Sounds like your problem is not being a top-performing player
Jokes aside, with lowering player count and increasing blocking skill, thus increased strength of ganks, a good team balancer is absolutely essential to the enjoyability of this game. Banner groups should weigh heavily, an equal division of classes should be taken into account, an unequal division of players should be a possiblity etc. Now, I have looked at the code and it looks like a seriously convoluted mess. Perhaps throwing it all away and starting from scratch might be a good idea? Perhaps the overlords can be persuaded to help out, or at least give some advice? Just saying, this shit is rather important.
blocking skill is for noobs and duelmy old friends
real pro's use shields
only way too block 2 directions at the same time
about bannerstack though, i really don't get why people complain, i sort of do better playing with my clan mates sure, but most of the times the kill hungry assholes just steal all the kills
tbh i kinda prefer playing on the weaker team, rolling a map is just boring as hell for me
BUT i also want to play with my clan mates because it is fun.
i think the points based autobalance system crpg has is absolutely great tbh. works like a charm. like teeth said earlier, people just complain because they aren't winning, and i mean, just get better and stuff. (wear less armour, use shield, play native to get an idea how to actually block arrows, native clan matches to get an idea about teamwork, blah blah etc etc)