Author Topic: 0.3.3.7  (Read 56845 times)

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Offline Pandemona

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Re: 0.3.3.7
« Reply #75 on: May 28, 2014, 06:43:23 pm »
+1
so what are people like me supposed to do now? i had 24 15 and plated charger, there is no way i will be able to ride my horse again. If there is no free respec than there is no way i will keep playing. I have mw plated charger which i cant use and nobody will buy any heavy horse now untill you unfuck this stupid patch.to be honest i have nop idea why would you even fuck heavy cav so much?

Pretty much this.


I have both Mamluk Horse and Arabian Warhorse but since you released such a patch, i will have to go with 15 STR only if i want to use Mamluk Horse which is bullshit. And since i will not go for 24 agility, my Mamluk Horse is completely useless and no one will ever buy it.

I don't know why did you nerf heavy cav this much, people who play smart were already able to stand against heavy cavalry.
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Offline IG_Saint

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Re: 0.3.3.7
« Reply #76 on: May 28, 2014, 06:45:58 pm »
-1
Rather strange changes to the throwing lance, imo. After playing a bit on siege my conclusion is:

melee:
Slight nerf, but really not much has changed, it's still a decent melee weapon, just not as blindingly fast. The 2 points of damage buff on the swings helps against glancing, the one weakness the old version had. Still for loosing 4 points of speed and 1 point of pierce, I would have expected more than just the 2 points of blunt. I didn't really notice the extra weight, myself, but I wear an unusual amount of armour for a throwing lancer anyway.

Ranged:
Big buff, not much has changed, except you have 2 more ammo and you're far more accurate. You don't one hit anything but peasants and archers, which is the same as pre patch. Still a throwing lance to the chest and a swing from a nearby friendlies big weapon is still often enough to put down a medium armoured enemy (again, the same as prepatch).

Pre-patch the throwing lance was (imo) nicely balanced, both modes were decent, but neither was very strong. A lancer trying to melee a dedicated melee build would lose, just like a lancer trying to out throw a dedicated thrower or archer would lose. It was only when you used both side to good effect (especially near teammates), that the build would fully come into it's own.

Post-patch the ranged side of the lance is noticeably stronger, while the melee side only received a slight nerf. The slot change was also an odd choice of buff, compiling on top of the already strange changes made to the weapon, since now you can have 6 lances and a 0 slot sidearm. So the throwing lance has really received an unneeded buff.

My recommendation as someone who has played a dedicated throwing lancer for 3 years or so: Revert the slot change, revert the ammo change, weight change I'm ambivalent about as long as it's adjusted to ammo count, keep the accuracy change (maybe a bit less accuracy than it has currently) and give back, say, 3 or 4 points of ranged damage, keep the melee changes, except give 1 more point of damage for blunt of pierce.

Small side note: as I was on siege, I didn't get to test the lances vs cavalry. Maybe the damage nerf makes a bigger difference against cavalry than it does against infantry. Still, I don't expect any sane cavalry to try and charge a lancer head on.

Offline Corsair831

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Re: 0.3.3.7
« Reply #77 on: May 28, 2014, 06:48:50 pm »
+4
great, crpg devs have finally nerfed the most OP thing in crpg, heavy horses

cue all of the 5 riding skill 9 powerstrike 2h cav crying that their super god mode invicible horses of death are no longer a viable option for a strength build, and they must now use a reasonable horse that's possible to kill

great patch devs, 10/10 :)

edit: for all those people crying, take cicero as an example, i once reared him with 7 powerstrike and 140 wpf pole, +3 red tassel, 6 times in a single round, with allies all around, and his horse still survived, with him getting 10+ kills, taking every chance possible because he knows his horse cannot die.

it was the same for all heavy cav. invincible horses were lame as fuck, and it's nice that you will finally have to use reasonable mid-tier horses unless you are more specialised. you heavy cav guys don't know how boring it is as a hoplite, supposedly the anti-cav class, trying to fight against 2 or 3 heavy cav, who are on literally invincible horses. lol.
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Offline Lennu

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Re: 0.3.3.7
« Reply #78 on: May 28, 2014, 06:50:10 pm »
+5
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lol i failed the meme

THIS PATCH IS AWESOME!!! With only 1 downside.... it should have come out sooner :( I already respecced my thrower alt into 15/21 build, so I can't use the new throwing lances.   :?

