Archers should have a pin-point accuracy only if they have :
- fully invested in archery
- accurate bows in hand
And I think the actual game is just that: you have no 100% accuracy if you have high PD, low-average WPF or a strong and innacurate bow.
My build is 18/27 and I am using Tatar and Nomad Bow. Compared to mainstream highlevel archer builds:
- 18/24 like Blackbow and Polla: I sacrifice Ironflesh and Powerstrike for additional accuracy.
- 27/21 like Spoony and some Quincies: I sacrifice PD for additional accuracy and Athletics.
- 21/24 like some fellow Nord archers: I sacrifice PD for additional accuracy.
My crosshair is pin-point accurate for Tatar and Nomad Bow and rather wide for all the other bows. So only the two weakest bows give me perfect aim. I don't see how this needs to be nerfed. I need 2-4 headshots on average to kill people, and yeah, due to my build and my weapons, I am actually able to land these headshots in a row. But believe me, this is still harder than hitting someone with a high STR build the lethal 2-4 times in the body.
Just why do you want to disallow a playstyle which is harder to perform than the easy modes?
I can imagine some archers are pissed because of the agi archers with their fast and accurate bows. But these builds are designed to hunt other archers. It's like a no-shield-onehander crying about a horse archer or heavy cav hunting him. It is a natural counter, and you are supposed to rage about that. Deal with it.
Less agi archers with good aim = more archers designed to counter infantry, i.e. high-damage builds (kudos, the full STR archer is back to cRPG)