Author Topic: Crime killing troops faster than planned  (Read 2689 times)

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Offline Keshian

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Crime killing troops faster than planned
« on: March 01, 2014, 12:40:25 am »
+1
I literally hopped into a village to buy goods (had 63% crime rate), within 20 seconds I lost 1 troop then 20 seconds later I lost another troop after only one minute tick had passed before I left.  I think its doing it faster than on the minute as planned.



P.S.  Also can we fix it so weapons are lootable like armor currently is - because none of the used weapons in battles are currently looted.
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Offline Artyem

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Re: Crime killing troops faster than planned
« Reply #1 on: March 01, 2014, 12:42:26 am »
+25
Well, obviously the 200 people living in that village have resorted to a life of crime, murdering dozens of travelers and innocents in a cry of outrage.  All because there were too many trade good stockpiled in their warehouses.

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Offline kinngrimm

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Re: Crime killing troops faster than planned
« Reply #2 on: March 01, 2014, 12:50:05 am »
+6
Perhaps there should be made a difference between stationed troops and troops on people visting.

The visitors getting a 24h immunity to crimerate.
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Offline Butan

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Re: Crime killing troops faster than planned
« Reply #3 on: March 01, 2014, 01:16:27 am »
+9
Perhaps there should be made a difference between stationed troops and troops on people visting.

The visitors getting a 24h immunity to crimerate.

Go in, leave after 23h59mn, go in, repeat... would completely kill crime function.

Offline MURDERTRON

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Re: Crime killing troops faster than planned
« Reply #4 on: March 01, 2014, 02:24:07 am »
+2
8 hours would be more than enough, but I see no problem with how it is now.
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Offline Taser

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Re: Crime killing troops faster than planned
« Reply #5 on: March 01, 2014, 04:27:16 am »
+1
It doesn't seem to affect the village itself.. troops are not going to simply die. The population itself would be getting killed too.
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Offline loleznub

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Re: Crime killing troops faster than planned
« Reply #6 on: March 01, 2014, 08:01:08 am »
+4
If anything the more troops you have inside of the fief should increase how many goods can stockpile.  Because you know, soldiers don't take shit form thieves.

Offline Tovi

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Re: Crime killing troops faster than planned
« Reply #7 on: March 01, 2014, 12:34:53 pm »
0
With that amount of killing criminals, you don't need any troop to defend your village.
That's just insane. You cannot stay in a village anymore. You must rest few meters aside from this cut throats places.
I repeat : village are not safe places, stay in the forest, wolves are nice neirbourgh.
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Offline Garem

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Re: Crime killing troops faster than planned
« Reply #8 on: March 01, 2014, 05:06:53 pm »
+2
With that amount of killing criminals, you don't need any troop to defend your village.
That's just insane. You cannot stay in a village anymore. You must rest few meters aside from this cut throats places.
I repeat : village are not safe places, stay in the forest, wolves are nice neirbourgh.

Seriously.

Holy fuck this is ridiculous how fast I lost troops - and I'm the goddamn fief owner. Since when do you get law and order by running away while sneaking in and buying shitty exotic teddy bears before the murderers kill you?

I get it, and I like the idea of crime. Push people out to the world and don't coddle folks sitting inside fiefs all Strat. That's a good thing, but this method is terrible*. But I have a fief to control and I can't hold troops anymore because of it. This is almost gamebreaking during early Strategus, and won't really do much in late strat except make people lose small pockets of troops. Any gold lost by over-buying will be made up making us rush towards plate armor now to protect the poor souls that survived the New Vayajeg Teddy Bear Black Friday Murder-Apocalypse.

*Worth a post brainstorming different ways of achieving the same thing, but I'll save my breath if there's no chance of real change.
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Offline MURDERTRON

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Re: Crime killing troops faster than planned
« Reply #9 on: March 01, 2014, 07:04:58 pm »
0
Seriously.

Holy fuck this is ridiculous how fast I lost troops - and I'm the goddamn fief owner.

It's main purpose is to kill the owners troops and troops in the fief itself.
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Offline Keshian

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Re: Crime killing troops faster than planned
« Reply #10 on: March 01, 2014, 07:31:44 pm »
+2
This isn't to contest validity of the mechanism, but rather that its not working as developers intended.  The troops are getting killed faster than 1 minute increments.
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Offline kinngrimm

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Re: Crime killing troops faster than planned
« Reply #11 on: March 01, 2014, 07:52:27 pm »
+1
...its not working as developers intended...
i also dont think that the intention was, that fiefs will not be taken because you cant effectivly always keep them.

Reinforcing a village under attack with high crimerate, till the fight commenses there wont be any troops left to fight. Raiding fiefs now will be too easy or lets say the way to trick the enemy to get troops inside which then die of crime  :lol:

It makes fiefs pretty useless as a defendable position.

Then again to some extent that was wanted. but would it not be enough that troops only form garrison die or that visitors die at a slower rate or that visitors have if only a 4 hour immunity to crime. Also population stays untouched? At least stop their regeneration after an attack, so troops need to be converted(pop still wouldnt be affected by the crime rate so that tickets would die, but the regeneration after an attack stops)
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Offline MURDERTRON

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Re: Crime killing troops faster than planned
« Reply #12 on: March 01, 2014, 10:02:01 pm »
0
You can just turn the troops into population, so you're completely wrong, grimm.  Just reinforce accordingly, don't over reinforce.
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Offline Penitent

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Re: Crime killing troops faster than planned
« Reply #13 on: March 01, 2014, 10:45:13 pm »
+1
I'm reposting a post I made in a different thread, because this one is more appropriate.

Crime should kill a percentage of troops, or only kill after a period of time...not right away when you enter. 
Either way, it should be nerfed, for real.

-Crime kills all your troops because you stepped away from your computer for a few hours (the horror)!

-The way to fix crime is to sell goods to stabalize the S&D, right?

-To stabalize the S&D you have to enter the town.

-You enter the town to help the S&D/Crime rate, and if you are not autistically babysittying your comp at this moment, you lose tons of troops.


The whole thing is a little heavy handed, and I think it should be scaled back a bit in my humble opinion -- to give people a chance at having a life without losing all their troops over night.  Especially when there isn't any kind of manual or detailed log and some people aren't even aware of this mechanic.

Offline GOBBLINKINGREATLEADER

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Re: Crime killing troops faster than planned
« Reply #14 on: March 01, 2014, 10:49:22 pm »
+12
The mechanic the community wanted:

Enforces mostly active playing by forcing players to not AFK troop farm in fiefs for a lord without ever actually doing anything on Strat or being at risk in any way.

The mechanic the community got:

Enforces absolute autismal dedication at all times to the game. If you leave your computer for 14 hours to sleep and go to work you could easily lose an entire full army that took weeks to farm because you stopped in a village to trade.