Offline Ikarus

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Re: 0.3.3.7
« Reply #79 on: May 28, 2014, 06:51:38 pm »
0
I´m curious in what way this patch will change battles  :o

but thankfully the fat horses aren´t that strong anymore
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Offline Mendro

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Re: 0.3.3.7
« Reply #80 on: May 28, 2014, 06:52:16 pm »
+2
I don't understand the new balance of throwing lance.

I suggest :
less damage (around 44)
increase the difficulty (8)
1 slot

At least hight pt build will have a nice buff and throwers will stop going everytime to the agi way

And why increasing the accuracy of throwing weapons ? We are throwers, not archers. Being inaccurate is a part of our class.


Offline Thumper

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Re: 0.3.3.7
« Reply #81 on: May 28, 2014, 06:53:26 pm »
0
poor katana, even though I don't use it, poor poor katana
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Offline Grumpy_Nic

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Re: 0.3.3.7
« Reply #82 on: May 28, 2014, 06:57:02 pm »
+2
Well, so much for my lvl33 heavy cav ---> useless
Guess I was lucky to at least trade away my +3 plated charger a couple of days ago but my mamluk is for the shit now.
I dont get this patch.

Offline _GTX_

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Re: 0.3.3.7
« Reply #83 on: May 28, 2014, 06:57:17 pm »
-8
2h nerf, 1h buff. Surprise!
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Offline Pandemona

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Re: 0.3.3.7
« Reply #84 on: May 28, 2014, 06:58:43 pm »
+3
Even though heavy cavalry was overpowered, this shouldn't be the way how it's done. What am i supposed to do with my Mamluk Horse now ?


Call it QQ or whatever you like, i don't want to have an item i will not use ever again in my inventory.
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Offline tkn123

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Re: 0.3.3.7
« Reply #85 on: May 28, 2014, 06:59:18 pm »
0
I don't understand the new balance of throwing lance.

I suggest :
less damage (around 44)
increase the difficulty (8)
1 slot

At least hight pt build will have a nice buff and throwers will stop going everytime to the agi way

And why increasing the accuracy of throwing weapons ? We are throwers, not archers. Being inaccurate is a part of our class.

They have decreased the accuracy of throwing lance...

Offline Mr.K.

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Re: 0.3.3.7
« Reply #86 on: May 28, 2014, 06:59:28 pm »
+3
edit: for all those people crying, take cicero as an example, i once reared him with 7 powerstrike and 140 wpf pole, +3 red tassel, 6 times in a single round, with allies all around, and his horse still survived, with him getting 10+ kills, taking every chance possible because he knows his horse cannot die.

it was the same for all heavy cav. invincible horses were lame as fuck, and it's nice that you will finally have to use reasonable mid-tier horses unless you are more specialised. you heavy cav guys don't know how boring it is as a hoplite, supposedly the anti-cav class, trying to fight against 2 or 3 heavy cav, who are on literally invincible horses. lol.

Are there people actually crying about the nerf to cavalry? Most of the crying is about the balance being totally off now and some builds like the 24/15 totally broken.

Offline polkafranzi

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Re: 0.3.3.7
« Reply #87 on: May 28, 2014, 06:59:37 pm »
+3
got rid of my PC too while the people who were requesting ones were not aware of patch/at work or smthn :D

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die patch
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Offline Mendro

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Re: 0.3.3.7
« Reply #88 on: May 28, 2014, 07:01:24 pm »
0
They have decreased the accuracy of throwing lance...

Ok, except the throwing lance
I speak about axes / darts/ javelins / spears

Offline Corsair831

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Re: 0.3.3.7
« Reply #89 on: May 28, 2014, 07:04:33 pm »
0
Are there people actually crying about the nerf to cavalry? Most of the crying is about the balance being totally off now and some builds like the 24/15 totally broken.

use a lighter horse
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