Author Topic: 0.3.3.6  (Read 29426 times)

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Offline Perverz

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Re: 0.3.3.6
« Reply #75 on: April 28, 2014, 11:15:40 am »
-1
tydeus and paul best devs ever...... since they get in to this they are slowly destroying mod
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Offline Elio

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Re: 0.3.3.6
« Reply #76 on: April 28, 2014, 11:57:50 am »
+6
Looney Toons Axe is back!

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but with -13 damage

Offline Cicero

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Re: 0.3.3.6
« Reply #77 on: April 28, 2014, 12:17:51 pm »
0
Fips: Map updates, added:bariyye, blue_forest, burning_of_the_witch, ice_age, prison_riot, ruIn, viking_village_siege
More invisible walls woot

Tydeus: Lowered Valour threshold from 3x average to 2.8x. Increased minimum players required to 8.
Meaningless threshold change combined with a GUARANTEE of instant server death when reaching 7 players or less

Tydeus: Increased Score Offset cap from 1.25 to 1.5
meh

Tydeus: Increase Siege Shield HP
This needed in 2012

Fips: Maps Added: Bragelon Castle, Bridge of Eldia, Grey Havens(DTV)
Noone cares, noone plays DTV, make a SINGLE reasonable gamemode for EVERYONE already FFS

Tydeus: Dragging an overhead into a player, late in the animation, will now result in zero damage.
Yes lets just destroy the last chance for anyone to have reasonable chance of fighting with the 'bastard' weapons (fighting axe, bastard swords, longsword, morningstar, langesmesser etc in 1handed mode

Tydeus: Minor adjustment to the weapon's angle in the 1h right swing animation.
Yes, because THAT was a problem that needed fixing... the nice looking and effective rightswing for 1handers...

Tydeus: Increased XP in strategus a lot (base and the equipment rate)
Yes, once strat is dead in all but name make changes to it

Fips: Maps: Added Rivendell, Irongron Castle
We dont play siege or strar fips we dont care




FOR FUCKS SAKE TYDEUS STOP

Can you tell me what actually you play or care ?

We cant fuckin put Porn in cRPG.

Offline LordBerenger

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Re: 0.3.3.6
« Reply #78 on: April 28, 2014, 12:29:14 pm »
+1
Looney Toons Axe is back!

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but with -13 damage

Almost got my hopes up
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Offline _RXN_

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Re: 0.3.3.6
« Reply #79 on: April 28, 2014, 12:59:10 pm »
+4
The new right to left 1h swing is the ugliest cRPG thing I've ever seen... Bring the old one back, please.

Offline Nessaj

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Re: 0.3.3.6
« Reply #80 on: April 28, 2014, 01:08:05 pm »
+2
That swing is very flimsy, what did you do tydeus, WHAT DID YOU DO

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Offline Ellie

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Re: 0.3.3.6
« Reply #81 on: April 28, 2014, 01:22:28 pm »
0
So, War darts, the low tier shit throwing pierce weapon, now does more damage than jarids did before the update? that's a bit too big of a jump....

Nerf everything. Buff naked fist fights.

Offline F i n

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Re: 0.3.3.6
« Reply #82 on: April 28, 2014, 02:23:25 pm »
0
What they said:

Did some damage tests by dueling someone with 18/24, +3 throwing spears, 3 athletics, and medium armour. Was not expecting to duel anyone, but it happened when I was trying to damage test against donkeys.

The opponent had 59 body and head armour (was using topfhelm, strange armour, and heavy gauntlets). This wasn't an isolated test from him standing still, he was actively dodging and trying to kill me.

http://imgur.com/m8yiXAe,Vol83cU,uKNJlXh

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The raw damage I have from standing still is 68. The large damages were from damage testing on a donkey. Small damages were from me nudging him or trying to attack in melee mode and glancing.

Things to note:
-raw damage was consistent, mostly positive even though I was backing away as he approached on most shots
-raw damage was consistent, but final damage shown resulted in quite the variance
-variance in damage was highly reliant on limb penalties. raw damage 70+hit location 1 (chest?) = 27, the normal expected damage. Locations 7-8 seems to be the shoulders. Raw damage 80 on location 7 dealt 23 raw damage.
-Headshot damage (location 9) still dealt very high amounts of damage. 38p, 6PT on one of the heavier helmets net me 74 final damage. Headshot damage is something like 2.2-2.5x damage. A 27 damage hit would have still dealt ~60 damage at least.

Conclusion: Accuracy is very important. Making sure you don't hit limbs results in consistently high damage. Not to say that throwing doesn't need any buffs, but giving them better accuracy for close ranged shots is a move in the right direction. If a damage increase is needed as well, it doesn't need that much for pierce damage (but is desperately needed for cut damage).


:3

« Last Edit: April 28, 2014, 02:30:25 pm by Finuad »
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Offline Phew

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Re: 0.3.3.6
« Reply #83 on: April 28, 2014, 03:27:06 pm »
+3
As far as I can tell, the only change to the 1h right swing animation is that the weapon now points upwards in the ready position instead of sideways. The speed/reach/sweetspot/etc all seem to be the same, so the only gameplay implications would be less catching on walls/teammates. Overall, it'll still be the swing that gives you reach in exchange for being slow with a crappy sweetspot, you'll just be able to use it more indoors and near teammates.

