So we we're talking about you should get a small amount of gold+xp per kill, and that was quickly shot down by players who played during the old system and they all had very good points.
What happens now: Better weapons aren't profitable at all because of repair fees and all you're doing is paying for kills. It is true that by paying for kills you're paying for helping your team and in turn winning and getting a multiplier, but what people do not realize is no one breaks out their good gear until their team spontaneously gets a x2, in an attempt to try and keep the multipliers stacking. And repair fees usually are debt until about x3-x4 (and that gold is gone quickly when the next few rounds go at x1).
My suggestion: In reality, if an army wins a battle, repair fees are usually paid for by the spoils of war. So my suggestion was, if your team wins you should not have to pay for upkeep that round. If you lose, its what currently happens.
What this will do: More people will gear up during x1
knowing they'll have a chance of not paying for the damages. This will cause people to wear their best and play their best
while still working as a team. Peasants wont be targeted anymore than they are now because they barely do harm and end up being a waste of time. Being beefed up and killing a peasant will be useless, they'll just save the kill for the less geared players while they focus on not paying their bills
I don't know about you, but fighting to not have to pay 20kg a round seems worth it. It creates more competition without creating greed.
Please feel free to express your feelings or build upon this. I can't really come home and kill a few hours on this game having fun without getting my ass kicked for a few days first which is incredibly boring.