Author Topic: nudge distance  (Read 751 times)

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Offline Penitent

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nudge distance
« on: June 07, 2014, 04:50:26 am »
+1
What determines shield nudge distance?

Shield skill?  Shield weight?  Opponent weight?  Strength?  Some combination?

Offline Macropus

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Re: nudge distance
« Reply #1 on: June 07, 2014, 10:06:51 am »
0
Edit: Ah, I thought we're talking about the nudge reach. Damn english, too hard.
« Last Edit: June 08, 2014, 01:09:23 am by Macropus »

Offline San

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Re: nudge distance
« Reply #2 on: June 07, 2014, 04:54:22 pm »
+7
Nudges have two different active knockback vectors.

For shield:
Strength / 3 + Shield skill * 2 for both the initial raw damage and knockback, then each nudge has another multiplier (defense nudge has a 10x and 3x multiplier to the 2 knockback vectors, but damage / 5 for instance). Finally, there is one last penalty against defending/non-attacking opponents, knockback / 4 against defenders, and knockback / 2 against non-attackers.

Others have the same penalties against defenders/non-attackers, but they have strength * 10 and strength * 30 for initial knockback vectors.

Offline Turkhammer

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Re: nudge distance
« Reply #3 on: June 07, 2014, 06:08:17 pm »
0
My impression is that kick/slash is easier to accomplish than nudge/slash.  Is that accurate or should they theoretically be the same?

Offline San

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Re: nudge distance
« Reply #4 on: June 07, 2014, 06:17:28 pm »
0
Kick slash is much easier, especially since the stagger durations were reduced at one point for the nudges. I think you have a slim chance of getting a free hit with certain nudges against an attacking opponent.

Offline Penitent

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Re: nudge distance
« Reply #5 on: June 08, 2014, 12:34:19 am »
+1
Nudges have two different active knockback vectors.

For shield:
Strength / 3 + Shield skill * 2 for both the initial raw damage and knockback, then each nudge has another multiplier (defense nudge has a 10x and 3x multiplier to the 2 knockback vectors, but damage / 5 for instance). Finally, there is one last penalty against defending/non-attacking opponents, knockback / 4 against defenders, and knockback / 2 against non-attackers.

Others have the same penalties against defenders/non-attackers, but they have strength * 10 and strength * 30 for initial knockback vectors.

Thanks San-chan!

Offline Khako

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Re: nudge distance
« Reply #6 on: June 08, 2014, 03:27:26 am »
+4
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Offline Dolphin

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Re: nudge distance
« Reply #7 on: June 08, 2014, 10:51:52 am »
0
What about nudges with 1h without shield if i may ask as it fits the thread :D