Author Topic: Heroes and Generals  (Read 13673 times)

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Offline [ptx]

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Re: Heroes and Generals
« Reply #30 on: May 27, 2014, 09:55:31 am »
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MG42 is OP as hell, accuracy and hitting power almost that of a rifle, yet full auto and with super easy to use sights.

Melee, apparently, is completely broken right now, i'll just assume it's beta and they haven't gotten around to making melee weapons actually hit stuff just yet.

Guess i'll take Antis advice and pick my battles from now on.

It actually costs YOU to spawn with vehicles? That seems kind of dumb...

Offline Leesin

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Re: Heroes and Generals
« Reply #31 on: May 27, 2014, 10:39:12 am »
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MG42 is OP as hell, accuracy and hitting power almost that of a rifle, yet full auto and with super easy to use sights.

Melee, apparently, is completely broken right now, i'll just assume it's beta and they haven't gotten around to making melee weapons actually hit stuff just yet.

Guess i'll take Antis advice and pick my battles from now on.

It actually costs YOU to spawn with vehicles? That seems kind of dumb...

Well yeah, the MG42 did seem pretty good, but that's about the only MG I've seen so far to be relatively feared.

Yeah, I am pretty certain it did cost me, I don't know how much exactly, or what the breakdown is, i.e if it takes a bit of reward away everytime you spawn one or if it just reduces your reward to a small amount of what it could have been regardless of how many you spawn. But I'm pretty confident it did reduce my reward MASSIVELY when I considered my score and how long I had played etc, I have had bad games and got far more rewards because I never used my 4x4.

I can understand why it would cost to use them, so not everyone is constantly spamming them, but it seems stupid to also have a repair cost if that's the case.

Offline Latvian

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Re: Heroes and Generals
« Reply #32 on: May 27, 2014, 11:42:35 am »
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I joined as well i took germans and my name is Latviano, hit me up when someone wants to play, i have no idea how this works
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Offline Joseph Porta

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Re: Heroes and Generals
« Reply #33 on: May 27, 2014, 11:43:55 am »
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Is this game heavy on the rig? I want to try it out but im afraid itll be laggyish
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Offline [ptx]

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Re: Heroes and Generals
« Reply #34 on: May 27, 2014, 12:14:52 pm »
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Runs fine on my 5-6 year old PC.

Offline Mala

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Re: Heroes and Generals
« Reply #35 on: May 27, 2014, 09:32:05 pm »
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my first impression was a quite arcardish gameplay. rifles and lmg share the same ammunition but have different damage values.
not to mention my connection to the server, it is hard to hit something with the rifle if nearly everyone skates the through landscape.

the controls are horrible. why i have to press the prone key again to sprint or crouch?
anyway, the game became a lot better as i have unlocked the lmg. mg camper whore still works for me :) .

Offline Leesin

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Re: Heroes and Generals
« Reply #36 on: May 28, 2014, 06:42:27 am »
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Well okay, it seems I was quite wrong about Machine Guns in one aspect, they would be fine or could be better based around using them how they were actually used. But they are OP as fuck when it comes to the fact some guy can hold one like rambo and kill you with it easily whilst strafing, retaining pretty much perfect accuracy even from a long distance, how the fuck did they work that one into the gameplay?. I really hope they will fix these MGs so they are powerful in their own role, i.e generally stationary roles, with big spray if they aren't prone or crouch next to sandbag or rock etc, they should not be some uber assault rifle being carried Rambo style, it's just lame all around.

My other gripe is that the populations on each side seem horribly imbalanced at times and the Axis pretty much steam roll everything, they have a better bunch of generals and I often notice the Axis players as a bunch just seem to be better than half the spam brained bundle of stickss I have to play alongside with on the US. So yeah Axis win a lot and people seem to want to join them because of that, the "If you can't win, join them" crowd are a pretty lame bunch when it comes to gaming, I am glad I joined US because it's obvious they need more players who want to team work and want to play smart.

Just last match I played there were many "wtf are you doing" moments, guy stops to pick me up in his 4x4, being the team player I am I'm like "Ok thanks", as we drive along, we come under fire from a tank, you can clearly hear the tank and it's gun on our left and even see the incoming fire from the left, yet the retard driver actually turns left TOWARDS the tank in his "evasive maneuvers", I think I typed "GO RIGHT" about 3 times before we were blown to pieces lol.

Another is just generally team mates driving straight into the middle of enemy capture point, expecting to fly out of the 4x4, kill 5 Germans whilst spinning in the air, then capture the point, but what usually happens is that they drive straight into the capture point and get shot to fucking pieces in 2 seconds flat. It feels like half the US players do not understand that this is NOT the way to approach or attack a capture point, they don't understand flanking, or a cautious approach, just drive straight into the fucking middle and get fucked in their vaginas.

Anyway, I'm saving for the BAR now, I have 112k but I need 127 lol, I would have held off buying the 4x4 if I knew how expensive the BAR was, but hey once I get the BAR I can start using my 4x4 again too, plus have some awesome firepower. I do like the Garand but I  find myself in a lot of shorter ranged fights where it suffers vs pretty much every Axis weapon barring the Karabiner, even the Gehwer 43, as the Garand has a much worst iron sight that hogs your screen. I used some guys BAR and it was nice, still useful at range but also has nice closer range ability.
« Last Edit: May 28, 2014, 06:47:43 am by Leesin »

Offline [ptx]

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Re: Heroes and Generals
« Reply #37 on: May 28, 2014, 01:08:26 pm »
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Yeah. Pick a battle, that only seems to have infantry on either side. By the time you actually get into the battle, the germans are reinforced by medium armor, tank destroyers and planes.

