Author Topic: Mendosa map pack.  (Read 3459 times)

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Offline STR_Mendosa

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Mendosa map pack.
« on: May 16, 2011, 11:06:49 pm »
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Mendosa map pack(c). 9 scenes for a mode battle.
I make in the full order of EU_... .

1.Break
2.Commercial city.
3. Pier
Red marked Rep..
4.Dam.
5.Anvil.
6.Mountain village.
7.Castle Sir_Bertran.
8.Attack on a caravan.
9.The forgotten temple.

Can they add to the rotation on EU_Public?
http://www.mbrepository.com/file.php?id=2900
« Last Edit: May 20, 2011, 07:16:38 am by STR_Mendosa »

Offline Reinhardt

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Re: Mendosa map pack.
« Reply #1 on: May 17, 2011, 02:41:29 am »
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These look awesome!
"A leader is a dealer in hope."

Offline Bjarky

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Re: Mendosa map pack.
« Reply #2 on: May 17, 2011, 02:49:04 am »
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nice work, u got my +1  :D

Offline Ronan

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Re: Mendosa map pack.
« Reply #3 on: May 17, 2011, 10:55:49 pm »
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Not that I dont think theyre neat looking (they are good pieces of work) but Im going to criticize two for very simple reasons...

   ... Pier and commercial City both seem to have spawns where you see your enemy's spawn. I noticed on 'Forest Hideout' that people always seemed to hate that. I personally dont like the idea that the enemy can shoot a random arrow and possibly hit or even kill me right at my spawn before I take three steps.

  Just thought Id put that out there since everyone else is giving u complements and thats it (of course theres nothing wrong with telling a scene/map maker theyr did a good job :P)

Offline STR_Mendosa

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Re: Mendosa map pack.
« Reply #4 on: May 18, 2011, 06:26:31 am »
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Not that I dont think theyre neat looking (they are good pieces of work) but Im going to criticize two for very simple reasons...

   ... Pier and commercial City both seem to have spawns where you see your enemy's spawn. I noticed on 'Forest Hideout' that people always seemed to hate that. I personally dont like the idea that the enemy can shoot a random arrow and possibly hit or even kill me right at my spawn before I take three steps.

  Just thought Id put that out there since everyone else is giving u complements and thats it (of course theres nothing wrong with telling a scene/map maker theyr did a good job :P)
Actually distance from respawn to respawn not such and small. Hardly somebody will get.

Offline Radament

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Re: Mendosa map pack.
« Reply #5 on: May 18, 2011, 06:02:49 pm »
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very nice maps , i think i'm going to upload on Legio server soon !
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Offline STR_Mendosa

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Re: Mendosa map pack.
« Reply #6 on: May 18, 2011, 07:31:39 pm »
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very nice maps , i think i'm going to upload on Legio server soon !
I will be very grateful.

Offline Punisher

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Re: Mendosa map pack.
« Reply #7 on: May 19, 2011, 06:07:36 pm »
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Funny thing, the maps posted there have nothing in common with your pictures, except the name :lol: Even funnier, found 2 great maps between them and added them to the EU servers.

The maps from the pictures look interesting, if you actually post them I will take a look.

Offline STR_Mendosa

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Re: Mendosa map pack.
« Reply #8 on: May 20, 2011, 07:18:18 am »
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Funny thing, the maps posted there have nothing in common with your pictures, except the name :lol: Even funnier, found 2 great maps between them and added them to the EU servers.

The maps from the pictures look interesting, if you actually post them I will take a look.

Thanks huge that have noticed an error. I have corrected all and have added 2 new scenes. The first post is updated.

Offline Punisher

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Re: Mendosa map pack.
« Reply #9 on: May 20, 2011, 05:27:20 pm »
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Reviewed the maps, they look great but sadly they are way too small for the EU 100/120 slot servers.

Offline STR_Mendosa

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Re: Mendosa map pack.
« Reply #10 on: May 20, 2011, 05:56:33 pm »
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Reviewed the maps, they look great but sadly they are way too small for the EU 100/120 slot servers.
I will disagree. 2,3,7 and 8 sufficient sizes for a considerable quantity of players