Author Topic: New onehanded right swing ~FEEDBACK~  (Read 2648 times)

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Offline Rico

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New onehanded right swing ~FEEDBACK~
« on: April 27, 2014, 09:58:53 pm »
+5
The intention of this thread is to gather feedback for Tydeus about the new onehanded right swing animation. Please post your opinions and observations!
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Offline Rico

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Re: New onehanded right swing ~FEEDBACK~
« Reply #1 on: April 27, 2014, 10:00:46 pm »
0
Let me start: It's true that the animation looks odd when you use it yourself. I think the reason is that the animation when you hold the swing looks different from the animation as soon as the swing starts, i.e. at the beginning the animation 'jumps' into a position the sword hasn't been in before without a nice transition. By fixing the holding swing animation, the releasing swing animation will look more realistic.

Other than that I think the animation is a great improvement because now the right swing is useful in many different occasions, and not only of limited situational use.
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Offline BlueKnight

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Re: New onehanded right swing ~FEEDBACK~
« Reply #2 on: April 27, 2014, 10:44:49 pm »
+2
Imho it aims too high to the right side insted of the front-side. You can see flaws of this animation when you use slow 1h with a shield or longsword+shield. Looks like if you were aiming totally where you don't intend to hit.
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Offline 722_

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Re: New onehanded right swing ~FEEDBACK~
« Reply #3 on: April 27, 2014, 11:00:18 pm »
0
did the reach or sweet spot of the 1h right swing change or is it purely visual?
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Offline San

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Re: New onehanded right swing ~FEEDBACK~
« Reply #4 on: April 27, 2014, 11:07:25 pm »
+1
I think the sweet spot should be better. It does look odd since it doesn't really feel like a warband swing the way the angle looks. It'll probably take me a few days - a week to get used to it.

Offline 722_

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Re: New onehanded right swing ~FEEDBACK~
« Reply #5 on: April 27, 2014, 11:44:56 pm »
0
I think the sweet spot should be better. It does look odd since it doesn't really feel like a warband swing the way the angle looks. It'll probably take me a few days - a week to get used to it.

it feels like i can hit heads with the swing easier now, but i cant tell if it has the same reach or not
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Offline Knife

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Re: New onehanded right swing ~FEEDBACK~
« Reply #6 on: April 28, 2014, 12:04:05 am »
+1
I can't see anything new, am I blind?  :rolleyes:
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Offline //saxon

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Re: New onehanded right swing ~FEEDBACK~
« Reply #7 on: April 28, 2014, 12:38:54 am »
+2
I can't see anything new, am I blind?  :rolleyes:
try using a longsword with a shield and testing it out maybe with a 0 wpf skip the fun character too.

then maybe go to Native Warband and do a few right swings there. you should notice.


i cant tell if it has the same reach or not

didn't the right swing add like 5 length to your weapon because of arm extension?

i am also wandering if its the same.
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Offline Kafein

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Re: New onehanded right swing ~FEEDBACK~
« Reply #8 on: April 28, 2014, 01:05:14 am »
+3
The animation looks jerky and also shorter than before. Maybe I'm just not used to it, but I don't like it, and it doesn't seem particularly less prone to colliding with everything on the right side.

Offline BlueKnight

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Re: New onehanded right swing ~FEEDBACK~
« Reply #9 on: April 28, 2014, 01:05:51 am »
0
try using a longsword with a shield and testing it out maybe with a 0 wpf skip the fun character too.

then maybe go to Native Warband and do a few right swings there. you should notice.


didn't the right swing add like 5 length to your weapon because of arm extension?

i am also wandering if its the same.

Don't know the values of additional reach but with a help of a friend you can find a reach-equivalents among other weapons/classes.

The animation doesn't feel fluent in the early part of releasing imho. On the other hand, it looks pretty good when fighting against it!
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Offline San

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Re: New onehanded right swing ~FEEDBACK~
« Reply #10 on: April 28, 2014, 01:15:33 am »
+1
I believe the reach is the same. Using vs seeing another use right swing is a different experience. It feels like the acceleration on the swing isn't consistent, since it looks like it jumps then returns to "normal" speed. I don't think it looks too bad just yet, but my FoV is high if that makes any difference for how it looks when using it.

Offline Fips

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Re: New onehanded right swing ~FEEDBACK~
« Reply #11 on: April 28, 2014, 01:23:35 am »
+1
Been using it since i tested it with Tydeus a couple of days ago, got used to it quite nicely even when the animation on my screen didn't fit the one that the server had =P

Offline Sandersson Jankins

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Re: New onehanded right swing ~FEEDBACK~
« Reply #12 on: April 28, 2014, 02:00:05 am »
+3
The reach seems identical to the previous animation to me. It is much more effective in a fight against infantry, but I can't tell if that is because people aren't used to the animation, or if it is truly a superior one. Against cavalry, the effectiveness is greatly decreased, but if you're attempting to fight cavalry with a one-handed weapon, you are likely going to have a sword with a stab. If you've got a pick or mace, you probably have to pull some crazy jumping bullshit or just be really good/ the other cav be really bad.

However, even if I feel that the animation is a "buff" to 1h, it looks like dookie-butter. It looks very awkward, and does not seem like swinging a weapon in that fashion would put much force behind it. I can't tell if I'd rather have a good-looking animation that is servicable, or a bad-looking animation that is amazing.

I think I'd rather have a good-looking animation that is decent enough to do stuff with.
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Offline Soldier_of_God

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Re: New onehanded right swing ~FEEDBACK~
« Reply #13 on: April 28, 2014, 05:55:59 pm »
0
Well, the animation could use with some spit shining, but the angle is genius. I love just how useful the new animation is! it would be nice if someone could completely redo the animation to swing at that angle, rather than reworking the old one.

Offline Tydeus

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Re: New onehanded right swing ~FEEDBACK~
« Reply #14 on: April 28, 2014, 06:28:28 pm »
+8
I'll do some more work with it to make the chamber animation, and the earlier part of the release, actually fit the rest of the swing. It certainly doesn't look quite right at the moment.

Thanks for the quality feedback.
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