I think this is the games greatest weakness.
Professional Gamedesigner will laugh at the fact, that you have to WAIT until Lv 20 to actually be able to do something in battle.
This game is totally horrible for beginner! Even the Heirloom thing is extremly bad for beginner, because many player have accumulated easily generation before patch, but if you start right now, you will have to play 200 hours to get 1 Masterpiece item.
Until 200 gametime is spent, MW items will not be worth anything because of the inflation which will be caused by high gen players who have actually gained some Heirloompoints "for free" and accumulate them faster(okay gen bonus got nerved to 3%, I know, but this also makes quite a difference if you have +30-60% more XP)
I see that CRPG improves, but until the game is not designed for beginners, the number of players will not increase as fast as it actually should.
@skip the fun
First of all I was really happy about this, but actually this is dumb shit.
It would be much better if there where no restriction and no money gain. If you start with Lv 30 you should only need the full XP to gain Lv 31.
without skip the fun: 1->31 takes 8,7 MIO XP
with skip the fun: 30->31 should take 8,7 or even 10 MIO XP
This would be the right solution
In some things you are just wrong.
1. With char recalculation the playtime a new char has to spend to get to lets say generation 10 is exactly the same playtime a
vet spend to get there. They are just playing longer but they dont proceed faster. IF you play as long as they did you will have
the same generation as they had at this time.
2. LvL1-20 are so easy to obtain that no developer would laugh about gameplay.
For example i am Generation 12 now. I retired yesterday. I also have to lvl up from 1-30 again like a new player.
Its ok. The real difference between me and the noob is that i spend a lot of time at the duellservers and so can be
effective earlier with less lvls.
3. A masterwork weapon will always have the same stats so it doesnt matter when you get it. In addition not every old player is gathering Heirlooms anymore. For example i am done with heirlooming.
I wont heirloom any more i will try to reach lvl33 or in a far future lvl34.
Until i get to lvl34 a newb can retire several times closing the heirloom gap. Until i get to lvl35 a noob probably could lvl to lvl34 too... and reaching lvl35 is something i dont even dream of.
=> the lvling system in CRPG is totally fine. The problem of new players is not that they are lowlvl or that other people got heirloom.
The problem of new players is that they are noobs. They suck at blocking, they suck at movement, they suck at battleawareness, they suck in timing.
You dont get better cause you have uberheirlooms you get better cause you trained not to suck at everything.
PS: When i was noob blocking was a mystery to me and if i blocked a swing it was mostly by accident.
After over a half year and lots of hours (which were really fun) at the duellserver i think i became a decent player.
There are new players i probalby would beat most of the time with wooden sword and peasant gear while they get all of my equipment.
There are still some (very few *g*) other players which could do the same to me ;) (