Gewehr43 not only has better ironsights, but it also seems to have far less recoil, making it just so much easier to use than Garand, i always switch, when i get the chance. Saving up for the american bolt-action rifle, hoping to make my first guy into recon at some point.

Mounted MGs are pretty awful in general, take like 4 hits or so to kill anyone, whilst usually having a very limited arc of fire, being nigh unuseable whilst driving due to some issues and leaving you super mega vulnerable to anything.
« Last Edit: May 28, 2014, 01:12:29 pm by [ptx] »

Offline Oberyn

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Re: Heroes and Generals
« Reply #38 on: May 28, 2014, 01:32:37 pm »
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So yeah this game pretty much just makes me want to load up RO1 or 2 again. I love the idea and the maps/models work well, I give zero shits about graphics and the ones they use are serviceable, but the arcadey mechanics just kills it for me. Something exactly like this but with RO type mechanics (i.e more "realistic", two shot kills at most, shot to the legs cripples enemy, not using mg's like they're fucking automatic rifles, etc) would be so cool, but it wouldn't leave much room for the pay2win model it's based on, sadly. Can't sell overpowered gimicky bullshit to impatient nerds if the game is actually balanced.
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Offline Leesin

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Re: Heroes and Generals
« Reply #39 on: May 28, 2014, 03:41:15 pm »
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I wouldn't say it's pay2win, I've not payed a penny and I'm consistently getting good KDR, between 2 to 4 kills per death and now I have my BAR I have got 20-30 kills in quite a few matches with the gun alone. It's really just pay for convenience, i.e time saving, the only thing I can think of is that with the premium account you get an extra combat badge which yes can make a difference, but I've not had it and still coming top or near top of scoreboard. But yeah, they really need to work on balancing and also balancing guns into their roles.

Offline aomas

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Re: Heroes and Generals
« Reply #40 on: May 28, 2014, 05:04:37 pm »
+1
Hi there again,

IM HERE AGAIN, still waiting for most of u guys to JOIN crpg CHAT channel in H&G, only four guys there for now join there and we can chat more easily and add friends if necessary the chat works even if you are playing allies or axis.

Some of you guys who want to start playing game and have not yet created account, put this on the "redeem code" you will get free gold when you start playing.

"IGN-H&G-Gold-Giveaway" in the promotional code you will recieve additional GOLD to the start.
- another code - GAMES-HEROESANDGENERALS-GOLD
I AM LEGEND!

Offline BlindGuy

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Re: Heroes and Generals
« Reply #41 on: May 28, 2014, 05:11:26 pm »
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This still excists? LOL maybe I should find my old account, havent played this for 2 years or so... I remember I have a sniper company with motorbikes and a bunch of paratroopers...

But the game was kinda bad tbh, with bad hit detection, few maps, repetetive gameplay...
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Offline aomas

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Re: Heroes and Generals
« Reply #42 on: May 28, 2014, 05:12:48 pm »
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There are still too few maps, but the vehicles and weaponry has been increased which makes a somewhat interesting gameplay! btw paratroopers are rarity :) as those are reworked and disabled unless u already had a paratrooper.
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Offline BlindGuy

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Re: Heroes and Generals
« Reply #43 on: May 28, 2014, 05:15:06 pm »
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There are still too few maps, but the vehicles and weaponry has been increased which makes a somewhat interesting gameplay! btw paratroopers are rarity :) as those are reworked and disabled unless u already had a paratrooper.

Hmmm looks like Im in demand once again. Maybe Ill download it this weekend and show you the true might of ZE GERMAN VAR MACHINE!
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Offline AntiBlitz

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Re: Heroes and Generals
« Reply #44 on: May 28, 2014, 05:16:28 pm »
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seems i left out the lmg's in my rant lol, im glad everyone thinks the same as me.  Maybe they should do like the old Call of duty game, CoD4? i think, the lmg could only be fired while laying prone, if they implemented something similar, made it into a more support style of weapon, you would get rid of the rambo gunners.  I'd actually had preferred if the teams had started with the weapons they most realistically used.  I'd had like to have seen the axis start with K98's instead of gewehrs, i understand this would cause the "unfair" issue to be brought up, but if they implemented better damage modeling i think they could really pull it off.  Though, i guess now its a little too late,  i just want the damage output to be a little stronger, a little harsher, i would want to shy away from the arcadey CoD experience and go more towards RO. 

Im not sure how others feel about this, but i would love a medic class, i loved, absolutely loved being a medic in the older CoD and BF games and would totally do it again if it was implemented.  I also wish they would bring up the player count a little higher in games, would be nice to have battles of atleast 30v30.  At times, areas seem just desolate.

Anyways, idk if people know this or not, but when holding the mg's(idk if its true with the BAR, or the mg34, i dont own those) you cant fire it unless you are walking, or not moving, to walk you hold down i think "x" or something, i cant remember, i have my keys rebound, x for me is prone lol.  Either way i think its a little cheesy to do it.