It's nice to have the same kind of rules than in natives, but...
There's exciting matches and other. And it's just really a pain to fight 5 shielders :
3 melee shielders
1 1h/throwing shielder (with 3 throwing lances), but usually always going in melee with his trusty sword first. (counts as range, even if you spend 1/10th of each round map as a range)
1 1h-polearm /shielder heavy cav.
Well done for thoses teams choosing the best combination to fight on such maps such as "San'di boush", where kiting is plain impossible.
Maybe next tournament, a restriction on number of shielders ? 5 out of 5 is... slightly too much, even 4 out of 5 would be way better.
But well, i'm probably just mad at this map + this opponent + this nerf archers patch.^^ IT's like saying "screw you" to our 1 HA + 1 archer + 3 melee team. With, of course, HA and archer who can't melee (2 PS at MAX)
Thanks What Name for waiting for our 5th player though, much appreciated sportsmanship there.^^