Each patch with minor changes brings these "Tydeus ruined the mod" lunatics out of the woodwork. I'm just glad someone is still working on it. I'd rather the remaining devs focus on improving the game modes and reward system instead of tweaking animations/sweetspots (since they are pretty balanced right now), but at least they are doing something.

The "drag a missed overhead around on the ground for full damage" thing was a game-breakingly ridiculous mechanic, and Tydeus deserves a lot of credit for fixing that one.
« Last Edit: April 28, 2014, 04:59:00 pm by Phew »

Offline Thranduil

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Re: 0.3.3.6
« Reply #84 on: April 28, 2014, 04:06:30 pm »
+2
Fips: Map updates, added:bariyye, blue_forest, burning_of_the_ships, ice_age, prison_riot, ruIn, viking_village_siege
More invisible walls woot nope

Tydeus: Lowered Valour threshold from 3x average to 2.8x. Increased minimum players required to 8.
Meaningless threshold change combined with a GUARANTEE of instant server death when reaching 7 players or less The game is not about who can get valour.

Tydeus: Increased Score Offset cap from 1.25 to 1.5
meh

Tydeus: Increase Siege Shield HP
This needed in 2012

Fips: Maps Added: Bragelon Castle, Bridge of Eldia, Grey Havens(DTV)
Noone cares, noone plays DTV, make a SINGLE reasonable gamemode for EVERYONE already FFS EU DTV is frequently full.

Tydeus: Dragging an overhead into a player, late in the animation, will now result in zero damage.
Yes lets just destroy the last chance for anyone to have reasonable chance of fighting with the 'bastard' weapons (fighting axe, bastard swords, longsword, morningstar, langesmesser etc in 1handed mode
This has been a long time coming. I've had so many deaths from this bs.

Tydeus: Minor adjustment to the weapon's angle in the 1h right swing animation.
Yes, because THAT was a problem that needed fixing... the nice looking and effective rightswing for 1handers...
Meh. I don't feel like it changed that much. Gives me something new to work on and it's nice seeing a dev still trying to improve the gameplay.

Tydeus: Increased XP in strategus a lot (base and the equipment rate)
Yes, once strat is dead in all but name make changes to it I still see battles going on, so I guess it's not dead.

Fips: Maps: Added Rivendell, Irongron Castle
We dont play siege or strar fips we dont care I have seen EU2 have as many players as NA1 during prime time. Siege gets played.



FOR FUCKS SAKE TYDEUS STOP

You obviously don't even play the game anymore, and you obviously only spend time in the areas of the forum where you can be an asshat or a troll. If not, you'd know that these particular maps are not Fips' doing, but mine. You wanna be pissy at someone? Be pissy at me! muahahaha!  :twisted:
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Offline Sniger

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Re: 0.3.3.6
« Reply #85 on: April 28, 2014, 04:28:43 pm »
+1
Tydeus: Minor adjustment to the weapon's angle in the 1h right swing animation.



Offline Macropus

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Re: 0.3.3.6
« Reply #86 on: April 28, 2014, 04:56:23 pm »
0
2h could get its swing animation sweetspots tweaked just a little to make it harder to hit with bad angles, but other than that nothing really needs to be nerfed about twohanders.


PS: also, do you people not read the patchnotes? Pierce throwing didn't get buffed. Its melee mode did.

Offline Jarlek

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Re: 0.3.3.6
« Reply #87 on: April 28, 2014, 05:38:28 pm »
+3
2h could get its swing animation sweetspots tweaked just a little to make it harder to hit with bad angles, but other than that nothing really needs to be nerfed about twohanders.


PS: also, do you people not read the patchnotes? Pierce throwing didn't get buffed. Its melee mode did.
Oh you silly kangaroo. Thinking people are smart enough to think before they rage.
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Offline Soldier_of_God

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Re: 0.3.3.6
« Reply #88 on: April 28, 2014, 05:42:53 pm »
+1
I LOVE the new right swing animation. sure, it could use with a little tweaking to make it more natural, but its 100% better to use than the old one.

Offline SayAttack

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Re: 0.3.3.6
« Reply #89 on: April 28, 2014, 05:48:45 pm »
+2
The fuck did you want him to do? Strategus is damn near dead on both sides of the pond and the only real significant change was the 1h right-swing animation.

The fuck did you want him to do, really? Even if he fucks shit up every now and again, at least someone that is knowledgeable about coding animations and whatnot is working on the mod. If he wasn't doing what he could, nobody would.

I don't mean to suck tydouche's dick or anything. He is far from perfect, but neither you nor I have the skillset to change anything. Give him helpful criticism, but don't just talk shit. It helps nothing.

dude, everyone understands that they need to keep the community for a new game - so they make these changes. np with that,  but rly "the combat fell into a deep deep pit of shit" more and more, i totally agree with it. you can make  donkeys, beer and other useless stuff, just dont touch the battle mechanic