I don't believe it has, even though that would be amazing. I just dont see it collecting a big enough playerbase to actually support a decent competitive scene. I do however believe that the very game, as a concept has potential, because i expect the skill roof to be pretty high.
There is an easy way to give it that kind of player base.....
Gambling....
Implement a REAL gambling system by selling E-Coins for real cash and allow players to gamble on things like duels, scrimmages, tournaments etc etc. Create a pay only server where players have to buy in to gamble. You can keep it simple. Red team vs white team at 2-1 odds. If you are on red team... and red team wins.... you double your money. If you are on white team your money goes to red team. This could carry over to nearly every server. Battle, Duels, Siege. It also opens up a whole new range of servers like tournaments where people would watch.... simply to gamble. That's how you make this game explode. It's just like Fantasy Baseball in the US. Gambling draws people in. Don't SELL items like most online games. That's fucking lame and kills a player base. Instead base it on gambling. The devs can take a small cut of all payouts (say 5%) to help fund better servers and a larger team. You sell 100 coins for 1$. Players receive their 100 coins and gamble. They end up earning 5k coins or whatever. When they finally decide to cash out..... charge a 5-10% fee for doing so. Then you automatically fund everything. The devs are paid for. The servers are paid for. And the players are happy because they either made or lost money of their own accord. They won't feel cheated because they won't be charged a fee.... until they decide to cash out.
The point is let the players gamble. The devs sell the E-Coins and the players use them as they see fit. So it's not a system where the devs set the odds and risk losing a fortune. It's a system where all they do is provide the currency.... when it's time to flip the E-Coins into real money.... they get a small cut. There won't be a single E-Coin in the game that wasn't purchased by players. Create a wagering interface that allows players to set their own bets etc. It can be wide open with endless possibilities.
And of course you could keep the current system in place. Keep the XP and looming system. Create 2 layers of each server. Battle (Pay) and Battle (XP) for example. Players go to the XP server to gain CRPG gold and looms. Players go to the gambling server.... to gamble using the equipment earned from the XP server. Keep the marketplace as it is. Just add in the E-Coins. Players who don't want to grind XP for looms can buy +3 items FROM other players with E-Coins. That keeps the devs out of it. They aren't selling pay to play. Players are. This generates a wide dispersal of coins and something for everyone. Some guys will never touch the Gambling server but grind like hell because they can sell their +3 item (earned from the regular server) for real money. Some newbie who wants to be good will buy it. And the market.... sets the price..... not the devs. Just avoid pay to win. Nothing can come directly from the devs. No experience bombs you can buy. No special items that you can buy from the server. Make it 100% player based.... and make the money change hands via gambling.
This is exactly the type of community which would THRIVE on gambling. It would literally explode. This game is already highly competitive. It takes a special kind of fucked up individual to play it for years at a time. Add gambling and the game would grow.... not shrink.... the devs would have vast financial resources for good servers and better updates. It could go for years and create an entire new genre of video game. One you could literally get paid for.