Also do you have any tips for shields maybe? Kite shields? Round ones? Wide or whatever? Should I just focus on how much hp it has? That's what I've been doing so far. I've been using a Huscarl Round Heavy shield or something like that from my clans armory. It works really well for tanking.
As a general rule: heavier and slower shields favor a defensive playstyle, while lighter and faster ones let you attack a split second faster.
The most common shields are the 4 difficulty shields, specifically the Elite Cavalry shield.
The ECS has 100 speed which means you can lower it, take a swing, and cover up again really fast. Personally I can't stand that model, so I prefer the Knightly Heater Shield (basically the same thing stats-wise, but I think it looks much better).
Heavy Round Shield is another popular pick. It's basically a Diet Huscarl's Shield (Not quite as insanely tough, not quite as insanely slow).
With high Shield Skill, any shield you pick will stand up to a lot of abuse from sword/maces/arrows/spears. Find a shield that 'feels right' and go with it.
Keep in mind that axes (particularly the jumbo two hand/polearm variety) get a bonus to damage against shields, and will turn your beloved bulwark into kindling no matter what.
edit: more stuff
if I focus on something like that then I become tunnel visioned and get killed from the side. But I will give it a try in the future.
Remember to do the same thing to others, particularly in big group fights. It's hard to hit a player who knows that you're trying to kill him, and its easy to hit someone who is wailing away on one of your allies. Switch targets often, and get free shots on unsuspecting enemies (just make sure you're safe from your initial target, or you'll only succeed in making a human centipede of dead internet knights!)
Weapons:
1h weapons are incredibly varied. It's impossible to prescribe the "best" weapon for your playstyle. You're going to have to experiment, and see what characteristics you love/hate in a weapon. Here are a few general observations.
Weapon reach:
Unlike with speed, a weapon's reach rating is NOT a case where the higher number is automatically better. Rather, "reach" makes weapons excel in certain situations, and fail in others.
Example: The steel pick only has 64 reach. This looks bad on paper, but is actually a strength. It's a canopener designed to kill fatguys in plate armor. Your low reach doesn't matter, because they're too slow to get away from you. As a bonus, closing to kissing distance makes it more difficult for them to swing their big 2hander. Hooray! Unfortunately, the weapon will be a liability if you're fighting speedy opponents.Damage Types
Cut - High base damage, low armor penetration.
Pierce - Medium base damage, high armor penetration.
Blunt - Low base damage, high armor penetration, %chance to knock down.
Weapon types (very generally):
Axes - Cut damage, 3 attack directions, bonus against shields. Strongest against shielders and light armor.
Swords - Cut/pierce damage (thrust), 4 attack directions. Varied speed, range, and damage. "Jack of all trades."
Maces - Blunt damage, 3 attack directions. Slower, shorter. High armor penetration makes them good even with low powerstrike. Hilarious knockdowns.
Picks - Canopeners, as described above.
Hopefully this will give you an idea of what you're looking for in a weapon. As always, the golden rule of cRPG is "pick a weapon that feels fun to use." Every weapon is viable if you play to its strengths.
Welcome to cRPG though! It's a rough ride at first, but gets a lot better at level 30.
Cheers!