Author Topic: nudge distance  (Read 758 times)

0 Members and 1 Guest are viewing this topic.

Offline Penitent

  • King
  • **********
  • Renown: 1389
  • Infamy: 220
  • cRPG Player
    • View Profile
  • Game nicks: Penitent_Turtler
nudge distance
« on: June 07, 2014, 04:50:26 am »
+1
What determines shield nudge distance?

Shield skill?  Shield weight?  Opponent weight?  Strength?  Some combination?

Offline Macropus

  • King
  • **********
  • Renown: 1668
  • Infamy: 296
  • cRPG Player Sir Black Knight
    • View Profile
  • Game nicks: Macropus
Re: nudge distance
« Reply #1 on: June 07, 2014, 10:06:51 am »
0
Edit: Ah, I thought we're talking about the nudge reach. Damn english, too hard.
« Last Edit: June 08, 2014, 01:09:23 am by Macropus »

Offline San

  • Developer
  • ******
  • Renown: 1456
  • Infamy: 143
  • cRPG Player A Gentleman and a Scholar
  • 1/Sympathy = Divide By Zero
    • View Profile
    • My youtube Brawl videos
  • Faction: Chaos
  • Game nicks: San_of_Chaos
  • IRC nick: San
Re: nudge distance
« Reply #2 on: June 07, 2014, 04:54:22 pm »
+7
Nudges have two different active knockback vectors.

For shield:
Strength / 3 + Shield skill * 2 for both the initial raw damage and knockback, then each nudge has another multiplier (defense nudge has a 10x and 3x multiplier to the 2 knockback vectors, but damage / 5 for instance). Finally, there is one last penalty against defending/non-attacking opponents, knockback / 4 against defenders, and knockback / 2 against non-attackers.

Others have the same penalties against defenders/non-attackers, but they have strength * 10 and strength * 30 for initial knockback vectors.

Offline Turkhammer

  • Earl
  • ******
  • Renown: 376
  • Infamy: 194
  • cRPG Player
    • View Profile
Re: nudge distance
« Reply #3 on: June 07, 2014, 06:08:17 pm »
0
My impression is that kick/slash is easier to accomplish than nudge/slash.  Is that accurate or should they theoretically be the same?

Offline San

  • Developer
  • ******
  • Renown: 1456
  • Infamy: 143
  • cRPG Player A Gentleman and a Scholar
  • 1/Sympathy = Divide By Zero
    • View Profile
    • My youtube Brawl videos
  • Faction: Chaos
  • Game nicks: San_of_Chaos
  • IRC nick: San
Re: nudge distance
« Reply #4 on: June 07, 2014, 06:17:28 pm »
0
Kick slash is much easier, especially since the stagger durations were reduced at one point for the nudges. I think you have a slim chance of getting a free hit with certain nudges against an attacking opponent.

Offline Penitent

  • King
  • **********
  • Renown: 1389
  • Infamy: 220
  • cRPG Player
    • View Profile
  • Game nicks: Penitent_Turtler
Re: nudge distance
« Reply #5 on: June 08, 2014, 12:34:19 am »
+1
Nudges have two different active knockback vectors.

For shield:
Strength / 3 + Shield skill * 2 for both the initial raw damage and knockback, then each nudge has another multiplier (defense nudge has a 10x and 3x multiplier to the 2 knockback vectors, but damage / 5 for instance). Finally, there is one last penalty against defending/non-attacking opponents, knockback / 4 against defenders, and knockback / 2 against non-attackers.

Others have the same penalties against defenders/non-attackers, but they have strength * 10 and strength * 30 for initial knockback vectors.

Thanks San-chan!

Offline Khako

  • Knight
  • ***
  • Renown: 35
  • Infamy: 7
  • cRPG Player
  • 왕자 사물을 보는 김정은
    • View Profile
    • Best Korea
Re: nudge distance
« Reply #6 on: June 08, 2014, 03:27:26 am »
+4
Thanks San-chan!
visitors can't see pics , please register or login
Dear Leader of Best Korea

Offline Dolphin

  • Earl
  • ******
  • Renown: 375
  • Infamy: 22
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
    • Can you find my secret ?
  • Faction: The Joyous Raider
  • Game nicks: DoIphin, Siff and some alts
  • IRC nick: Dolphin
Re: nudge distance
« Reply #7 on: June 08, 2014, 10:51:52 am »
0
What about nudges with 1h without shield if i may ask as it fits the thread :D