Author Topic: 0.3.3.7  (Read 58308 times)

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Offline tkn123

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Re: 0.3.3.7
« Reply #30 on: May 28, 2014, 04:27:25 pm »
+3
Whats with the difficulty increase of horses?

You could of increased the price not get rid of them from the game...

Best horse now is donkey.

Offline Eiszeitwasser

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Re: 0.3.3.7
« Reply #31 on: May 28, 2014, 04:27:58 pm »
0
Is this normal that i dont get respected?

Offline Strudog

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Re: 0.3.3.7
« Reply #32 on: May 28, 2014, 04:28:29 pm »
+3
put cudgel 0 slot plz !!!

about crowned helmet the stats look a bit too op and it's not yet in shop

mw crowned helmet 60 armor for only 2.5 weight oO

Crowned helmet will be for tournament prize only
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Offline Molly

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Re: 0.3.3.7
« Reply #33 on: May 28, 2014, 04:30:35 pm »
+5
_______________________________________________________________________________________________________________________
|
  • Katana                                         | old                            | new                           |

|----------------------------------------------------|--------------------------------|-------------------------------|
| thrust damage                                      | 18 pierce                      | 21 pierce                     |
| swing damage                                       | 38 cut                         | 37 cut                        |
|____________________________________________________|________________________________|_______________________________|

\o/

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Offline mrrdhardy

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Re: 0.3.3.7
« Reply #34 on: May 28, 2014, 04:31:39 pm »
+3
I just don't get it Number 1 problem with CRPG and always has been is range and the one way to counter them is with heavy cav so the devs been the genius they are deicide to nerf heavy cav and buff HA and Throwing and Archery, Good job dev team you really make us proud cant wait for banner lords now (don't see point in supporting Melee Battlegrounds if dev going to be like this in that game).  :mad:
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Offline Matze

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Re: 0.3.3.7
« Reply #35 on: May 28, 2014, 04:31:47 pm »
0
but its also for every other ha that play you should really reset this points

Offline Patoson

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Re: 0.3.3.7
« Reply #36 on: May 28, 2014, 04:31:52 pm »
+5
Yay for fixing map names. Good work!

Offline Blackbow

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Re: 0.3.3.7
« Reply #37 on: May 28, 2014, 04:32:26 pm »
+1
TO ALL GAY CAVS !!!

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Offline San

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Re: 0.3.3.7
« Reply #38 on: May 28, 2014, 04:37:40 pm »
+1
I believe that event items can't get loomed. Cav changes I tweaked from another proposal that was somewhat confusing. Obsession with Tydeus is odd, he nerfed the longsword. Ranged deal as much damage as they did to heavy cav before before the armor soak change, and most experienced HP increases.


Throwing accuracy changes. Keep in mind that a change of 30 is barely half a cm. If a throwing weapon is to get nerfed, I'd rather change the rate of fire or the missile speed.
Final reticule sizes:
Stones: 121.5->94.7
4-point shuriken: 183.8->130.2
6-point shuriken: 185.1->138.2
snowflakes: 187.7-> 147.5
throwing knives: 189.3->135.6
throwing daggers: 190.3->156.8
darts: 202.6->162.4
war darts: 205->171.5
francisca: 210->169.8
throwing axe: 247->200.1
javelin: 258->224.5
throwing hammer: 266->225.8
jarid: 274.9 -> 276.2
heavy throwing axe: 286.8->239.9
throwing spears: 331.1->257.6
throwing lance: 364.7->284.9

Of course, most changes experience changes from input by multiple sources. Was going to make the throwing lance's reticule size 330 and scale down from there, and cav requirements were made more lenient.

Offline tkn123

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Re: 0.3.3.7
« Reply #39 on: May 28, 2014, 04:40:21 pm »
+11
Cav need a 6 str decrease - 3 str isn't enough after destroying our builds.
As this is only fair after adding 3 more difficulty to plated charger etc... as now I can't use my +3 plated charger  :cry:

Offline BlueKnight

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Re: 0.3.3.7
« Reply #40 on: May 28, 2014, 04:43:25 pm »
+7
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Offline Porthos

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Re: 0.3.3.7
« Reply #41 on: May 28, 2014, 04:48:32 pm »
+19
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Offline McKli_PL

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Re: 0.3.3.7
« Reply #42 on: May 28, 2014, 04:52:17 pm »
+6
Im cav lancer and this patch its just f*** great!! :mrgreen: srsly no nabs on plated horses (r5+forcefield shield+acs ghost range) real cav still be real abusers will just respect:) n1 devs and admins
(just waiting for armor req depending on str will be great! no agi nabs with plate)

Offline HarunYahya

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Re: 0.3.3.7
« Reply #43 on: May 28, 2014, 05:00:13 pm »
+2
Awesome patch !

Offline Rico

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Re: 0.3.3.7
« Reply #44 on: May 28, 2014, 05:00:20 pm »
+2
I just don't get it Number 1 problem with CRPG and always has been is range and the one way to counter them is with heavy cav so the devs been the genius they are deicide to nerf heavy cav and buff HA and Throwing and Archery, Good job dev team you really make us proud cant wait for banner lords now (don't see point in supporting Melee Battlegrounds if dev going to be like this in that game).  :mad:
The Nomad and Tatar Bow have high accuracy and missile speed since some patches ago. Archers can now decide to shoot other ranged players instead of infantry and cavalry by using Nomad or Tatar Bow instead of Rus Bow or Long Bow. Ranged has a good internal balance and is capable of countering itself. Many ranged players rationally abstain from Rus and Long Bow in favor of the low-tier bows to counter other archers, and in total, there is less arrows hitting melee players.

Arabian War Unicorns, Plated Chargers and Mamluk Horses used to be the invincible master race on EU1. Now they were balanced, and I think it's fair. Arabian War Unicorns will still be easimode, but it is at least better than before and the Plated Charger madness stops.
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