from flanking cav.

Better to have your army be overrun if you get pushed back into your spawnpoint than anything else.
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Offline Torben

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Re: anti spawnrape thingy on strat maps
« Reply #4 on: May 19, 2011, 03:40:16 pm »
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see op  countdown
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Offline Gamerofthegame

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Re: anti spawnrape thingy on strat maps
« Reply #5 on: May 20, 2011, 03:23:59 am »
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Basically what would happen is what Phantom described. I don't really think the spawn thing is a wise idea and beside that it wouldn't be a help on Siege battles, which to my knowledge is the main Strat' thing.

Making varied spawn points where you spawn the furthest from a enemy or something to that degree is the only real thing I can think of. Maybe giving spawned in people a few moments on invincibility?

Offline Goretooth

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Re: anti spawnrape thingy on strat maps
« Reply #6 on: May 20, 2011, 06:39:44 am »
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No because then people just sit in the unreachable zone and wait for the other people to just leave the game out of boredom. Or keep their archers in this zone to protect from flanking cav.

Better to have your army be overrun if you get pushed back into your spawnpoint than anything else.
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Offline panderson

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Re: anti spawnrape thingy on strat maps
« Reply #7 on: May 26, 2011, 04:01:37 am »
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Total Spawn rape is risky enough since it stretches one team so far away from their spawn.  If you let yourself get spawn raped, you did something wrong.

Offline DeathDealler

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Re: anti spawnrape thingy on strat maps
« Reply #8 on: May 26, 2011, 10:24:43 am »
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SpawnRape already fixed  :wink: so if u can SpawnRape = Win  :mrgreen:

Offline Phazey

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Re: anti spawnrape thingy on strat maps
« Reply #9 on: May 27, 2011, 12:16:40 pm »
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Just thinking out loud...
Instead of creating a safe area to spawn in, how about this:

Make each spawn also have a flag that can be captured. If enemy team is able to get a proper presence in the enemy spawn (more than 10% of the players or something), the flag begins to drop.

So basicly, you can capture their spawn, winning the battle.

Offline Jacko

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Re: anti spawnrape thingy on strat maps
« Reply #10 on: May 27, 2011, 03:09:28 pm »
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Just thinking out loud...
Instead of creating a safe area to spawn in, how about this:

Make each spawn also have a flag that can be captured. If enemy team is able to get a proper presence in the enemy spawn (more than 10% of the players or something), the flag begins to drop.

So basicly, you can capture their spawn, winning the battle.

...Forcing the army to retreat, not losing everything (as it is now), but simply pushing them away from the "battle objective" (and of course losing, say 50% of the men and supplies).
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Offline Boss_Awesome

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Re: anti spawnrape thingy on strat maps
« Reply #11 on: May 28, 2011, 10:22:25 pm »
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spawn raping is an important part of the game.  It gives a strategus battle an objective point rather than just being team deathmatch.  I hope it stays as is.  However, they need to remove the invisible wall protecting spawn points in a few maps because people abuse it.

Offline Keshian

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Re: anti spawnrape thingy on strat maps
« Reply #12 on: May 28, 2011, 10:29:47 pm »
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spawn raping is an important part of the game.  It gives a strategus battle an objective point rather than just being team deathmatch.  I hope it stays as is.  However, they need to remove the invisible wall protecting spawn points in a few maps because people abuse it.

Objective in a pitched field battle: Stand on top of where they spawn and stab continually so they die the instant they appear  -- LAME
Creating multiple spawn points would help a lot in removing lame game mechanics based objectives like that.  More realistic would be a chance of fleeing if the casualties become too high or losing equipment at a steady rate as long as enemies are in your spawn point.  But racking up insane number of kills because the servers can't handle 300 people at same time (why we have to respawn to emulate having 300 soldiers) while just standing in a circle and left clicking over and over again is pretty lame.  Its not a real tactic, its just another form of game mechanic glitching that was rabidly abused in the old strategus to get cheap wins of 200 guys somehow killing 4000.
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Offline Oberyn

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Re: anti spawnrape thingy on strat maps
« Reply #13 on: May 29, 2011, 01:42:22 pm »
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Total Spawn rape is risky enough since it stretches one team so far away from their spawn.  If you let yourself get spawn raped, you did something wrong.

That. It was never "abused" as far as I know. Any of the battles I participated in when spawnrape occured, it was due to human failure, most often a total lack of enough equipment, enough players or rarely a tactical mistake, but in the latter case the spawn rape was easily pushed back because it stretches the line too far into enemy territory. The only way to get a persistant spawn rape is in case of massive logistical fail. Although I'll agree it was totally friggin lame. When the entire enemy team but 1 guy has left and you have to kill him 250 times, it starts getting very, very boring. The way I see it if you get spawnraped for more than one minute your army should rout. A percentage of equip/troops remaining gets chopped off, you get to keep whatever's left.
« Last Edit: May 29, 2011, 01:45:18 pm by Oberyn »
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Offline kinngrimm

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Re: anti spawnrape thingy on strat maps
« Reply #14 on: May 29, 2011, 02:08:25 pm »
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How about flexible spawn by battalion flags?

You only can spawn next to it as long it is carried. That way you always spawn in proximity to your battalion commander or when he died and no one was able to grab the flag you start at original spawn and have to go all the way.

How long was the respawn period in strat or has there been one at all?
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