Author Topic: 0.3.3.4  (Read 16377 times)

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Offline Clockworkkiller

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Re: 0.3.3.4
« Reply #75 on: April 01, 2014, 09:25:41 pm »
+2
I also don't understand the hate for the donkey head.

I wear the regular pelt hood all the time. And do just fine

Plus, the donkey head is awesome. Can we get it as an actual item and not just some joke?
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Offline HarryCrumb

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Re: 0.3.3.4
« Reply #76 on: April 01, 2014, 09:28:37 pm »
+1
I also don't understand the hate for the donkey head.

I wear the regular pelt hood all the time. And do just fine

well.

ur rubbish m8.

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Offline Algarn

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Re: 0.3.3.4
« Reply #77 on: April 01, 2014, 09:43:11 pm »
0
Is it so hard to understand for you that this hat gives no armor, and weights as much as a helmet made in steel (weight = 3) ?

Would have been better if it could have been a choice to take it.

Offline Gravoth_iii

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Re: 0.3.3.4
« Reply #78 on: April 01, 2014, 10:12:17 pm »
0
Why nerf throwing damage? its not like accuracy does anything for throwing anyways.
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Offline Algarn

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Re: 0.3.3.4
« Reply #79 on: April 01, 2014, 10:17:42 pm »
0
2 damages is a fair tradeoff for the throwing spears, now since they are much more acccurate than before, it's not anymore like throwing a dice to hit someone.

Offline krakkur

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Re: 0.3.3.4
« Reply #80 on: April 01, 2014, 10:18:25 pm »
+2
omg. this is a totally crappy patch!!!

Offline Thumper

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Re: 0.3.3.4
« Reply #81 on: April 01, 2014, 10:27:30 pm »
+2
Add knock down to throwing hammers, thanks
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Offline Tydeus

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Re: 0.3.3.4
« Reply #82 on: April 01, 2014, 11:25:19 pm »
+5
Add knock down to throwing hammers, thanks
I already tried, didn't work.
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Offline Renay

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Re: 0.3.3.4
« Reply #83 on: April 01, 2014, 11:45:29 pm »
+1
I already tried, didn't work.

Add knockdown on the swings for spears. Staffs have knockdown, why don't I get knockdown on my red tassle spear? It's also just a long wooden stick. (Nothing perverted please, I didn't know how to phrase it differently)
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Offline Snufalufagus

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Re: 0.3.3.4
« Reply #84 on: April 02, 2014, 12:13:41 am »
0
I'm not complaining, but can someone explain why the range buff?
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Offline Sniger

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Re: 0.3.3.4
« Reply #85 on: April 02, 2014, 12:26:20 am »
+6
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Offline Makatozi MB

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Re: 0.3.3.4
« Reply #86 on: April 02, 2014, 12:38:36 am »
+2
Ranged buff. Lol april fools waiting for it to be gone tomorrow

Offline Zildjan

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Re: 0.3.3.4
« Reply #87 on: April 02, 2014, 02:05:25 am »
+1
Accidentally made a tiny mistake when adding in a minimum allowed player count check for valour, which caused valour to only be calculated upon rounds that end in a draw. This has been fixed for the next patch.

Can we have a quick in between patches mini patch just to fix this in the near future. :)  Hate to be one of the people who whine on the day of a patch but strat's in full swing and I have a hard enough time trying to keep my strat ticks alive as it is.  Without the ability to win myself some valour on maps I'm teamed up against a banner stack, there's no way in hell I'll keep my ticks above zero.

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Offline To Kill A Dead Horse

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Re: 0.3.3.4
« Reply #88 on: April 02, 2014, 03:37:51 am »
+1
THROWING ACCURACY BUFF FUCK YEAHHHHHHHHH

HEAVY THROWING AXES HAVE 3 AMMO AGAIN FUCK YEAHHHHHHHHHH

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Offline Noodlenrice

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Re: 0.3.3.4
« Reply #89 on: April 02, 2014, 04:21:40 am »
0
At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square.