One of my biggest problems with this game is that no playstyle apart from being a boring somewhat heavy infantry is viable anymore, and it's getting much worse.
For example, 95% of players in Aus are infantry with nothing else to their build. The other 5% combined are donkey riders, shielders, throwers and archers.
Make cavalry, especially heavy, viable. They are far too expensive, too easy to counter (literally anyone with some common sense and awareness will beat you, I know this from experience of both an infantrynerd and a cavalrynerd) especially with this retarded rearing mechanic.
Make ranged (and it appears everything but being a normal infantryman because of the amount of Q_Q that leads to irrational balancing) less annoying, give them more of an incentive to fight in melee, not an incentive to not fight in melee.
Have some actual balance in weapon classes, I don't see how it's possible that you would beat someone using a 2h weapon if you have a 1h, they have both their hands on their weapon, need I say more? Same goes for polearms, the only reason one should use a 1h is if they want to do something else with the other hand which could be nudges if they weren't so weird, shields or maybe even dual wielding? I know not how it would work but the Dark Souls 2 dual wielding system is the best I've seen.